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Inhale (Kirby)

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For King Dedede's neutral special move of the same name, see Inhale (King Dedede).
Inhale foes, and copy their standard special moves.
Super Smash Bros. for Nintendo 3DS Foldout
Inhale
Kirby Inhale SSB4.jpeg
Kirby using Inhale in Super Smash Bros. for Wii U.
User Kirby
Universe Kirby
Article on WiKirby Inhaling
Kirby's Inhale in Super Smash Bros.
File:Meelee inhale.PNG
Kirby's Inhale in Super Smash Bros. Melee.

Inhale is Kirby's neutral special move attack in all four of his incarnations in the Super Smash Bros. series, though it was previously called Vacuum in Super Smash Bros. and Swallow in Super Smash Bros. Melee. When the special move button is pressed, Kirby opens his mouth and begins to inhale, creating a vortex of wind. Kirby will not stop inhaling until the button is released. If a character comes near the vortex, they will automatically be sucked inside Kirby, who will bloat up with the person inside of him. He cannot move in Super Smash Bros., while in later games, he can move at extremely slow speeds and jump a short distance. Increased weight causes Kirby to fall faster as well. The goal of the attack is to swallow the victim (by pressing down or the special move button), which will make Kirby copy their powers, enabling him to perform that character's neutral special move (the character pops out after being swallowed and can still perform their neutral special attack). If Kirby traps the wrong character in his mouth, or simply doesn't want the character's move, Kirby can spit the character out by pressing the attack button. The spit has set knockback. Any player who is hit by the character that was spit by Kirby will take damage and decent vertical knockback.

Kirby gets a unique hat depending on who was inhaled, such as Mario's hat if he swallows Mario. The copied special attack will sometimes be lost if Kirby is attacked enough, KO'd, or if he discards it by taunting. If a Kirby attempts to copy another Kirby that has no Copy Ability, the swallowed Kirby will pop out the same way as normal; however, it makes a different sound and the swallowing Kirby doesn't receive a Copy Ability. If a Kirby swallows a Kirby with a Copy Ability, then the swallowing Kirby copies the power, as well as removing the ability from that Kirby.

Because Kirby is smaller than most of the characters he inhales, his copied moves are sometimes inferior versions to theirs, due to lower reach and smaller hitboxes, such as Giant Punch and Mach Tornado. This usually applies for physical attacks and can also affect certain projectiles; for example Kirby's lower release point causes Mario's Fireballs to bounce faster and therefore not last as long. On the other hand, his small size and unique moveset allow for interesting setups of some copied moves. For example, Kirby shoots his Blaster at a lower height than their original users, preventing some characters from ducking under the shots. He can also laser lock more characters than Falco can for similar reasons.

If Kirby copies an opponent who is then fully off-loaded with another character respawning in their player slot (such as in All-Star Mode in SSB4), the Copy Ability is removed when the character is off-loaded.

Swallowing Items

Main article: Item swallow

Just like King Dedede's Inhale and Wario's Chomp, Kirby can swallow items using the attack. Any item meant to be eaten will have the same effect (such as Food). However, Kirby can eat any item on the screen. Kirby will automatically swallow the item when it is in his mouth, meaning he can keep other characters from using it. Poké Balls, Mr. Saturn and other "live" items cannot be swallowed. If Kirby inhales large items such as a crate, Kirby cannot move nor attack until it is fully swallowed and it will take some time to digest the item. If Kirby inhales an explosive such as a Bob-omb, he will receive 5% damage.

Swallowing Enemies

Kirby cannot gain Copy Abilites from swallowing enemies or bosses in the Super Smash Bros. series. However, Kirby can still inhale and swallow Metal Mario in Super Smash Bros., members of the Multi-Man teams, and enemies appearing in Smash Run and Master Fortress. Kirby can inhale and swallow whole enemies from Adventure Mode, as well as Waddle Dees and Doos thrown by King Dedede. In the Subspace Emissary, the vortex created by Inhale pulls in False Characters and constantly damages members of the Subspace Army, but they cannot be inhaled.

"Kirbycide" applications

Main article: Kirbycide

In Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4, Kirby is capable of slowly walking around the stage while carrying opponents in his mouth, or swallowing a foe while slightly off-stage. This allows for some forms of Kirbycide, wherein Kirby jumps off the edge with someone in his mouth and releases them at a distance or position from which they are unable to recover, forcing a KO. One may Swallow at the last second for a K.O. (usually during Time Mode for an extra point) and may survive due to Kirby's tall recovery.

