Luigi (SSB4)/Down tilt
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
File:Luigi Downtilt SSB4.gif
Luigi down tilt visualization. 10 FPS.
Overview
A back shin kick. It can potentially trip opponents at low percentages, and is able to hit opponents that are trying to grab the edge.
In 1.1.0, it was adjusted substantially. The change to the Sakurai angle made it much less reliable as a combo starter. At the same time, it became more efficient as way to edgeguard, although only slightly. Sooner interruptibility was a direct buff, while a lowered tripping chance was a nerf.
Update history
Interruptibility: frame 30 → 27.
Angle: 74° → 361°.
Knockback: 38 base/54 scaling → 20 base/65 scaling.
Trip chance: 35% → 25%.
Hitboxes
Timing
Hitboxes | 5-8 |
---|---|
Interruptible | 27 |
Animation length | 40 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() Lag time |
![]() Hitbox |
![]() Interruptible |
|