Equipment
Equipment is a customization option in Super Smash Bros. 4. Three pieces of equipment can be attached to a character, which will modify their attack, defense, and speed.
There are three classes of equipment. Orange equipment is based on weaponry and improves attack but lowers defense. Blue equipment is based on clothing and improves defense but lowers speed. Green equipment is based on footwear and improves speed but lowers attack. All three types can also bestow secondary effects, which may either be positive or negative.
Up to 3,000 pieces of equipment can be stored. Older pieces of equipment will be deleted to make room for any new equipment obtained.
Equipment Effects
Type | Effect |
---|---|
Brawn | Increases knockback and damage dealt. Also increases hitlag. Interestingly, the power of pummels, throws, and item throws are increased, and the likelihood of dropping an item when flinching is decreased. |
Defense | Increases weight and decreases shield degeneration. Does not increase the window for perfect shield, nor provide launch resistance. |
Agility | Increases walking, dashing, air speed, jump height, and fast-falling speed. Reduces landing lag, but does not increase gravity, nor falling speed. Positive speed values will lower the fighter's weight limit for holding Smash Run powers, while negative speed values increase the weight limit. |
Equipment types
Equipment comes in various types, which each have three rarities. Higher rarities result in stronger stat modifications. If a piece of equipment has an extra effect, it does not show its rarity. The frequency rate of each type of equipment appears to be based on how many characters can utilize it - for example, Swords are much more common than Pikmin.
Equipment usage
Each character has special item types they can equip. The equipment type "badges" can be equipped by any character. Items is simply the default weight limit value that the character has; this is used for Smash Run.
Character | Attack | Defense | Speed | Items |
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29 | ||||
27 | ||||
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28 | ||||
24 | ||||
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27 | ||||
25 | ||||
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23 | ||||
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24 | ||||
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25 | ||||
25 | ||||
25 | ||||
25 | ||||
25 |
Known equipment values
The following table collects known values for equipment that lacks any special effects.
Known equipment effects
The following table collects all known effects found on equipment. Negative effects (shown in red) may in fact be desirable if the player thinks they can handle them, as any equipment with a negative effect is balanced by a much smaller stat penalty relative to its primary stat boost. Likewise, equipment with positive effects usually have larger stat penalties (as well as smaller stat bonuses) as a trade-off.
Effect | In-game description | Notes |
---|---|---|
Sprinter | 1.3x running speed. | |
Stroller | 0.8x running speed. | |
Glider | 1.25x lateral air movement speed. | |
Antiglide | 0.8x lateral air movement speed. | |
Leaper | 1.2x jump height. | |
Antileap | 0.8x jump height. | |
Speed Skater | 1.5x movement speed on land, but watch that you don't slip! | |
Hi-Jump | 1.3x jump height from the ground. | |
Lo-Jump | 0.7x jump height from the ground. | |
Double-Jump Boost | 1.3x midair jump height. | |
Double-Jump Drag | 0.7x midair jump height. | |
Thistle Jump | 0.6x speed when falling. | |
Anchor Jump | 1.4x speed when falling. | |
Speed Walker | 1.3x walking speed. | |
Meanderer | 0.8x walking speed. | |
Lingering Edge | Hang on to the edges of stages for twice as long. | |
Hasty Edge | Hang on to the edges of stages for half as long. | |
Gluey Edge | Increased range for grabbing stage edges. | |
Tough Edge | Decreased range for grabbing stage edges. | |
Hard Braker | Stop on a dime even when dashing. | |
Perfect-Shield Helper | More easily nullify attacks when blocking at the last second. | |
Imperfect Shield | Only get a normal shield no matter how good your timing is. | |
Shield Regenerator | Recharge your shield more quickly. | |
Shield Degenerator | Recharge your shield more slowly. | |
Air Defender | 0.75x damage received when in midair. | |
Air Piñata | 1.2x damage received when in midair. | |
Nimble Dodger | Gives a little extra time to dodge an enemy attack. | |
Dodgy Dodger | Gives a bit less time to dodge an enemy attack. | |
Smooth Lander | Start moving again more quickly after landing. | |
Crash Lander | After landing, take more time to start moving again. | |
Quick Smasher | Charge smash attacks faster when holding the attack button. | |
Hyper Smasher | Charge smash attacks for longer to get 1.3x power. | |
Air Attacker | 1.15x attack power while airborne. | |
Air Pushover | 0.75x attack power while airborne. | |
Meteor Master | 1.5x power when using moves that launch opponents downward. | |
Desperate Attacker | 1.7x attack power for 20 seconds when damage reaches 100%. | |
Desperate Defender | Take 0.33x damage for 20 seconds when damage reaches 100%. | |
Desperate Speedster | 1.55x speed for 20 seconds when damage reaches 100%. | |
Desperate Specialist | Slowly increase attack, defense, and speed for 20 seconds when damage reaches 100%. | |
Desperate Immortal | Gain 7 seconds of invincibility when your damage reaches 100%. | |
