Super Smash Bros. 4

Bowser (SSB4)/Forward tilt

< Bowser (SSB4)
Revision as of 12:57, January 17, 2018 by Zeckemyro (talk | contribs)
Bowser forward tilt hitbox visualization
BowserFTiltUp.gif
BowserFTilt.gif
BowserFTiltDown.gif
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

This move can be angled up, forward, or down, but all three angles have the same properties.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 12% 0   45 83 0 5.5 16 5.1 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 12% 0   45 83 0 4.0 16 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 12% 0   45 83 0 4.0 16 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  

Timing

Hitboxes 10-14
Arm intangible 10-14
Interruptible 38
Animation length 50
Hitboxes                                                                                                     
Arm                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible