Star KO
Not to be confused with KO Star.
A star knock-out or star finish (星になって, Become a star), abbreviated as star KO, is a type of KO. When characters are knocked beyond the upper blast line (save for a few exceptions, see below), they fly through the background and away from the stage while usually screaming or yelling, and eventually disappear as a star (there is a random chance of a Screen KO instead, where characters hit the camera). In Melee and Brawl, this has the longest duration out of any KOs.
Most conditions on the characters, such as the invincibility of the Super Star or standby mode after breaking the Smash Ball, are still visible on the characters while they are Star KO'd. Exceptions include metal characters in Melee and Brawl (unless while playing in Super Smash Bros. Melee's single player modes), characters in Super Smash Bros. Brawl who are giant or tiny due to Super or Poison Mushrooms, and frozen characters in Super Smash Bros. 4. In Flat Zone 2 and Hanenbow, conditions are not aligned with the character (i.e. the frozen block and character fly off separately).
In Super Smash Bros. 4, Star KOs are no longer a certainty; the upper blast line will cause a normal KO explosion or a Star/Screen KO at random when crossed. Players launched at extremely high speeds will also prevent Star KOs from occurring. In addition, presumably to solve balance issues, Star KOs no longer occur near the end of a timed match. In Smash 64 and Melee, all playable characters have a voice clip for being Star KO'd (including Samus), while Olimar lacks one in Brawl; SSB4 later introduces more characters that remain completely silent when Star KO'd, with these being Mega Man, the Mii Fighters, Pac-Man, Villager and the wireframe version of Little Mac.
Exceptions
Note that all of these exceptions also apply to Screen KOs.
Super Smash Bros.
Super Smash Bros. Melee
- Fighting Wire Frames (except for Event 37: Legendary Pokémon).
- Team battles in Classic Mode
- Adventure mode
- All 25 Mr. Game & Watches at the end of Melee' All-Star mode
- Opponents in Event Matches: Kirby's Air-raid, Super Mario 128, The Yoshi Herd, Puffballs Unite!, Game & Watch Forever!
Super Smash Bros. Brawl
- Fighting Alloy Team
- Enemies in The Subspace Emissary
- Team battles in Classic Mode
- Opponents in Solo Event Matches: Super Bowser Bros., Diddy Kong Panic, Yoshi's Rainbow, Molten Norfair, Sonic Boom,
- Opponents in Co-op Event Matches: The DK Tag Calamity, The Yoshi Team of 50, Sonic and Mario
- Characters who use a Zair before surpassing the upper blast line, in which case will always be blast KO'd
Super Smash Bros. 4
- Lumas
- Invisible characters in Super Smash Bros. for Wii U
- Fighting Mii Team
- Playable characters appearing as enemies in Multi-Man mode
- Playable characters appearing as enemies in Multi-Man battles in Super Smash Bros. for Nintendo 3DS's Classic mode
- Opponents in All-Star Mode
- Flying Men
- Nabbit
- Ridley
- Master Core's true form
- Enemies in Smash Run
- Final Battles in Smash Run
- Some opponents in the horde battles in Special Orders
- Some opponents in the final battles in Smash Tour
- Opponents in Event Matches: 1988, Unlikely Allies, and All-Star events
Bonuses
In Smash 64
- Comet Mystic (10000 points): Finished the match while in the middle of a Star KO.
- Star Finish (10000 points): Cleared the stage via a Star KO.
- Trickster (11000 points): Star KO'd every member of a team.
In Melee
- Rocket KO (5000 points): Star KO'd every member of a team.
- Shooting Star (1500 points): Finished the match while getting Star KO'd.
- Solar Being (800 points): All KOs experienced were Star KOs.
- Star KO (300 points per opponent): Star KO an opponent.
Origin
As getting Star KO'd in Melee yields the Rocket KO bonus, Star KOs are intended to be a reference to the original Pokémon anime series, where the Team Rocket Trio, recurring villains in the show, would often be sent flying away into the sky by Pikachu, leaving behind a star when they vanished from sight. The frequency of this gag led to it becoming a recurring trope in Eastern media, with some of Nintendo's own video games later referencing the gag.
Trivia
- In the original Super Smash Bros., Kirby's various Copy Ability hats remain on when he is Star KO'd.
- In Super Smash Bros. 4, some stages have Star KOs disabled outright due to circumstances such as gyrating backgrounds or background elements too close to the foreground that could possibly obscure a star KO'd player. These stages are: Dream Land (SSB4), WarioWare, Inc., Boxing Ring, Green Hill Zone, Mushroom Kingdom U, Luigi's Mansion, Super Mario Maker (Wii U), Mario Circuit, Delfino Plaza, Jungle Hijinxs, Skyloft, The Great Cave Offensive, Halberd, Gamer, Wii Fit Studio, Duck Hunt (stage) (Wii U), Wrecking Crew, Wuhu Island, Pac-Land, Miiverse and Umbra Clock Tower.
- If the cage the Mii resides inside on the Find Mii stage sustains sufficient damage, the Mii and the cage will be Star KO'd, though no sound effects play when this occur..
- In SSB4, King Dedede and Cloud's voice clips for being Star KO'd are longer than the time allotted for the Star KO animation.
- In SSB4, the Star KO is shorter than a Screen KO, but only by a few frames.
- Yoshi is the only character with the same voice clip for being Star KO'd in all four Smash games.