Kirby can also jump off the stage and then Inhale the opponent who is conveniently standing by. This is the only way to Inhale Kirbycide in the original Super Smash Bros., as well as the easiest.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

1. Inhale 2. Ice Breath 3. Jumping Inhale
Inhale (Kirby)
Ice Breath
Jumping Inhale
"Inhale an opponent. You can then copy one of their abilities or spit them out as a star." "Breathe cold air to freeze nearby opponents." "Leap forward and inhale an opponent. The star you can spit out won't do damage, though."
  1. Inhale: Default.
  2. Ice Breath: Ice Kirby's attack. Breathes out cold air to deal damage with a freezing effect. The customization move itself is based on Kirby's Ice Copy Ability from the mainstream Kirby games.
  3. Jumping Inhale: Kirby jumps and moves a significant distance forwards as he inhales. It lacks the vacuum hitboxes outside of Kirby's mouth, and enemies that are spit out as stars don't deal damage to other enemies they hit - though they still cause knockback. These two downsides are completely trivial however, as the move has far better range than the default even without the suction, and spitting enemies into others is an extremely situational attack, respectively. It was initially considered much better than the default Inhale until the 1.1.0 patch, with the default Inhale now coming out faster and having less endlag by 4 frames.

Collateral damage

In Smash 64, characters spit via Inhale deal 6% damage to bystanders. Starting in Melee, the damage dealt by a spit character is loosely based on their weight. Both Kirby's and Dedede's Inhales operate the same in this respect.

In Melee, the percentages dealt are exactly the same in the NTSC and PAL versions, despite the weight differences.

Super Smash Bros. Melee
Damage Character Weight (NTSC) (Weight (PAL)
9% Pichu 55 55
10% Jigglypuff 60 60
12% Kirby 70 74
13% Mr. Game & Watch 60 60
Pikachu 80 80
14% Young Link 85 85
15% Falco 80 80
Roy 85 85
Marth 87 85
Peach 90 90
Sheik 90 90
Zelda 90 90
16% Fox 75 73
Ice Climbers 88 88
Ness 94 94
17% Mewtwo 85 85
Dr. Mario 100 100
Luigi 100 100
Mario 100 98
18% Captain Falcon 104 104
Link 104 104
Yoshi 108 111
Ganondorf 109 109
Samus 110 110
19% Donkey Kong 114 114
Bowser 117 118
Super Smash Bros. Brawl
Damage Character Weight
9% Jigglypuff 68
11% Mr. Game & Watch 75
12% Squirtle 75
Kirby 78
Meta Knight 79
Pikachu 79
Fox 80
Zero Suit Samus 81
Falco 82
13% Olimar 82
Sheik 85
Zelda 85
Marth 87
14% Peach 90
Ice Climbers 92
Toon Link 92
Diddy Kong 93
Lucas 94
Ness 94
Pit 94
15% Sonic 95
Luigi 97
Mario 98
Ivysaur 100
Lucario 100
16% Wolf 102
Captain Falcon 104
Link 104
Ike 105
R.O.B. 106
Wario 107
Yoshi 107
17% Samus 108
Ganondorf 109
Charizard 110
Snake 113
18% King Dedede 112
Donkey Kong 116
Bowser 120
Super Smash Bros. 4
Damage Character Weight
10% Jigglypuff 68
11% Mewtwo 72
Mr. Game & Watch 75
Kirby 77
12% Rosalina & Luma 78
Pikachu 79
Olimar 79
Fox 79
Meta Knight 80
Zero Suit Samus 81
Falco 82
Little Mac 82
13% Sheik 85
Zelda 85
Peach 89
Marth 90
Lucina 90
14% Duck Hunt 91
Palutena 91
Diddy Kong 93
Toon Link 93
Ness 94
Greninja 94
Pac-Man 95
Sonic 95
Robin 95
Pit 96
Dark Pit 96
Wii Fit Trainer 96
Luigi 97
Villager 97
15% Mario 98
Dr. Mario 98
Lucario 99
Mii Fighter 100
Mega Man 102
Shulk 102
16% Link 104
Yoshi 104
Captain Falcon 104
R.O.B. 106
Wario 107
Ike 107
Bowser Jr. 108
Samus 108
17% Ganondorf 112
Charizard 115
18% King Dedede 119
Donkey Kong 122
19% Bowser 128

Description from the Melee Instruction Booklet

Press File:GCN BButton.png to swallow an enemy, then File:GCN BButton.png again to copy his or her power. Press File:GCN DPad U.png to discard the copied power.

Description from the Brawl Instruction Booklet

Swallow your foes, then use their copied standard moves. Ditch the ability with the + Control Pad.

Origin

Inhaling and spitting has been Kirby's trademark attack since Kirby's Dream Land, but it was not until Kirby's Adventure was he able to swallow an enemy to copy their attack. This is called his "Copy Ability". It wasn't until Kirby Super Star that Kirby also had different hats that indicated what Copy Ability was held. A single attack from an enemy or damage incurred from the environment was usually enough to make Kirby lose his copied power. Kirby then had to quickly reabsorb the ability (resembling a star bouncing around on the screen) by inhaling and swallowing it again, or else it would be destroyed after it contacted a hazardous surface or enough time had passed. In the later Kirby games featuring entire health bars instead of a display of remaining health points, it is possible for him to occasionally keep his Copy Cbility even after being damaged.

One of Kirby's custom variants, Ice Breath, is based on his Ice Copy Ability in the games.

External links