Unharmed Attacker | 1.5x attack power while damage is at 0%. | |
Unharmed Speedster | 1.32x speed while damage is at 0%. | |
Unharmed Speed Demon | Attack and speed gradually increase while damage is at 0%. | |
Trade-off Attacker | 1.15x attack power from the start of the match...as well as 30% damage. | |
Trade-off Defender | Start the match with 30% damage, but take only 0.8x damage from attacks. | |
Trade-off Speedster | 1.3x speed from the start of the match...as well as 30% damage. | |
All-around Trade-off | Start with 60% damage but slowly gain attack, defense, and speed. | |
Moon Launcher | 1.3x attack power when launching enemies upward. | |
Vampire | When directly striking an opponent, may recover health relative to damage inflicted. | |
No-Flinch Smasher | You cannot be launched by standard attacks when charging a smash attack. | |
Critical Hitter | Attacks get a 20% chance of dealing extra damage. | Critical hits do 3.0x damage. |
Insult to Injury | 1.4x damage when hitting a prone opponent. | |
First Striker | If you land the first strike of the battle, you will be invincible for 10 seconds. | Extra effect will never activate when the player is fighting Master Hand. |
Countdown | Greatly improved launch power for the last five seconds of a battle. | |
Speed Crasher | Do damage to an opponent if you crash into them while dashing. | Damage dealt based on distance travelled. |
Shield Exploder | Shield against an attack with perfect timing to create an explosion. | Does 15% damage. |
Shield Healer | Recover health when shielding relative to the power of received attacks. | |
Shield Reflector | When shielding, reflect some damage back at your attackers. | |
Escape Artist | Escape more easily from being grabbed, stunned, etc. | |
Item Hurler | 1.5x attack power to thrown items. | |
Item Lobber | 0.7x attack power to thrown items. | |
Item Hitter | 1.5x attack power to battering items. | |
Item Pitcher | Item-throwing range increased. | |
Item Shooter | 1.5x attack power and ammo for items that fire projectiles. | |
Quick Batter | Faster smash attacks when using the Home-Run Bat. | |
Star Rod | Start battles with a Star Rod. Wave it to fire star-shaped projectiles. | |
Lip's Stick | Start battles with a Lip's Stick. Hit an opponent to plant a damaging flower. | |
Super Scope | Start battles with a Super Scope. Attack with charge shots or rapid fire! | |
Ray Gun | Start battles with a Ray Gun. Blast your foes with lasers! | |
Fire Flower | Start battles with a Fire Flower. Roast your enemies! | |
Beam Sword | Start battles with a Beam Sword. The stronger the attack, the longer the reach. | |
Home-Run Bat | Start battles with a Home-Run Bat. Use smash attacks and aim for the stands! | |
Bob-omb | Start battles with a Bob-omb. Just don't hold on to it for too long... | |
Mr. Saturn | Start matches with Mr. Saturn. He does huge damage to fighters' shields. | |
Food Lover | 1.5x damage healed when eating food. | |
Picky Eater | 0.7x damage healed when eating food. | |
Crouch Healer | Slowly heal damage while crouching. | Heals 3% every 2 seconds. |
Caloric Attacker | 1.4x attack power for 15 seconds after eating food. | |
Caloric Speedster | 1.38x speed for 15 seconds after eating food. | |
Caloric Defender | 0.5x damage received for 15 seconds after eating food. | |
Caloric Powerhouse | Attack, defense, and speed rise gradually for 15 seconds after eating food. | |
KO Healer | Recover damage when you KO an enemy. | Heals 15%. |
Caloric Immortal | Become invincible for 5 seconds after eating food. | |
Auto-Healer | Heal damage gradually over time. | Heals 2% every 3 seconds. |
Smash Ball Attractor | Automatically draw Smash Balls to you. | |
Pity Final Smasher | After a KO, return to battle ready to use your Final Smash. | |
Smash Ball Clinger | When glowing with your Final Smash, resist losing it when attacked. | |
Super Final Smasher | Attack, defense, and speed rise gradually while you have the Final Smash glow. | |
Final Smash Healer | Heal damage gradually while you have the Final Smash glow. | Heals 6% every 2 seconds. |
Double Final Smasher | After using a Final Smash, you have a 20% chance of being able to use it again. | |
Sudden Death Gambler | Get a 50% chance of going into Sudden Death with only 100% damage. | |
Safe Respawner | Invincibility will last three times as long after being KO'd. | |
Risky Respawner | Get no invincibility after being KO'd. |
Trivia
- The names of the Pokémon-exclusive equipment reference battle items in the Pokémon games that would boost a Pokémon's stat.
- The uncommon and rare variations may be based on the Wonder Launcher items in Pokémon Black and White and Pokémon Black 2 and White 2, which can boost a Pokémon's stats by three or six stages at once rather than one.
- The icons for these types of equipment are identical to Pokémon's pre-Brawl series symbol.
- Charizard is the only character to be able to use two types of specialized (i.e. non-badge) equipment within the same category, having both access to X Attack and Fake Nails in the attack category. This also makes it the only Pokémon character that can use something other than badges and the Pokémon equipment.
- Dr. Mario and Ganondorf are the only clones (counting semi-clones) not to share all 3 types of equipment with their respective parent clones.
- The "Unharmed" ability is glitched. If one takes a "Trade-Off" item along with an "Unharmed" item, the "Unharmed" effect does not disappear upon taking damage.