Super Smash Bros. 4

List of SSB4 Music (Nintendo series)

Revision as of 12:26, November 4, 2015 by Miles of SmashWiki (talk | contribs) (Undid edit by Pitoo: Balloon Fight is an unlockable stage, as easy as that is to forget)
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This is a list of music tracks originating from non-character Nintendo universes in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.

Famicom Medley

Famicom Medley
Track title Famicom Medley
Game Super Smash Bros. for Wii U
Universe The Legend of Zelda, Mario, Metroid, Duck Hunt, Punch-Out!!, Kid Icarus
Debut game The Legend of Zelda, Zelda II: The Adventure of Link, Dr. Mario, Metroid, Duck Hunt, Punch-Out!! (NES), Kid Icarus
Stage of usage Duck Hunt  
Availability Unlockable
Link [1]

Origin

This remix, while named similarly to the version in Brawl, is very different from the Brawl version and is more based off the playable universes. All music is ripped from the original NES versions. The medley starts off with the title theme for The Legend of Zelda, going on to the Temple theme from The Adventure of Link. Fever, from Dr. Mario is played, and the theme that plays on Brinstar from Metroid is played. The theme from the title screen of Duck Hunt is played, followed by the the jogging theme from Punch-Out!! The medley finishes with the underworld theme from Kid Icarus, and then loops to the start. Interestingly, each tune in this medley has a remix in Super Smash Bros. for Wii U.

Composition & Arrangements

Source: Various

Balloon Fight Medley

Balloon Fight Medley
Track title Balloon Fight Medley
Game Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
Universe Balloon Fight
Debut game Balloon Fight
Stage of usage Balloon Fight
Wrecking Crew
Availability Unlockable (3DS)
Default (Wii U)
Link [2]

Origin

A medley of various themes from Balloon Fight. The main medley consists of the opening jingle that plays during the start of a new game, specifically the 1- or 2-Player Game, and the tune that plays when a player pops an enemy's balloons and the enemy is floating down on its parachute. The ambient beeps that play during the main game can be heard in the background at several parts of the song, most prominently from 0:10 to 0:13. A brief part of the song that plays during the bonus game and the Balloon Trip game mode can be heard at 1:05. The jingles that play when the fish snatches somebody (0:34), after respawning (0:40), when the player collects a bubble (1:01), after completing a stage (1:10), after a game over (1:13 - 1:29), and when a character falls are also within the medley. The medley ends with a flourished version of the tune that plays after a perfect round of the bonus stage (1:46); afterwards, the song loops back into the beginning.

Composition & Arrangements

Source: Balloon Fight

Arrangement Supervisor: Yoshihito Yano

Balloon Trip

Balloon Trip
Track title Balloon Trip
Game Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
Universe Balloon Fight
Debut game Balloon Fight
Stage of usage Balloon Fight
Duck Hunt  
Availability Unlockable
Link [3]

Origin

A remix of the Balloon Trip theme from Balloon Fight.

Composition & Arrangements

Source: Balloon Fight

Arrangement: Hirokazu Tanaka, ex

Wrecking Crew Medley

Wrecking Crew Medley
Track title Wrecking Crew Medley
Game Super Smash Bros. for Wii U
Universe Wrecking Crew
Debut game Wrecking Crew
Stage of usage Wrecking Crew
Availability Default
Link [4]

Origin

A medley of various themes from Wrecking Crew.

Composition & Arrangements

Source: Wrecking Crew

Arrangement Supervisor: Manabu Namiki

Wrecking Crew Retro Medley

Wrecking Crew Retro Medley
Track title Wrecking Crew Retro Medley
Game Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
Universe Wrecking Crew
Debut game Wrecking Crew
Stage of usage Duck Hunt  
Wrecking Crew
Availability Downloadable (3DS)
Default (Wii U)
Link [5]

Origin

A medley of various themes taken directly from Wrecking Crew.

Composition & Arrangements

Source: Wrecking Crew

Clu Clu Land

Clu Clu Land
Track title Clu Clu Land
Game Super Smash Bros. for Wii U
Universe Clu Clu Land
Debut game Clu Clu Land
Stage of usage Duck Hunt  
Availability Unlockable
Link [6]

Origin

This remix returns from Super Smash Bros. Brawl. The track is a medley of music pieces from the NES game of the track's title, Clu Clu Land. The first sub-track this medley remixes is the Level Start Theme, which plays at the beginning of each level, now performed with bass instruments and a piano, as well as an excerpt of its original 8-bit form. Following this, the Time Running Out Theme plays, which in Clu Clu Land would play if the time limit on a level had severely depleted. Afterwards, the Completion/Results Screen Theme plays, which originally played at the end of each level in Clu Clu Land when the player's score would be displayed on a results screen. The Bonus Round Theme, the track that played whenever protagonist Bubbles attempted to complete a bonus stage is remixed with an electric guitar, before the track finally loops back around to the beginning. This medley also incorporates sound effects that protagonist Bubbles would make in the game.

