Talk:Landing lag glitch

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Revision as of 11:28, November 6, 2017 by Alex the weeb (talk | contribs)
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SSB4 RCO lag a result of an interruptibility glitch?

So I was doing some testing in SSB4 on how RCO lag affects how much lag affected fighters will take, and I noticed that while hard and soft landing animations are always interruptible, in the case of RCO lag, the fighter cannot act until the animation has finished completely, and the same phenomenon seems to occur with aerial landing lag animations. It seems to me like RCO lag in SSB4 is caused by a glitch in the way interruptibility works. Thoughts? Alex Parpotta the flying lobster! 12:10, 28 October 2017 (EDT)

Just gonna bump this since nobody noticed it. Alex Parpotta the flying lobster! 13:40, 1 November 2017 (EDT)
Uhm? That sounds perfectly normal and exactly how it should work. Landing normally has lag shorter than the animation so interrupting it is allowed; the glitch has lag last longer than the landing animation, so the landing animation extends to suit and can't be interrupted. Toomai Glittershine ??? The Wacko 21:38, 5 November 2017 (EST)
But the thing is, from what I saw the landing lag animation speed doesn't change at all. Unfortunately none of the affected fighters have any aerials that cannot be interrupted, so I can't prove this per se, but it does seem to be the case. Alex Parpotta the flying lobster! 11:23, 6 November 2017 (EST)
Additionally, when increasing the landing lag of aerials for fighters who are "giant", the game slows down the entire landing lag animation, but the part of the animation where you can interrupt it remains the same, it just takes longer to get there because the whole animation plays slower. Alex Parpotta the flying lobster! 11:28, 6 November 2017 (EST)