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Super Smash Bros. 4

R.O.B. (SSB4)

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Revision as of 12:57, October 5, 2014 by Toomai (talk | contribs) (Undid edit by 5.151.12.27: not true)
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This article is about R.O.B.'s appearance in Super Smash Bros. 4. For the character in other contexts, see R.O.B..
R.O.B.
in Super Smash Bros. 4
R.O.B.
ROBSymbol.svg
Universe R.O.B.
Other playable appearance in Brawl


Availability Unlockable
Final Smash Super Diffusion Beam
R.O.B. (SSB4)

R.O.B. is a character in Super Smash Bros. 4. He was confirmed on September 11 on a leaker's Twitch stream. He has a new Final Smash. His other attacks seem to have the same properties as in Brawl, but are performed differently (for example, R.O.B. now crouches when performing his forward smash, and raises his arms when using Robo Burner).

His proportions and visual appearance are different than in Brawl: his head is seemingly smaller, and his appearance is more glossy and less metallic, putting him more in line with the original plastic toy.

How To Unlock

  • Play 70 VS Matches.

Changes from Brawl

While R.O.B.'s moveset remains somewhat unchanged, many of his moves are both faster and stronger, overall buffing R.O.B., but not without some nerfs.

  • Buff Up tilt has more vertical range.
  • Buff Up throw deals more damage and has more KO power.
  • Buff R.O.B.'s forward smash, S3, has increased range and power.
  • Buff His up smash can now hit grounded characters more easily, and deals much more damage and is now exceptionally strong.
  • Buff Down smash deals more damage and KO power.
  • Buff Arm Rotor has a stronger finisher at the last hit.
  • Buff Back air deals more damage and is stronger.
  • Buff Dash attack deals more damage.
  • Buff R.O.B. has stronger out of shield options.
  • Buff Down throw does more damage and allows for better follow ups.
  • Buff Forward tilt does more damage.
    • Nerf It has slightly less reach.
  • Buff Up air is now a KO move.
    • Nerf It deals much less damage.
  • Buff Gyro has more priority.
    • Nerf Gyros are slightly weaker in damage when thrown.
  • Buff Neutral air is much faster.
    • Nerf It deals less damage.
  • Buff His forward air is faster, and swings from overhead.
    • Nerf Forward air does less damage.
  • Buff Down air is faster in terms of both startup and ending lag.
    • Nerf Deals less damage.
  • Buff R.O.B. appears to be larger, increasing range.
    • Nerf This makes his hurtbox bigger.
  • Nerf Forward throw does less damage.
  • Nerf Back throw does less damage.
  • Change R.O.B.'s Final Smash is now a large, directional laser, with high KO'ing power.
  • Change R.O.B. raises his arms while using Robo Burner.
  • Change R.O.B. now has an animation for failing to pull out a Gyro, if a Gyro is already present on the stage.
  • Change Robo Beam's fully charged laser is now much taller at the front, but appears to travel a shorter distance.


The following moves appear unchanged:

Special Move Basic Custom 1 Custom 2
Neutral Special Robo Beam Piercing Robo Beam Quickshot Robo Beam
Side Special Arm Rotor Power Spin Quick Spin
Up Special Robo Burner Robo Blastoff Robo Flight
Down Special Gyro Burning Gyro Greasy Gyro
Final Smash unnamed

Palette Swaps

R.O.B. Palette (SSB4).png

Gallery

Trivia

  • Depending on what version of the game the player has, R.O.B.'s default color palette changes. In English regions, he uses his North American grey color scheme, while in Japan, it uses his Famicom color scheme.