Composition & Arrangements

Source: Clu Clu Land

Arrangement Supervisor: Keigo Ozaki

Ice Climber

Ice Climber
Track title Ice Climber
Game Super Smash Bros. for Wii U
Universe Ice Climber
Debut game Ice Climber
Stage of usage Wrecking Crew
Availability Default
Link [7]

Origin

This remix returns from Brawl, where it played on the Summit stage. It is a medley of various tunes from the game, Ice Climber.

Composition & Arrangements

Source: Ice Climber

Arrangement Supervisor: Toshiyuki Sudo

Icicle Mountain

Icicle Mountain
Track title Icicle Mountain
Game Super Smash Bros. for Wii U
Universe Ice Climber
Debut game Ice Climber
Stage of usage Wrecking Crew
Availability Unlockable
Link [8]

Origin

This remix returns from Melee, where it played on the Icicle Mountain stage. It is a medley of various tunes from the game, Ice Climber.

Composition & Arrangements

Source: Ice Climber

Arrangement Supervisor: Shogo Sakai

Stack-Up/Gyromite

Stack-Up/Gyromite
Track title Stack-Up/Gyromite
Game Super Smash Bros. for Wii U
Universe R.O.B.
Debut game Stack-Up, Gyromite
Stage of usage Wrecking Crew
Availability Default
Link [9]

Origin

This track serves as a collection of short music pieces from NES games Stack-Up and Gyromite. These two games are associated by both being controlled by R.O.B., hence why the two games offer music pieces to this overall arrangement. In order of appearance, this medley remixes the Gyromite Title Screen Theme, a piece that plays on the title screen of the said game, Gyromite. The arrangement moves onto the Stack-Up Title Screen Theme, a piece that plays on the title screen of Stack-Up. Stack-Up Memory Mode then plays, a music piece that would play during Memory Mode of Stack-Up, before transitioning into Stack-Up Direct Mode, the music that would play during Direct Mode in Stack-Up. The medley then remixes the last segment of the Gyromite Level Theme, which would play just before the overall music loop of any standard platforming level of Gyromite, and finally Stack-Up Bingo Mode, a track that would play during Bingo Mode of Stack-Up. This is a remix that debuted in Brawl.

Composition & Arrangements

Source: Stack-Up/Gyromite

Arrangement: Kenichi Okuma

Mach Rider

Mach Rider
Track title Mach Rider
Game Super Smash Bros. for Wii U
Universe Mach Rider
Debut game Mach Rider
Stage of usage Wrecking Crew
Availability Default
Link [10]

Origin

This track is a medley of songs the NES game Mach Rider. The track begins with the Title Screen before transitioning to the Course theme that played during actual gameplay. The next two sub-tracks are the Course Select theme, followed by the jingle that played when a course is selected. The medley finishes off with the Game Over jingle before looping back to the Title Screen. This remix debuted in Melee.

Composition & Arrangements

Source: Mach Rider

Arrangement Supervisor: Hirokazu Ando

The Mysterious Murasame Castle Medley

The Mysterious Murasame Castle Medley
Track title The Mysterious Murasame Castle Medley
Game Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
Universe The Mysterious Murasame Castle
Debut game The Mysterious Murasame Castle
Stage of usage Smash Run
Duck Hunt  
Availability Default (3DS)
Unlockable (Wii U)
Link [11]

Origin

A medley of several themes from The Mysterious Murasame Castle, Takamaru's game of origin.

Composition & Arrangements

Source: The Mysterious Murasame Castle

Arrangement Supervisor: Shohei Tsuchiya (ZUNTATA)

Shin Onigashima Medley

Shin Onigashima Medley
Track title Shin Onigashima Medley
Game Super Smash Bros. for Wii U
Universe Shin Onigashima
Debut game Shin Onigashima
Stage of usage Boxing Ring  
Availability Default
Link [12]

Origin

This medley remixes sub-sections from the NES game Famicom Mukashibanashi Shin Onigashima, known more commonly as Shin Onigashima. All sub-sections in this full arrangement were originally based on Japanese folk songs. The minitracks within this medley are Title Screen Theme, a very short track that originally played on the title screen of Shin Onigashima, and then the Introduction Theme, a track which played in Shin Onigashima during the game's introduction, where the player is informed of the revelations that happened within Nagakushi Village the previous day. The overall music piece then plays a remix of the Chapter 4 Theme, which in Shin Onigashima, played during the introductory ream of text at the start of the game's Chapter 4, informing the player about how the neighboring village had been flooded. The entire arrangement is performed via electric guitar with an up-tempo, rock feel.

Composition & Arrangements

Source: Shin Onigashima

Arrangement: Masafumi Takada

Title (3D Hot Rally)

Title (3D Hot Rally)
Track title Title (3D Hot Rally)
Game Super Smash Bros. for Wii U
Universe Mario
Debut game Famicom Grand Prix II: 3D Hot Rally
Stage of usage Mario Circuit (SSBB)
Availability Default
Link [13]

Origin

This track is a remix of the music that would play on the title screen of NES game 3D Hot Rally. This remix debuted in Brawl.

Composition & Arrangements

Source: Famicom Grand Prix II: 3D Hot Rally

Arrangement Supervisor: Kentaro Ishizaka

Tetris: Type A

Tetris: Type A
Track title Tetris: Type A
Game Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
Universe Tetris
Debut game Tetris
Stage of usage Smash Run
Luigi's Mansion
Availability Default
Link [14]

Origin

A returning remix of the Type A theme from Tetris; this remix previously appeared in Brawl.

Composition & Arrangements

Source: Tetris

Arrangement Supervisor: Yoko Shimomura

Tetris: Type B

Tetris: Type B
Track title Tetris: Type B
Game Super Smash Bros. for Wii U
Universe Tetris
Debut game Tetris
Stage of usage Wuhu Island
Availability Unlockable
Link [15]

Origin

A returning remix of the Type B theme from Tetris; this remix previously appeared in Brawl. Despite the stage it previously played on is in the game (Luigi's Mansion) it now plays on Wuhu Island.

Composition & Arrangements

Source: Tetris

Arrangement Supervisor: Masafumi Takada

Tunnel Scene (X)

Tunnel Scene (X)
Track title Tunnel Scene (X)
Game Super Smash Bros. for Wii U
Universe X
Debut game X
Stage of usage Lylat Cruise
Availability Default
Link [16]

Origin

This track is a remix of a music piece in Game Boy game X. After finishing the tutorial at the beginning of X, the player is warped to a tunnel that takes the player to the main game. This track is the theme that is heard inside that tunnel. This remix debuted in Brawl.

Composition & Arrangements

Source: X

Arrangement Supervisor: Yusuke Takahama

Lip's Theme (Panel de Pon)

Lip's Theme (Panel de Pon)
Track title Lip's Theme (Panel de Pon)
Game Super Smash Bros. for Wii U
Universe Panel de Pon
Debut game Panel de Pon
Stage of usage Wrecking Crew
Availability Default
Link [17]

Origin

In Panel de Pon, whenever Lip the Flower Fairy was on-screen with significance to the game, she would have a special music theme play alongside her. This track is a remix of said music. Outside of Japan, the game was localized into Tetris Attack, and the track was used only in the tutorial. This remix debuted in Brawl.

Composition & Arrangements

Source: Panel de Pon

Arrangement: Masafumi Takada

Light Plane (Remix)

Light Plane
Track title Light Plane
Game Super Smash Bros. for Wii U
Universe Pilotwings
Debut game Pilotwings
Stage of usage Pilotwings
Availability Default
Link [18]

Origin

A remix of the music that plays when the player partakes in the Light Plane event in Pilotwings.

Composition & Arrangements

Source: Pilotwings

Arrangement Supervisor: Masato Coda with RiRiKA

Light Plane (Vocal Mix)

Light Plane (Vocal Mix)
Track title Light Plane (Vocal Mix)
Game Super Smash Bros. for Wii U
Universe Pilotwings
Debut game Pilotwings
Stage of usage Pilotwings
Availability Default
Link [19]

Origin

Identical to the Light Plane remix, except the vocals are more pronounced than those in the alternate remix.

Composition & Arrangements

Source: Pilotwings

Arrangement Supervisor: Masato Coda with RiRiKA

Light Plane (Original)

Light Plane
Track title Light Plane
Game Super Smash Bros. for Wii U
Universe Pilotwings
Debut game Pilotwings
Stage of usage Pilotwings
Availability Default
Link [20]

Origin

The original, SNES-era music that plays when the player partakes in the Light Plane event in Pilotwings.

Composition & Arrangements

Source: Pilotwings

Golden Forest

Golden Forest
Track title Golden Forest
Game Super Smash Bros. for Wii U
Universe 1080°
Debut game 1080° Snowboarding
Stage of usage Port Town Aero Dive
Availability Unlockable
Link [21]

Origin

This track originates from Nintendo 64 game 1080° Snowboarding, where it played whenever a player was snowboarding in the Golden Forest level. This track is a direct port of its original version.

Composition & Arrangements

Source: 1080° Snowboarding

Battle Scene / Final Boss (Golden Sun)

Battle Scene / Final Boss (Golden Sun)
Track title Battle Scene / Final Boss (Golden Sun)
Game Super Smash Bros. for Wii U
Universe Golden Sun
Debut game Golden Sun: The Lost Age
Stage of usage Norfair
Availability Default
Link [22]

Origin

This track takes a progressive rock approach to two music tracks from Golden Sun: The Lost Age, sequel to Golden Sun. The first sub-track is the game's standard Battle Theme (sometimes referred to as Felix's Battle Theme), which would play in any randomly encountered battle. The second sub-track is the Final Boss Theme, the music that would play when the protagonists fought the Doom Dragon. Due to the music originating from Golden Sun's sequel, the title of this track is perhaps misleading, as the first game takes the simple title of Golden Sun. This remix debuted in Brawl.

Composition & Arrangements

Source: Golden Sun: The Lost Age

Arrangement: Motoi Sakuraba

PictoChat

PictoChat
Track title PictoChat
Game Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
Universe Nintendo DS
Debut game PictoChat
Stage of usage PictoChat 2
75m
Availability Default (3DS)
Unlockable (Wii U)
Link [23]

Origin

A returning track from Brawl based on PictoChat and Nintendo DS sound effects.

Composition & Arrangements

Source: PictoChat

Composition Supervisor: Shogo Sakai

Bathtime Theme

Bathtime Theme
Track title Bathtime Theme
Game Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
Universe Nintendogs
Debut game Nintendogs
Stage of usage Living Room
Wii Fit Studio
Availability Default
Link [24]

Origin

An arrangement of the Bath theme from Nintendogs.

Composition & Arrangements

Source: Nintendogs

Arrangement Supervisor: Masato Coda with RIRIKA

Bathtime Theme (Vocal Mix)

Bathtime Theme (Vocal Mix)
Track title Bathtime Theme (Vocal Mix)
Game Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
Universe Nintendogs
Debut game Nintendogs
Stage of usage Living Room
Wii Fit Studio
Availability Default
Link [25]

Origin

Identical to the other Bathtime Theme arrangement except with non-lexical vocals added.

Composition & Arrangements

Source: Nintendogs

Arrangement Supervisor: Masato Coda with RIRIKA

Brain Age: Train Your Brain in Minutes a Day!

Brain Age: Train Your Brain in Minutes a Day!
Track title Brain Age: Train Your Brain in Minutes a Day!
Game Super Smash Bros. for Wii U
Universe Brain Age
Debut game Brain Age: Train Your Brain in Minutes a Day!
Stage of usage Wii Fit Studio
Availability Default
Link [26]

Origin

This song returns from Super Smash Bros. Brawl. Includes the music played from Brain Age: Train Your Brain in Minutes a Day! loaded in the song.

Composition & Arrangements

Source: Brain Age: Train Your Brain in Minutes a Day!

Menu (Brain Age 2: More Training in Minutes a Day!)

Menu (Brain Age 2: More Training in Minutes a Day!)
Track title Menu (Brain Age 2: More Training in Minutes a Day!)
Game Super Smash Bros. for Wii U
Universe Brain Age
Debut game Brain Age 2: More Training in Minutes a Day!
Stage of usage Wii Fit Studio
Availability Default
Link [27]

Despite the name, this song played in the menus of the first Brain Age game, as well as the second.

Composition & Arrangements

Source: Brain Age 2: More Training in Minutes a Day!

Title (Big Brain Academy)

Title (Big Brain Academy)
Track title Title (Big Brain Academy)
Game Super Smash Bros. for Wii U
Universe Big Brain Academy
Debut game Big Brain Academy
Stage of usage Miiverse
Availability Downloadable
Link [28]

Origin

This remix of Big Brain Academy's Title Screen returns from Super Smash Bros. Brawl, where it originally played on the Distant Planet stage.

