Super Smash Bros. 4

List of updates (SSB4)/1.0.6 changelog

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Revision as of 18:50, April 15, 2015 by Reydiance (talk | contribs) (→‎Stages)
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Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.

This is the list of known changes in version 1.0.6 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.

General

  • Change Pressing A + B together produces smash attacks. This can be disabled in the Controls menu.
  • Change Tilting the analog stick + smash stick together produces smash attacks instead of tilt attacks.

Stages

Charizard

  • Buff Up throw damage: 6%, 2% → 8%, 3%
  • Buff Rock Smash total damage: 23% → 29%
  • Nerf Flare Blitz recoil damage: 4% → 5%
  • Change Sweetspot and sourspot of forward aerial have been switched.

Dr. Mario

  • Buff Forward aerial (clean) damage: 15.68% → ~16.75%

Diddy Kong

  • Nerf Up air damage: 8% → 6%
  • Nerf Forward air damage: 12/10% → 10/8%
  • Nerf Up throw damage: 10% → 8%
  • Nerf Down throw damage: 7% → 6%
  • Nerf Monkey Flip (kick) damage: 12/14% → 10/12%
  • Nerf Monkey Flip (grab) damage: 12% → 10%
  • Nerf Forward smash's ending lag increased.

Ganondorf

  • Buff Jab damage: 6-9% → 7-10%

Kirby

  • Buff Down throw damage: 6.6% → 10.2%
  • Buff Inhale can be canceled earlier.
  • Buff Up smash K.O.s 7% earlier.
  • Buff Down smash K.O.s 4% earlier.
  • Buff Kirby moves faster on the ground while charging Hammer.
  • Buff Hammer Flip has less ending lag.

Link

Lucina

  • Buff Forward aerial damage: 8.075% → ~8.575%
  • Buff Down tilt damage: 8.075% → ~8.575%
  • Buff Forward smash damage: 14.725% → ~15.275%
  • Buff Down smash (second hit) damage: 13.775% → ~14.275%
  • Buff Shield Breaker damage: 8.075% → ~8.575%
  • Buff Shield Breaker (full charge) damage: 21.85% → ~22.85%

Luigi

  • Nerf Fireball now does 1% less damage at far range.

Mii Brawler

  • Nerf Forward aerial damage: 4%, 6% → 3%, 5%
  • Nerf Back aerial damage: 12% → ~10%

Mii Swordfighter

  • Buff Down tilt damage: 6% → 8%
  • Buff Neutral aerial damage: 5% → 8%

Pac-Man

  • Buff Trampoline can no longer be effected by Pocket.

Pikachu

  • Change Ledge grab animation's length has been standardized.

R.O.B.

  • Nerf Up throw does less knockback.

Robin

  • Buff The wind repeating hits of jab do less knockback.
  • Change Tomes do not disappear when landing on platforms.

Rosalina & Luma

  • Nerf Luma health: 52 HP → 48 HP

Samus

  • Buff Homing missiles travel much faster.
  • Buff Forward tilt (sweetspot) damage: 7/8% → 8/9%.

Sheik

  • Nerf Back aerial damage: 11/10% → 8/7%
  • Nerf Down tilt damage: 7.5% → 5%

Sonic

  • Nerf Back throw does less knockback.
  • Nerf Spin Dash (fully charged) damage: 10% → 7%

Yoshi

  • Buff Ledge attack has less ending lag.

Wii Fit Trainer

  • Nerf Up aerial damage: 11% → 10%

Zelda

  • Buff Forward smash connects properly in more situations.
  • Buff Phantom stays out for longer.
  • Nerf Phantoms cannot be respawned for an additional three seconds.

References

SmashBoards Thread