Lucario (SSB4)
Lucario in Super Smash Bros. 4 | |
---|---|
Universe | Pokémon |
Other playable appearance | in Brawl |
Availability | Starter |
Final Smash | Mega Evolution |
Lucario (ルカリオ, Lucario) is a playable character in Super Smash Bros. 4. It was announced on January 31st, 2014, 6 years to the same day of the year that Super Smash Bros. Brawl was released in Japan; according to an extra post on the Miiverse reveal, this timing was done to commend the Brawl developers for succeeding in adding Lucario to said game.
For its appearance in Super Smash Bros. 4, Lucario is voiced by Daisuke Namikawa in Japanese and Sean Schemmel in English, replacing Bill Rogers from Brawl (both voiced him in Lucario and the Mystery of Mew). As in Brawl, Lucario is also voiced in the game's language in Spanish, French, German and Italian.
Changes from Brawl
It is ambiguous as to whether Lucario has been overall nerfed or buffed since it received a mix of buffs and nerfs from Brawl to SSB4. The influence of Lucario's aura has been increased, giving it a better recovery and increased range on some of its attacks, as well as significantly increasing its power, at the cost of its combo ability.
However, Lucario's combo ability has been nerfed on many attacks, such as Force Palm and forward air. While his aura cap has been increased, this makes it slightly easier to KO at max aura, making aura have even more risk. Lucario's finishers are also slower, have less utility, and are harder to land. Thus, while Lucario is a much more rewarding character, it is also much more risky.
In addition to these changes, Lucario also benefits from general changes to the physics in SSB4. On top of immense aura, Lucario also is influenced by rage, which strengthens its finishers even further. Lucario's slow recovery also benefits from edge-stealing, which makes it much harder to edgeguard. The power and recovery buffs along with the speed and comboing nerfs Lucario has received leave debate for whether it is a better character or not.
Aesthetics
- Like many of the other characters in SSB4 that come from cartoonish franchises, Lucario has a less realistic and more sleek look than it did in Brawl; its fur is less accentuated and its proportions are more akin to its recent three-dimensional appearances in Pokédex 3D Pro, Pokémon X and Pokémon Y.
- Up taunt now has more aura visuals.
Attributes
- Lucario is slightly lighter than in Brawl (from 100 → 99).
- Lucario dashes slightly faster (1.414 → 1.4847).
- Lucario's air speed is slightly faster (0.987 → 1.01).
- Lucario falls faster (1.2 → 1.56).
- Lucario's gravity has been increased (0.0625 → 0.084), improving its vertical endurance.
- Lucario's increased gravity and falling speed make it easier to combo, however it remains one of the more difficult characters to combo.
- The effects of its aura are much stronger overall.
- All of Lucario's attacks are now affected by aura, regardless of whether they are actually aura-based or not.
- Lucario's aura stacks with rage, giving him even more KO power when at high percentages.
Ground attacks
- All of Lucario's standard ground attacks deal slightly less damage depending on the strength of his aura.
- Lucario's dash attack has a somewhat tweaked animation. It has a more exaggerated animation and the kick is more angled upward, and the recovery animation is styled similar to a drop kick.
- Up tilt is much faster, and has gained more KO power.
- Lucario's animations for charging his smash attacks have been slightly changed. Instead of fully making movement, it stays in place and/or continuously trembles his body like all other fighters.
- All smash attacks are slightly slower, which particularly inhibits its previously feared forward smash.
- Forward smash's sour-spot deals less damage. It no longer has a lingering hitbox and does not hit behind Lucario.
- Lucario now crouches when performing its up smash.
- Lucario's up smash now hits twice, allowing it to easily KO grounded opponents more reliably. It also deals more damage.
Aerial attacks
- All of Lucario's aerials are faster.
- Neutral and down aerial deals less damage.
- Neutral aerial has less range and no longer has a lingering hitbox.
- Its forward aerial deals more damage.
- Its forward aerial has slightly higher base knockback at 0%, making it harder to use in combos.
- The sweetspot of back aerial deals more damage.
- Up aerial deals more damage.
- Down aerial's ending lag has almost been reduced entirely.
Throws/other attacks
- Lucario's grab is slightly faster.
- Pummel is significantly faster, now being the fastest (and arguably the best) pummel in the game.
