Super Smash Bros.
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Super Smash Bros.

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Something's gone wrong in the happy-go-lucky world of Nintendo!
—North American commercial
For the articles about the series and universe respectively, see Super Smash Bros. (series) and Super Smash Bros. (universe).
Super Smash Bros.
Super Smash Bros. North American box
Developer(s) HAL Laboratory, Inc.
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Released Nintendo 64:
Japan January 21, 1999
North America April 26, 1999
Europe November 19, 1999

Virtual Console:
Japan January 20, 2009
Europe June 12, 2009
North America December 21, 2009
Mode(s) Single-player, multiplayer (2-4)
Ratings ESRB: E
PEGI: 7
OFLC: G8+
Platform(s) Nintendo 64
iQue Player
Virtual Console
Media 128 megabit cartridge
Flash Card (China)

Super Smash Bros. (ニンテンドウオールスター! 大乱闘スマッシュブラザーズ, Nintendo All-Star! Great Fray Smash Brothers), often shortened to "SSB", retronymously "Smash 64" or "SSB64", is the first game of the Super Smash Bros. series. As a relatively low-budget game with an unusual concept at the time, there were originally no plans to export the game outside Japan, with only its unexpected popularity leading to its worldwide release.

The game released in Japan on January 21st, 1999, in North America on April 26th, 1999, and in Europe on November 19th, 1999. The game is playable on Nintendo 64, and is available on the Wii's Virtual Console. The Virtual Console version released on January 20th, 2009 in Japan, a day before its 10-year anniversary, and later released on June 12th, 2009 and December 21st, 2009 in Europe and North America, respectively.

Opening movie

Every time the opening movie plays, the two characters Master Hand picks who appear fighting on a mountain-top at the beginning of the movie varies. If certain secret characters have not been unlocked yet, they appear as silhouettes.

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Characters

Official artwork of the default cast of Smash 64.
The character-selection screen of Super Smash Bros. (all characters unlocked).

There are twelve playable characters in Super Smash Bros., eight of which are available from the start, and four of which are unlockable.

Playable characters

Starter characters
Mario (SSB)
Mario
Mario (universe)
Donkey Kong (SSB)
Donkey Kong
Donkey Kong (universe)
Link (SSB)
Link
The Legend of Zelda (universe)
Samus (SSB)
Samus
Metroid (universe)
Yoshi (SSB)
Yoshi
Yoshi (universe)
Kirby (SSB)
Kirby
Kirby (universe)
Fox (SSB)
Fox
Star Fox (universe)
Pikachu (SSB)
Pikachu
Pokémon (universe)
Unlockable characters
Luigi (SSB)
Luigi
Mario (universe)
Captain Falcon (SSB)
Captain Falcon
F-Zero (universe)
Ness (SSB)
Ness
EarthBound (universe)
Jigglypuff (SSB)
Jigglypuff
Pokémon (universe)

Non-playable characters

Giant Donkey Kong
Giant Donkey Kong
Donkey Kong (universe)
Metal Mario
Metal Mario
Mario (universe)
Fighting Polygon Team
Fighting Polygon Team
Super Smash Bros. (universe)
Master Hand (SSB)
Master Hand
Super Smash Bros. (universe)

Stages

File:Ssb stageselect.jpg
The stages of Super Smash Bros.

Stages

Stages
Peach's Castle
Peach's Castle
Mario (universe)
Kongo Jungle (SSB)
Congo Jungle
Donkey Kong (universe)
Hyrule Castle
Hyrule Castle
The Legend of Zelda (universe)
Planet Zebes
Planet Zebes
Metroid (universe)
Mushroom Kingdom (SSB)
Mushroom Kingdom
Mario (universe)
Yoshi's Island (SSB)
Yoshi's Island
Yoshi (universe)
Dream Land (SSB)
Dream Land
Kirby (universe)
Sector Z
Sector Z
Star Fox (universe)
Saffron City
Saffron City
Pokémon (universe)

Shown in bold, Mushroom Kingdom is the only unlockable stage in Super Smash Bros.

1P Game-only stages

1P Game-only stages
File:Mario Target Smash SSB.jpg
Break the Targets
Super Smash Bros. (universe)
Board the Platforms
Board the Platforms
Super Smash Bros. (universe)
Meta Crystal
Meta Crystal
Mario (universe)Super Smash Bros. (universe)
Race to the Finish
Race to the Finish
Super Smash Bros. (universe)
Battlefield (SSB)
Battlefield
Super Smash Bros. (universe)
Final Destination (SSB)
Final Destination
Super Smash Bros. (universe)

These stages only appear in the 1P Game.

Non-playable stages

Non-playable stages
Kirby Beta Stage 1
Small
Kirby (universe)Super Smash Bros. (universe)
Kirby Beta Stage 2
New
Kirby (universe)Super Smash Bros. (universe)
File:TutorialStage.jpg
Tutorial Stage
Kirby (universe)Super Smash Bros. (universe)

These stages cannot be unlocked or played on in any way without hacking.