Composition & Arrangements

Source: Big Brain Academy

Arrangement: Toru Minegishi

The valedictory elegy

The valedictory elegy
Track title The valedictory elegy
Game Super Smash Bros. for Wii U
Universe Baten Kaitos
Debut game Baten Kaitos Origins
Stage of usage Gaur Plain  
Availability Unlockable
Link [29]

Origin

An arrangement of the regular battle theme in Baten Kaitos Origins, a game developed by Monolith Soft.

Composition & Arrangements

Source: Baten Kaitos Origins

Arrangement Supervisor: Motoi Sakuraba

Marionation Gear

Marionation Gear
Track title Marionation Gear
Game Super Smash Bros. for Wii U
Universe Chōsōjū Mecha MG
Debut game Chōsōjū Mecha MG
Stage of usage Norfair
Availability Unlockable
Link [30]

Origin

In Japan-exclusive Nintendo DS game Chōsōjū Mecha MG, this track would play whenever to Marionation Gears fought each other. This remix takes a piano-based approach to the aforementioned track. This remix debuted in Brawl.

Composition & Arrangements

Source: Chōsōjū Mecha MG

Arrangement: Masafumi Takada

Opening Theme / Select (Wii Sports)

Opening Theme / Select (Wii Sports)
Track title Opening Theme / Select (Wii Sports)
Game Super Smash Bros. for Wii U
Universe Wii Sports
Debut game Wii Sports
Stage of usage Wuhu Island
Availability Default
Link [31]

Origin

This song is taken directly from Wii Sports and it is played during the title screen and the sport selection screen.

Composition & Arrangements

Source: Wii Sports

Wii Sports Series Medley

Wii Sports Series Medley
Track title Wii Sports Series Medley
Game Super Smash Bros. for Wii U
Universe Wii Sports
Debut game Wii Sports, Wii Sports Resort
Stage of usage Wuhu Island
Availability Default
Link [32]

Origin

A medley of the Wii Sports series, starting with the title theme of Wii Sports, then to the title theme of Wii Sports Resort, then playing random songs that play in Wii Sports Resort, before looping back to the start.

Composition & Arrangements

Source: Wii Sports / Wii Sports Resort

Arrangement Supervisor: Junichi Nakatsuru

Mii Plaza

Mii Plaza
Track title Mii Plaza
Game Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
Universe Nintendo hardware
Debut game Mii Channel
Stage of usage Tomodachi Life
Miiverse
Availability Default (3DS)
Downloadable (Wii U)
Link [33]

Origin

An arrangement of the Mii Channel main theme.

Composition & Arrangements

Source: Mii Channel

Arrangement Supervisor: Yasunori Mitsuda

Wii Shop Channel

Wii Shop Channel
Track title Wii Shop Channel
Game Super Smash Bros. for Wii U
Universe Nintendo hardware
Debut game Wii Shop Channel
Stage of usage Miiverse
Availability Downloadable
Link [34]

Origin

An arrangement of the Wii Shop Channel main theme. Also includes an arrangement of the Mii Channel theme as well.

Composition & Arrangements

Source: Mii Channel

Arrangement Supervisor: Hirozaku Koshio (ZUNTATA)

Excite Truck

Excite Truck
Track title Excite Truck
Game Super Smash Bros. for Wii U
Universe Excite
Debut game Excite Truck
Stage of usage Mario Circuit (SSBB)
Availability Default
Link [35]

Origin

This track is a direct port of the music that plays on the Title Screen of Wii game Excite Truck, as well as during gameplay on racetracks within the Fiji Cup.

Composition & Arrangements

Source: Excite Truck

Attack (Soma Bringer)

Attack (Soma Bringer)
Track title Attack (Soma Bringer)
Game Super Smash Bros. for Wii U
Universe Soma Bringer
Debut game Soma Bringer
Stage of usage Coliseum
Availability Default
Link [36]

Composition & Arrangements

Source: Soma Bringer

Glory of Heracles

Glory of Heracles
Track title Glory of Heracles
Game Super Smash Bros. for Wii U
Universe Glory of Heracles
Debut game Glory of Heracles
Stage of usage Coliseum
Availability Unlockable
Link [37]

Origin

A Feudal Japan-themed remix/medley of various music from the DS game Glory of Heracles.

