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Inkling (SSBU)/Neutral attack/Hit 1

Hitbox visualization showing Inkling's first jab.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.0% 0   Forward 25 30 0   1.5 top 0.0 6.7 6.0 1.6× 1.0× 0%               Punch   All All            
1 0 0 2.0% 0   Forward 25 25 0   1.5 top 0.0 6.7 8.8 1.6× 1.0× 0%               Punch   All All            
2 0 0 2.0% 0   Forward 15 20 0   1.8 top 0.0 6.7 12.0 1.6× 1.0× 0%               Punch   Fighter Only All            
3 0 0 2.0% 0   Forward 15 20 0   1.8 top 0.0 6.7 12.0 1.6× 1.0× 0%               Punch   All All            

Timing

Hitboxes 3-4
Earliest continuable 6
Interruptible 20
Animation length 39
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible