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Super Smash Bros. 4

Samus (SSB4)

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Revision as of 20:29, September 18, 2014 by JamesHeart123 (talk | contribs) (→‎Palette Swaps: Doesn't belong anyway.)
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Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Samus's appearance in Super Smash Bros. 4. For the character in other contexts, see Samus Aran.
Samus
in Super Smash Bros. 4
Samus
MetroidSymbol.svg
Universe Metroid
Other playable appearances in SSB
in Melee
in Brawl
Availability Starter
Final Smash Zero Laser
Samus (SSB4)

Samus (サムス, Samusu), one of the characters revealed in the E3 2013 trailers, is a playable character in Super Smash Bros. 4. Samus is confirmed to retain all of her Special Moves and her Final Smash, Zero Laser[1]. However, she will not transform into Zero Suit Samus after using this move, and Zero Suit Samus will return as a separate character. Her design is now based off her appearance in Metroid: Other M, as opposed to the previous three games where her design was primarily based on Super Metroid and the Metroid Prime appearances.

Changes from Brawl

  • Buff Grapple Beam is much faster and has landing lag reduced.
  • Buff Forward smash appears to have gotten much faster and now has a small fire charge that blasts out of it, similar to Mario's forward smash.
  • Buff Screw Attack now does more knockback.
  • Buff Neutral attack's second hit appears to have more vertical range.
  • Buff Zero Laser is more narrow, and comes out faster. It doesn't break the Power Suit.
  • Buff Up smash deals drastically more knockback to the point where it can KO. The hits are also much closer together.
  • Buff Down tilt appears to have gained more KO power.
  • Buff Dash attack's early hit deals slightly more damage than in Brawl.
  • Buff Charge Shot claimed to have "drastically improved" speed and power.
  • Buff Missiles have a new design and do not take as long to reach their maximum speed but otherwise have no obvious changes.
    • Nerf Samus now has landing lag if she lands while firing a missile.
  • Buff Down aerial is now quicker, and appears to have a larger hitbox.
    • Nerf However, it deals less damage, dealing 13% as opposed to Brawl's 15%, and appears to have a sourspot.
  • Buff Down smash and up tilt have been sped up. The former also appears to have strengthened.
    • Nerf However, her down smash has less damage potential.
  • Buff Forward tilt is much faster.
    • Nerf However, it deals slightly less damage.
  • Nerf Samus' bombs, when used airborne, don't stop falling speed as much as in Brawl.
  • Change Neutral aerial is now a quick kick in front of her and behind her.
  • Change Charge Shot changes color depending on Samus's palette swap.
  • Change Grab aerial now has two hits.
  • Change Her down tilt produces much more intense lighting effects.

The following moves appear visually unchanged:

  • Second hit of her neutral combo
  • Dash attack
  • Forward aerial
  • Back aerial
  • Up aerial
  • Forward smash
  • Samus retains the ability to wall jump.

Special Moves

In Super Smash Bros. 4, special moves can be swapped out for different variants, but Samus has a few known variants. She retains her original special moves and her final smash. These are Samus's special moves:

Special Move Basic Custom 1 Custom 2
Neutral Special Charge Shot Slow Beam Shotgun Beam
Side Special Missile Slow Missile Delayed Missile
Up Special Screw Attack Boost Ball Shinespark
Down Special Bomb Slippy Bomb Power Bomb
Final Smash Zero Laser - -

Palette Swaps

Samus Palette (SSB4).png

Gallery

References