Super Smash Bros. Melee

Falco (SSBM)/Down tilt

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< Falco (SSBM)
Revision as of 11:53, February 2, 2014 by Toomai (talk | contribs)
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Overview

Hitbox of Falco's d-tilt.

Falco swipes his tail along the ground in front of himself. It has unusually high damage and knockback for a tilt attack, dealing 13% damage and being able to KO some characters at as low as 90% when fresh. It knocks opponents vertically, making it more effective on floaty characters, especially lighter ones. Despite its advantages, it has rather short range, and limited followup options, giving it a subpar combo ability. It also has moderately high ending lag. It isn't used commonly, as Falco usually has better options for KOing, such as forward smash and down aerial. However, since it is usually fresh when used, it can be utilized as a surprise KO move.


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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 13% 0 AngleIcon75.png 25 125 0 0.007812 17 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash
1 0 13% 0 AngleIcon75.png 25 125 0 0.011718 17 0.0 0.0 -0.007812 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash
2 0 13% 0 AngleIcon75.png 25 125 0 0.0124992 17 0.0 0.0 -0.015624 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash

Timing

Hitbox out 7-9
Interruptible 28
Animation length 29