Composition & Arrangements

Source: Glory of Heracles

Arrangement Supervisor: HIDE+HIDE (Hideki Ishigaki, Hideki Onoue)

PERFORMANCE

PERFORMANCE
Track title PERFORMANCE
Game Super Smash Bros. for Wii U
Universe Jam with the Band
Debut game Jam with the Band
Stage of usage Gamer
Availability Default
Link [38]

Composition & Arrangements

Source: Jam with the Band

Blue Birds

Blue Birds
Track title Blue Birds
Game Super Smash Bros. for Wii U
Universe Rhythm Heaven
Debut game Rhythm Heaven
Stage of usage Miiverse
Availability Downloadable
Link [39]

The music from the Blue Birds rhythm game in "Rhythm Heaven" for the DS.

Composition & Arrangements

Source: Rhythm Heaven

Wii Sports Resort

Wii Sports Resort
Track title Wii Sports Resort
Game Super Smash Bros. for Wii U
Universe Wii Sports
Debut game Wii Sports Resort
Stage of usage Wuhu Island
Availability Default
Link [40]

Origin

A funky remix of the title theme from Wii Sports Resort.

Composition & Arrangements

Source: Wii Sports Resort

Arrangement Supervisor: Kazumi Totaka

Wii Sports Resort Ver. 2

Wii Sports Resort Ver. 2
Track title Wii Sports Resort Ver. 2
Game Super Smash Bros. for Wii U
Universe Wii Sports
Debut game Wii Sports Resort
Stage of usage Wuhu Island
Availability Unlockable
Link [41]

Origin

A disco remix of the title theme from Wii Sports Resort.

Composition & Arrangements

Source: Wii Sports Resort

Arrangement Supervisor: Kazumi Totaka

Title Theme (Wii Sports Resort)

Title Theme (Wii Sports Resort)
Track title Title Theme (Wii Sports Resort)
Game Super Smash Bros. for Wii U
Universe Wii Sports
Debut game Wii Sports Resort
Stage of usage Wuhu Island
Availability Unlockable
Link [42]

Origin

This song is taken directly from Wii Sports Resort and it is played during the title screen.

Composition & Arrangements

Source: Wii Sports Resort

Tunnel Theme (X-Scape)

Tunnel Theme (X-Scape)
Track title Tunnel Theme (X-Scape)
Game Super Smash Bros. for Wii U
Universe X
Debut game X-Scape
Stage of usage Orbital Gate Assault
Availability Unlockable
Link [43]

Composition & Arrangements

Source: X-Scape

Weyard

Weyard
Track title Weyard
Game Super Smash Bros. for Wii U
Universe Golden Sun
Debut game Golden Sun: Dark Dawn
Stage of usage Palutena's Temple
Availability Unlockable
Link [44]

Origin

An original track from Golden Sun: Dark Dawn, which is the theme for whenever Matthew is on the Overworld Map. The name of the track refers to the flat world in which Golden Sun is based in.

Composition & Arrangements

Source: Golden Sun: Dark Dawn

Dragon Battle

Dragon Battle
Track title Dragon Battle
Game Super Smash Bros. for Wii U
Universe AR Games
Debut game AR Games
Stage of usage Gamer
Availability Default
Link [45]

Origin

This is the song that plays during fights with the Dragon enemy in several of the AR Games. This track is taking directly from that game.

Composition & Arrangements

Source: AR Games

Turbo Jet

Turbo Jet
Track title Turbo Jet
Game Super Smash Bros. for Wii U
Universe Pilotwings
Debut game Pilotwings Resort
Stage of usage Pilotwings
Availability Default
Link [46]

Origin

A remix of the music that plays when the player partakes in the Turbo Jet event in Pilotwings Resort.

Composition & Arrangements

Source: Pilotwings Resort

Arrangement Supervisor: Asuka Ito

Pedal Glider

Pedal Glider
Track title Pedal Glider
Game Super Smash Bros. for Wii U
Universe Pilotwings
Debut game Pilotwings Resort
Stage of usage Pilotwings
Availability Unlockable
Link [47]

Origin

A remix of the music that plays when the player partakes in the Hang Glider event in Pilotwings Resort. It should be noted that this remix actually is more similar to the Hang Glider theme rather than the Pedal Glider theme.

Composition & Arrangements

Source: Pilotwings Resort

Arrangement Supervisor: Asuka Ito

Tomorrow's Passion

Tomorrow's Passion
Track title Tomorrow's Passion
Game Super Smash Bros. for Wii U
Universe Captain Rainbow
Debut game Captain Rainbow
Stage of usage Boxing Ring  
Availability Default
Link [48]

Origin

Taken directly from Captain Rainbow, this song is played while the player is sparing with Little Mac.