- Forward and down throw deal less damage.
- Up throw deals more damage.
Special moves
- Aura Sphere can achieve larger sizes, with its max size now being even larger than Lucario himself. The projectile itself deals more knockback and can KO earlier. Aura Sphere's graphics have also been altered, and smoke appears behind Lucario as the projectile is fired and is stronger.
- Reverse Aura Sphere now pushes Lucario back a bit, making it safe to use offstage as an option that can trick opponents.
- Aura Sphere deals less damage, 11% and 29% fully charged at 0% and 190% aura respectively, whereas the Brawl version deals 13% and 39%.
- Aura Sphere now makes a different sound while being charged.
- Force Palm's non-grabbing portion is faster and has a much larger blast, which scales with Aura. The blast has immense range at maximum aura. It also produces much stronger knockback.
- Force Palm's stronger knockback reduces the amount of follow-ups Lucario previously had, such as utilizing multiple Force Palms in succession. The grabbing portion of Force Palm is also escapable when Lucario has low damage.
- Force Palm visually looks more like a flame-like blast rather than a mass of energy like in Brawl. Lucario also leans more forward with its body facing more sideways, with its following arm placed high and behind itself and doing a stomping gesture while releasing the blast.
- Extreme Speed is now affected by aura, allowing it to cover massive distances at high damage, with range comparable to Brawl's at zero damage. The move also now does damage at the end which can KO opponents if both they and Lucario are at high percents.
- Extreme Speed now has a terrible two second ending lag if the move ends in the air, making it much easier to punish. This can be remedied by ending the move on the ground or making Lucario hit the stage face first.
- Extreme Speed now produces visible aura streams.
- Double Team's power and range have increased.
- When successful, Double Team causes Lucario's eyes to glow. Lucario also flies higher above the ground when kicking, making it look more akin to its dash attack animation.
- Lucario has a completely new Final Smash, Mega Lucario. Compared to Aura Storm, Mega Lucario raises its aura power to maximum regardless of its damage and also gives it super armor, but at the cost of invincibility and a stage-wide beam with huge KO power (albeit difficult to land).
Update history
- Lucario's helpless get-up animation has increased endlag: 36 frames → 60 frames.
- Extreme Speed/Extreme Speed Attack hit 2 ending lag (frames): 0 → 8
- Extreme Speed Attack hit 1 ending lag: 0 → 5
- A bug where Extreme Speed could be used to cancel hitstun has been fixed.
- Extreme Speed: Landing lag glitch has been fixed.
- Jab 1's knockback growth has been reduced significantly, allowing it to link into Jab 2 more reliably.
Moveset
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 2.5% | Punches twice, followed by a high kick. | ||
2% | ||||
3% | ||||
Forward tilt | 4% (hit 1), 6% (hit 2) | Thrusts its hands forward, hitting twice. | ||
Up tilt | 6% (foot), 5% (leg) | Performs a crescent kick. | ||
Down tilt | 5% | Thrusts its leg forward while crouching, similar to Ganondorf's down tilt. | ||
Dash attack | 8% (clean), 6% (late) | Peforms a low-angle flying kick. | ||
Forward smash | 16% (clean), 13% (late) | Thrusts its arms out and releases a small blast of aura forward. When Lucario is at full power at high percentage, it is one of the strongest and the most damaging side smashes in the game, dealing 38% damage when sweetspotted and fully charged. | ||
Up smash | 4% (hit 1), 14% (clean sweetspot hit 2), 12% (clean sourspot hit 2), 9% (late hit 2) | Fires two pulses of aura upwards. When both hits connect, are sweetspotted, fully charged, and Lucario is at full power, it is one of the strongest up smashes in the game and the most damaging smashes in the game, dealing 42% damage. | ||
Down smash | 14% | Crouches and then fires two bursts of aura to either side. One of the strongest down smashes in the game when Lucario is at full power. | ||
Neutral aerial | 8% (hit 1), 6% (hit 2) | Spins around, hitting with aura from its paws. | ||
Forward aerial | 6% | Performs a modified crane kick. | ||