Modes

1-Player

Multi-player

Tournament play

Unlike its successors, Super Smash Bros. never enjoyed a large professional competitive scene in North America. However, interest in the game has been renewed in recent years with the popularity of its sequels. Players can play Super Smash Bros. online through Kaillera using the Project64k emulator. Recently, there have been more and more tournaments of Super Smash Bros. due to an influx of new players. Most Super Smash Bros. tournaments are paired up with Melee events and most (offline) SSB tournaments are located in California, Canada, New Jersey or Peru.

The standard tournament rules differ little from that of Melee. The most common standard tournament rules are as follows:

  • The required number of victories to win are generally the best of 3 matches; the only exceptions are finals, in which the number of matches is 5 or 7.
  • Double eliminations are in place.
  • 5 stock with a 10 minute time limit, if it is possible; most emulators don't have time limits.
  • Items are disabled.
  • Handicaps are off.
  • The first match is played on Dream Land.
  • Counterpick stages are Congo Jungle and Peach's Castle.
  • The loser of each match picks the stage for the next match from the list of counterpick stages or Dream Land
  • In some more restrictive rulesets, such as the Japanese ruleset, only Dream Land is legal and every other stage is banned.
  • For the first match, characters are chosen double-blind - at the same time, so that neither player knows their opponent's character beforehand.
  • Players may re-pick characters after each match. However, the loser of each match gets to pick last (known as slob picks).

Development

Masahiro Sakurai was interested in making a fighting game for four players. His initial design for the game was called Kakuto-Geemu Ryuoh (Dragon King: The Fighting Game)[1], which featured simple base characters. After presenting the game to co-worker Satoru Iwata, he helped Sakurai continue on with the project. Sakurai understood that many fighting games did not sell well, so he tried to make his game original.[1] His first idea was to include famous Nintendo characters and put them into the fray.[1] Knowing he would not get permission to do so, Sakurai created a prototype of the game without sanction from Nintendo and did not inform them until he was sure the game was well-balanced.[1] The prototype he presented featured Mario, Donkey Kong, Samus Aran, and Fox McCloud as playable characters.[2] The idea was later approved.[1][3]

Super Smash Bros. features music from some of Nintendo's most popular gaming franchises. While many tracks are new arrangements for the game, some songs are taken directly from their sources. The music for Super Smash Bros. was composed by Hirokazu Ando, who later returned as sound and music director for Super Smash Bros. Melee. A complete soundtrack released on CD in Japan through Teichiku Records in 2000.[4]

Reception

Template:VG Reviews

Super Smash Bros. was a commercial success, selling 5 million copies worldwide with 2.93 million sold in the United States and 1.97 million copies sold in Japan. It was the 5th best selling game for the Nintendo 64. Reviews were mostly positive, with many critics praising the game's addictive and fun multiplayer gameplay and simple controls, but it was criticized as well, mainly due to the game's lack of content and somewhat limited single player mode.

Gallery

Commercials

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Trivia

  • The starting eight characters are placed in the order of when they first appeared in their respective debut titles on the character selection screen, starting with the oldest, Mario and Donkey Kong, and ending with the most recent, Pikachu. This same order is used when listing the cast of the original Super Smash Bros. in later games, such as when organizing trophies. This chronological ordering also applies to the four unlockable characters on the character selection screen, though this is only relative to each other and not the other characters.
  • Super Smash Bros. marks Samus and Ness's first appearance in 3D and their only appearance on the Nintendo 64.
  • Super Smash Bros. is the only game to use the phrases "Game Set" and "Time Up" in matches in all regions. Later games' use the phrases "Game!" and "Time!" in the English version, while each one still uses "Game Set" and "Time Up" in the Japanese version.
  • This is the only Super Smash Bros. game to lack stages from the F-Zero and EarthBound universes.
  • This is the only Super Smash Bros. game to introduce new characters from the Yoshi and F-Zero universes.
  • This is the only Super Smash Bros. game where the heaviest character is not Bowser, as he did not make his first playable appearance until Melee.
  • This is the only Super Smash Bros. game to feature only playable protagonists. However, two characters had previously appeared as antagonists -- Donkey Kong in Donkey Kong and Donkey Kong 3 and Mario in Donkey Kong Jr. and Donkey Kong Circus.
  • This is the only Super Smash Bros. game to have two-dimensional cartoon illustrations for official character artwork rather than 3D renders.
  • This is the only Super Smash Bros. game to be rated "E" by the ESRB.
  • This is the only Super Smash Bros. game not to be released in Australia.

External links

References

  1. ^ a b c d e Iwata Asks: Super Smash Bros. Brawl. Nintendo. Retrieved on 2008-01-31.
  2. ^ Template:Cite journal
  3. ^ 社長が訊く『大乱闘スマッシュブラザーズX』 (Japanese). Nintendo. Retrieved on 2008-01-31.
  4. ^ Nintendo All-Star! Dairanto Smash Brothers Original Soundtrack. Soundtrack Central (2002-01-17). Retrieved on 2008-04-16.



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