Composition & Arrangements

Source: Captain Rainbow

Monkey Watch

Monkey Watch
Track title Monkey Watch
Game Super Smash Bros. for Wii U
Universe Rhythm Heaven
Debut game Rhythm Heaven Fever
Stage of usage Miiverse
Availability Downloadable
Link [49]

Origin

Taken directly from Rhythm Heaven Fever, this song is played in the Monkey Watch stage.

Composition & Arrangements

Source: Rhythm Heaven Fever

Swan Lesson

Swan Lesson
Track title Swan Lesson
Game Super Smash Bros. for Wii U
Universe Art Academy
Debut game Art Academy
Stage of usage Duck Hunt  
Availability Unlockable
Link [50]

Origin

This song plays during Vince's explanations in Lesson 9 of the original Art Academy for the DS. The subject of the lesson is a swan, hence the name.

Composition & Arrangements

Source: Art Academy

Freakyforms: Your Creations, Alive! Medley

Freakyforms: Your Creations, Alive! Medley
Track title Freakyforms: Your Creations, Alive! Medley
Game Super Smash Bros. for Wii U
Universe Freakyforms
Debut game Freakyforms: Your Creations, Alive!
Stage of usage Miiverse
Availability Downloadable
Link [51]

A remix of various music from Freakyforms: Your Creations Alive and its Deluxe rerelease for the 3DS. The medley begins with an arrangement of the title theme and transitions to another theme (still unidentified). Halfway through it switches to a faster version of the title theme. It then transitions to a hard rock arrangement of the normal battle theme and concludes with the Dungeon Roll Call theme. Throught the song, various formee voices can be heard.

Composition & Arrangements

Source: Freakyforms: Your Creations, Alive!

Arrangement: Maki Kirioka

Boss 1 (Sakura Samurai: Art of the Sword)

Boss 1 (Sakura Samurai: Art of the Sword)
Track title Boss 1 (Sakura Samurai: Art of the Sword)
Game Super Smash Bros. for Wii U
Universe Sakura Samurai
Debut game Sakura Samurai: Art of the Sword
Stage of usage Luigi's Mansion
Availability Unlockable
Link [52]

A remix of the theme that plays during the first two boss fights in Sakura Samurai: Art of the Sword. The first half plays like a remastered version of the original theme while the second half adds dubstep effects. At the beginning of the remix, the chord that plays at the start of a stage in Sakura Samurai can be heard.

Composition & Arrangements

Source: Sakura Samurai: Art of the Sword

Dark Lord

Dark Lord
Track title Dark Lord
Game Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
Universe Find Mii
Debut game Find Mii II
Stage of usage Find Mii
Miiverse
Availability Default (3DS)
Downloadable (Wii U)
Link [53]

Origin

An arrangement of the theme of the same name from Find Mii II, associated with the Dark Emperor.

Composition & Arrangements

Source: Find Mii II

Arrangement Supervisor: Daisuke Matsuoka

Save the World, Heroes!

Save the World, Heroes!
Track title Save the World, Heroes!
Game Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
Universe Find Mii
Debut game Find Mii II
Stage of usage Find Mii
Miiverse
Availability Default (3DS)
Downloadable (Wii U)
Link [54]

Origin

An arrangement of the theme of the same name and "Keep Fighting, Heroes" from Find Mii II, associated with the Mii heroes.

Composition & Arrangements

Source: Find Mii II

Arrangement Supervisor: Daisuke Matsuoka

Culdcept

Culdcept
Track title Culdcept
Game Super Smash Bros. for Wii U
Universe Culdcept
Debut game Culdcept 3DS
Stage of usage Boxing Ring  
Availability Default
Link [55]

Origin

An arrangement of the title theme of Culdcept 3DS.

Composition & Arrangements

Source: Culdcept 3DS

Arrangement Supervisor: Kenji Ito

Style Savvy: Trendsetters

Style Savvy: Trendsetters
Track title Style Savvy: Trendsetters
Game Super Smash Bros. for Wii U
Universe Style Savvy
Debut game Style Savvy: Trendsetters
Stage of usage Wuhu Island
Availability Default
Link [56]

Origin

A remix that plays the opening theme, the register theme and the title screen theme.

