Super Smash Bros. Melee

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Super Smash Bros. Melee
Media 1 GameCube Game Disc
System requirements 11 blocks of memory (an additional 2 or more blocks are needed for each snapshot saved)

Super Smash Bros. Melee, known in Japan as Dairantou* Smash Brothers DX** (大乱闘 スマッシュ ブラザーズDX, Dairantō Sumasshu Burazāzu Dī Ekkusu), and often shortened to "SSBM" or "Melee", is a 3-D on an 2-D plane fighting game for the Nintendo GameCube. It was released in late 2001 in America and Japan, shortly after GameCube's launch, and early 2002 in Europe.

Like Super Smash Bros., its predecessor, Melee features gameplay unique from that of other fighting games. Compared to characters in other fighting games, Melee characters have simple movesets, lack complicated button inputs and lengthy natural combos. In contrast, however, Melee greatly emphasizes movement and ringouts. Indeed, edge-guarding in Melee takes on much more significance than it does in most other games due to copious mid-air jumps and other methods of reaching the edge unfettered.

* Dairantou = Great Fray
**DX = Deluxe

Intro

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Characters

There are 25 characters in the entire game: fourteen starter characters and eleven more which can be unlocked. All twelve characters haveCUNT

Default characters

Secret characters

The entire cast of SSBM, excluding Sheik, Zelda's alter ego.

CUNT]]**

Unlockable stages

*CUNT * [[F-Zero Raceway]] * [[All-Star Teleporter]] * [[Home-Run Stadium]] * [[Majora's Mask]] * [[Goomba (stage)|Goomba]] * [[Entei (stage)|Entei]] ===Debug-Only Stages=== These stages can only be used when the game is hacked. Some are functional, some are not. ====Functional==== * [[Test]] * Zelda/Sheik's [[Target Test]] Stage ====Non-Functional==== * [[AKANEIA]] * [[10-2]]* * [[IceTop]]* * [[DUMMY]]* <nowiki>* Can be activated with other hacks, but not Debug Mode.

Modes

File:MenuScreen.jpg
The main menu screen for Melee.

1-Player

Action Replay

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