Talk:Landing lag glitch
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SSB4 RCO lag a result of an interruptibility glitch?
So I was doing some testing in SSB4 on how RCO lag affects how much lag affected fighters will take, and I noticed that while hard and soft landing animations are always interruptible, in the case of RCO lag, the fighter cannot act until the animation has finished completely, and the same phenomenon seems to occur with aerial landing lag animations. It seems to me like RCO lag in SSB4 is caused by a glitch in the way interruptibility works. Thoughts? Alex Parpotta the flying lobster! 12:10, 28 October 2017 (EDT)