Back aerial | 15% | Thrusts its arm behind it, releasing aura. High horizontal knockback. It is the strongest back aerial and one of the strongest aerials in the game when Lucario is at full power, KOing opponents under 50%. However it has rather long start up. | ||
Up aerial | 11% (clean), 6% (late) | Thrusts its leg upward. One of the strongest up aerials in the game, KOing opponents at 70% onwards, when Lucario is at full power. | ||
Down aerial | 5% (hit 1), 6% (hit 2) | Stomps downwards twice powered by aura. Unlike in Brawl, this move no longer stalls downward movement. | ||
Grab | — | Holds opponent with its paws. | ||
Pummel | 1% | Sends a pulse of aura through the opponent. Very fast. | ||
Forward throw | 8% | Throws opponent forward. | ||
Back throw | 10% | Throws opponent backwards onto the ground. The most damaging back throw in the game and a great KO move when it is at full power. | ||
Up throw | 5% (hit 1), 6% (throw) | Performs an uppercut, throwing the opponent upwards. Other opponents next to Lucario are dealt high knockback. The most damaging throw in the game when it is at full power, dealing 18% damage total. | ||
Down throw | 7% | Holds the foe over its head, then slams them into the ground. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | |||
Floor attack (back) Floor getups (back) |
7% | |||
Floor attack (trip) Floor getups (trip) |
5% | |||
Edge attack Edge getups |
7% | Throws its paws forward, dealing aura damage. | ||
Neutral special | Default | Aura Sphere | 17.25% (fully charged) | Lucario charges a spherical aura blast. Pressing the special button again will cause Lucario to fire it. Increases in size and deals more damage the more damage Lucario has. |
Custom 1 | Snaring Aura Sphere | 14.5% (fully charged) | A slower Aura Sphere. Has an additional vacuum effect that pulls opponents towards the sphere. | |
Custom 2 | Piercing Aura Sphere | 6.75% (fully charged) | A faster Aura Sphere that passes through opponents. | |
Side special | Default | Force Palm | 11.875% (projectile sweetspot), 7.5% (projectile sourspot), 13% (throw), 6% (escape) | Fires a burst of aura that increases in range the more damaged Lucario is. If the opponent is close to Lucario, the move acts like a grab, with it blasting the foe with aura at point-blank range. |
Custom 1 | Advancing Force Palm | 10% (projectile sweetspot), 7% (projectile sourspot), 10% (throw), 6% (escape) | Works like Force Palm, except with more startup lag, and moves Lucario forward. | |
Custom 2 | Long-Distance Force Palm | 7.4% (projectile sweetspot), ~4.23% (projectile sourspot), 13% (throw), 6% (escape) | Has more range than a regular Force Palm, but acts normal otherwise. | |
Up special | Default | Extreme Speed | 6% | Lucario launches itself in a predetermined direction. Has a hitbox at the end of the move. The length that Lucario is fired is increased the more damaged it is. |
Custom 1 | Ride the Wind | 0% | A slower, non-damaging Extreme Speed with more control over Lucario's movement. | |
Custom 2 | Extreme Speed Attack | 4% (hit 1), 7% (hit 2) | Shorter range than Extreme Speed, but attacks opponents at any point in the attack. | |
Down special | Default | Double Team | 11% | Lucario poses, which acts as a counterattack. If Lucario is attacked, it will disappear and counter with a sliding kick from behind the attacker. |
Custom 1 | Glancing Counter | 10% | Dodges attacks but allows Lucario to produce a hitbox, albeit a weaker one, even if it is not attacked. | |
Custom 2 | Stunning Double Team | 1% (hits 1-2), 1% | Works like Double Team, with the added effect of being able to stun opponents. | |
Final Smash | Mega Lucario | — | Lucario Mega Evolves into Mega Lucario. Mega Lucario does not flinch from being attacked, takes half as much damage, and deals 1.8x the base damage of its attacks regardless of the amount of damage it took. |
Taunts
- Up Taunt: Lucario surges with Aura appearing all around it while letting out a growl.
- Side Taunt: Lucario points out it's paw, growls, and pulls it back.
- Down Taunt: Lucario steps on one foot, one arm out, one arm above it's head.
On-Screen Appearance
Lucario enters the stage with surging aura around it as it slowly falls to the ground.
Idle Poses
- Lucario stretches both arms out, one on each side, slowly lowers it's body, and enters it's regular stance again.
- Lucario moves it's arms in a circular motion before returning to it's normal stance.
