Talk:Hitlag
This page may seem useless with the lag and flinch articles. However, I think there's a big distinction between them:
- Freeze frames are the lag that occurs with attacks.
- Flinching is when a character's current action is interrupted and cannot take action, not the fact that the character suffers lag.
- The lag article was to be split anyway, so maybe now it can only encompass Wi-Fi lag and TV lag.
Toomai Glittershine eXemplary Logic cntrbs 16:14, 5 July 2009 (UTC)
Move
Oppose definitely used more, but i like freeze frames better Poultry(talk) the Team Liquid 07:12, 22 April 2016 (EDT)
I am going to push very hard against this one. "Freeze frame" isn't exactly an unknown term and is actually descriptive of the effect. "Hitlag" may be more popular, but it is extremely confusing when used in conjunction with the more set-in-stone "hitstun" - both terms sound like "the period of time after you're hit before you can do anything", so I think it would be to our benefit to only use one to major effect around the wiki. I also suggest that due to this similarity, "hitlag" doesn't sound like it can apply to damageable items and stage elements, which it indeed does. Toomai Glittershine The Brazen 09:32, 22 April 2016 (EDT)
- Oppose. While Hitlag is way more used, as Toomai said, the similarity between that term and hitstun will probably be very confusing to readers, and one of the most important things on a wiki is readability IMO. Nyargleblargle (Contribs) 12:59, 22 April 2016 (EDT)
- Oppose, per Toom and Nyargle. Miles (talk) 13:49, 22 April 2016 (EDT)
- Oppose per
obligatory agreementToomai. Disaster Flare (talk) 13:56, 22 April 2016 (EDT)
- Oppose per
Move (take #2)
This was brought up before, but I think it bears being considered again, as it is still relevant to this day. The term "freeze frame" is a pretty niche and even rather juvenile. It is my understanding that the only reason we still call it freeze frames instead of hitlag is because of the potential for hitlag to be confused with hitstun. However, aside from the fact that Nintendo is doing a pretty good job at making sure of that themselves, I don't think this is a particularly good reason to use a more obscure term. Of the 3 terms used (hitlag, hitstop and freeze frames), freeze frames appears to be the least commonly used in my experience, and I think it's pretty clear to anyone that hitlag is the most commonly used, especially with Ruben's script viewer becoming more and more widely used as a resource by the community. We tend to use the most common community terms in our page titles, and I don't think there's a particularly good reason for this to be an exception, especially when the alternative we are using is such a poor one. Alex the Weeb 05:47, February 21, 2020 (EST)