Composition & Arrangements

Source: Style Savvy: Trendsetters

Arrangement Supervisor: Ryo Watanabe

Pop Fashion Show

Pop Fashion Show
Track title Pop Fashion Show
Game Super Smash Bros. for Wii U
Universe Style Savvy
Debut game Style Savvy: Trendsetters
Stage of usage Wuhu Island
Availability Default
Link [57]

Origin

This is the song that plays during Pop-themed fashion contests in Style Savvy: Trendsetters for the 3DS. This song is taken directly from that game.

Composition & Arrangements

Source: Style Savvy: Trendsetters

Nintendo Land Medley

Nintendo Land Medley
Track title Nintendo Land Medley
Game Super Smash Bros. for Wii U
Universe Nintendo Land
Debut game Nintendo Land
Stage of usage Miiverse
Availability Downloadable
Link [58]

Origin

This remix incorporates the "Main Theme/Hub", "Monita's Theme", and "Tower Minigame" themes from Nintendo Land.

Composition & Arrangements

Source: Nintendo Land

Arrangement Supervisor: Tsukasa Masuko

Title Theme (Nintendo Land)

Title Theme (Nintendo Land)
Track title Title Theme (Nintendo Land)
Game Super Smash Bros. for Wii U
Universe Nintendo Land
Debut game Nintendo Land
Stage of usage Miiverse
Availability Downloadable
Link [59]

Origin

This is taken directly from Nintendo Land when the player travels all across the park.

Composition & Arrangements

Source: Nintendo Land

Dillon's Rolling Western: The Last Ranger

Dillon's Rolling Western: The Last Ranger
Track title Dillon's Rolling Western: The Last Ranger
Game Super Smash Bros. for Wii U
Universe Dillon's Rolling Western
Debut game Dillon's Rolling Western
Stage of usage Pilotwings
Availability Default
Link [60]

Origin

The daytime theme from Dillon's Rolling Western: The Last Ranger, which itself is a slight variation of the daytime theme from the first "Dillon's Rolling Western".

Composition & Arrangements

Source: Dillon's Rolling Western

Tomodachi Life

Tomodachi Life
Track title Tomodachi Life
Game Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
Universe Tomodachi
Debut game Tomodachi Life, Tomodachi Collection
Stage of usage Tomodachi Life
Miiverse
Availability Default (3DS)
Downloadable (Wii U)
Link [61]

Origin

An arrangement of the daytime theme from Tomodachi Life and the daytime theme from Tomodachi Collection.

Composition & Arrangements

Source: Tomodachi Life

Arrangement Supervisor: Masafumi Takada

ST01: Roll Out, Wonderful 100!

ST01: Roll Out, Wonderful 100!
Track title ST01: Roll Out, Wonderful 100!
Game Super Smash Bros. for Wii U
Universe The Wonderful 101
Debut game The Wonderful 101
Stage of usage Pilotwings
Availability Unlockable
Link [62]

Origin

This bombastic, orchestrated piece is the first stage theme of Wii U action game The Wonderful 101, originally playing in the Blossom City Outskirts area of the game and all of its associated missions.

Composition & Arrangements

Source: The Wonderful 101

Jergingha - Planet Destruction Form

Jergingha - Planet Destruction Form
Track title Jergingha - Planet Destruction Form
Game Super Smash Bros. for Wii U
Universe The Wonderful 101
Debut game The Wonderful 101
Stage of usage Mario Galaxy
Availability Unlockable
Link [63]

Origin

The theme played while fighting Jergingha, the final boss of The Wonderful 101.

Composition & Arrangements

Source: The Wonderful 101

Final Results (Wii Party U)

Final Results (Wii Party U)
Track title Final Results (Wii Party U)
Game Super Smash Bros. for Wii U
Universe Wii Party U
Debut game Wii Party U
Stage of usage Miiverse
Availability Downloadable
Link [64]

Origin

A track taken directly from Wii Party U. Despite the name, this track does not actually play during the results announcement in that game. Instead, it plays during the minigames "Name That Face" and "Sketchy Situation".

Composition & Arrangements

Source: Wii Party U

Title Theme (NES Remix 2)

Title Theme (NES Remix 2)
Track title Title Theme (NES Remix 2)
Game Super Smash Bros. for Wii U
Universe NES Remix
Debut game NES Remix 2
Stage of usage Duck Hunt  
Availability Unlockable
Link [65]

Origin

Taken directly from NES Remix 2, this is the song that plays in the title screen.

Composition & Arrangements

Source: NES Remix 2

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