Victory Fanfare
A small excerpt of the music that would play on the title screen of Pokémon Red, Blue and Green Versions, a track which would go on to become the Pokémon Main Theme, which also appears as a standalone track in Brawl. It is shared with Pikachu, Charizard, Jigglypuff, Mewtwo, and Greninja.
Victory Poses
- LucarioPose1WiiU.png
- LucarioPose2WiiU.png
- LucarioPose3WiiU.png
- Moves its paws in front of itself, then clasps them together, saying "The aura is with me!"
- Aura pulsates out of its paws, then does a crane-like stance, saying "Behold the power of aura."
- Moves its paw to its side while aura radiates off its body.
In Competitive Play
Official Custom Moveset Project
Character | Custom sets available | ||||
---|---|---|---|---|---|
Lucario | 2111 | 3111 | 1112 | 2112 | 3112 |
1211 | 2211 | 1121 | 3121 | 1311 |
Notable players
In Event Matches
Solo Events
- All-Star Battle: Brawl: Lucario is one of the opponents fought in this event. All characters debut from Brawl and reappeared in Super Smash Bros. for Wii U.
- Aura Mastery: Lucario (starting with 200% damage) must defeat a team of invisible Sheik and invisible Wii Fit Trainer in a 2 stock battle.
- Fire-Type Frenzy: Charizard must defeat Greninja, Lucario, and Pikachu all appearing after another.
- Pokémon Battle: Greninja must defeat a team of Pikachu, Charizard, and Lucario in a 1 stock battle.
Co-Op Events
- Pokémon Multi Battle!: Pikachu and Charizard must defeat a team of Lucario and Greninja, then a team of Pikachu and Charizard each appearing after one opponent is defeated. Lucario can appear if Pikachu dies.
- The Ultimate Battle: Two players select characters and must defeat the entire roster.
Trophies
- Lucario
- This Fighting- and Steel-type Pokémon can sense the movements of its enemies using its Aura abilities, and is even said to be able to see enemies when they're invisible. As it takes damage, its attacks grow in strength. At maximum power, its deals triple damage, which can make its Aura Sphere attack a real force to be reckoned with!
- Lucario (Alt.)
- The Extreme Speed up special sends Lucario rushing in your chosen direction, and you can adjust the flight path mid-air. Also, the more damage Lucario takes, the further it will go. For the Force Palm side special, Lucario attacks with its Aura. Using it while close to an enemy adds a grab to the move and deals extra damage.
- Mega Evolution (Lucario)
- In Lucario's Final Smash, it Mega Evolves into Mega Lucario. The attacks it can use don't change, but its Aura abilities become more powerful than ever, letting it deal more damage and launch opponents farther. It can also resist being launched by other fighters, but the more attacks it takes, the sooner it will transform back.
- For Lucario's Final Smash, it Mega Evolves into Mega Lucario. The attacks it can use don't change, but its Aura abilities become more powerful than ever, letting it deal even more damage and launch opponents even further. It can also resist being launched by other fighters, but the more attacks it takes, the less time the Final Smash lasts.
- LucarioAllStarTrophy3DS.png
Alt. (3DS)
Alternate costumes
Gallery
Lucario's amiibo, which is exclusive to Toys 'R' Us.
- MegaLucarioWiiU.png
Lucario as Mega Lucario in SSB4.
Lucario charging an Aura Sphere.
Neutral attack hit 3, while Wii Fit Trainer performs a pose.
Using Double Team against Link.
Lucario teetering while King Dedede approaches from behind with Jet Hammer.
Lucario sleeping under a tree produced by Villager.
Using ExtremeSpeed on the Rainbow Road stage.
Lucario next to Palkia, a Poké Ball Pokémon.
Using Double Team against Marth.
Trivia
- On the Super Smash Bros. official Facebook page, Lucario was first listed as originating from Pokémon Diamond and Pearl on the GBA, even though the games were actually released on the Nintendo DS. This was later fixed.[1]
- Lucario is one of two Pokémon to not have a custom move share its name with an actual Pokémon attack, the other being Greninja.
- Lucario's Alt. Trophy in the Wii U version bears a resemblance to Mewtwo's Alt. Trophy in the Wii U version; both show the character in a dark alternate costume charging their neutral special.
References
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |