Super Smash Bros. Melee

List of regional version differences (SSBM)

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Examples of regional differences as demonstrated in the Collection mode; the image on the left is from the American version, while the image on the right uses the Japanese language setting.

There are many differences between the NTSC versions and PAL version of Super Smash Bros. Melee, which are listed here.

Game disc

The text found near the center of the back of the Melee game disc indicates the version of the game.

Version Text
1.0 NTSC DOL-GALE 0-00
1.1 NTSC DOL-GALE 0-01
1.2 NTSC DOL-GALE 0-02
PAL DOL-GALP 0-00

MD5 hash

The version of a .gcm or .iso file of Melee can be determined by checking its MD5 hash.

Version MD5 hash
1.0 NTSC 3a62f8d10fd210d4928ad37e3816e33c
1.1 NTSC 67136bd167b471e0ad72e98d10cf4356
1.2 NTSC 0e63d4223b01d9aba596259dc155a174
PAL 5e118fc2d85350b7b092d0192bfb0f1a

Gameplay

Version 1.0

  • All glitches exist, including one that can overwrite Multi-Man Melee scores.
  • If the player plays as one of the clone characters, lower scores can overwrite higher ones, and if the player plays a clone and then a regular character, the score can duplicate itself on other characters.
  • In the Home-Run Contest, the track ends at 4990.0 ft.(1521m), and if Sandbag isn’t already on the track when the players strikes it with the final attack and it goes over 4556.9 ft.(1389m), it will result in No Distance. In the Japanese version, it will start to say No Distance from about 890 meters.

Version 1.1

  • It is easier to DI out of rapid hit attacks such as Pichu’s forward smash.
  • Home Run Contest track was changed to 4990 meters long, but the bag can’t land anywhere past 11347.2 ft or 3458.5 m.

Version 1.2

  • The MMM glitch was fixed, the Superjump Glitch was removed, and many other glitches were corrected.
  • The announcer now says “A New Record” if a new record is achieved in Multi-Man Melee.
  • PAL – All changes in 1.2 are present, but there are many more changes.
  • Lag and loading times have been reduced.
  • The 'Special Movie' was removed, as was the Archives section in the Data menu.
  • In the Home-Run Contest, the platform is longer and the invisible backwall is a bit farther.
  • The Tamagon trophy has been completely removed from the game.

Character-specific differences

Bowser

1.0 NTSC 1.1 NTSC 1.2 NTSC PAL
Weight 118 117
Down throw Dependent on enemy weight, so it does not hit Jigglypuff or Mr. Game & Watch Independent of enemy weight, so it will hit Jigglypuff or Mr. Game & Watch
Flame cancel Can perform Cannot perform

Captain Falcon

All NTSC PAL
Rapid jab Automatically initiates after three presses of the A button unless cancelled Initiates only after four presses of the A button
Knee Smash Sourspot (the latter 2/3 of the animation) deals 6% damage and has 35 base knockback Sourspot deals 3% damage and has 30 base knockback

Donkey Kong

All NTSC PAL
Giant Punch Donkey Kong will lose his charge if he is hit out of Spinning Kong Being hit out of Spinning Kong does not affect Giant Punch's charge

Falco

All NTSC PAL
Down aerial Spikes opponents during all frames Sends opponents up and away for the second half of the animation
Down throw Fox cannot tech out Fox can tech out

Fox

All NTSC PAL
Weight 75 73
Up smash Deals 18% Deals 17%
Down smash Deals 15% Deals 13%
Fire Fox Strong hitbox deals 14% Strong hitbox deals 12%; travels a distance halfway between the distance traveled by Fire Bird and Fire Fox in NTSC
Falco's down throw Cannot tech out Can tech out

Ganondorf

NTSC 1.0 NTSC 1.1 NTSC 1.2 PAL
Neutral aerial Hits on frames 7-8 then 16-17 Hits on frames 7-8 then 20-21
Forward aerial Base knockback is 60 Base knockback is 40
Down aerial Deals 22%, base knockback is 50 Deals 21%, base knockback is 40

Ice Climbers

All NTSC PAL
Freeze glitch Can perform Cannot perform

Jigglypuff

All NTSC PAL
Bowser's down throw Undamaged by it Will take damage from it

Kirby

All NTSC PAL
Weight 70 74
Dash speed 1.4 1.5
Dash attack Deals 8% and has 66 knockback growth Deals 9% and has 50 knockback growth
Forward aerial Landing lag is 20 frames (10 if l-cancelled) Landing lag is 18 frames (9 if l-cancelled)

Link

1.0 NTSC 1.1 NTSC 1.2 NTSC PAL
Boomerang superjump Can perform Cannot perform
Boomerang Catching the boomerang while airborne cancels the grapple animation, allowing Link to use Spin Attack Catching the boomerang does not cancel the grapple animation
Spin Attack Has a lingering semi-spike with a trajectory of 0 degrees Sends opponents at the same angle as a strong hit (trajectory: scales up to 45 dependent on enemy %)

Mario

All NTSC PAL
Weight 100 98

Marth

All NTSC PAL
Weight 87 85
Maximum aerial velocity 0.90 0.85
Down aerial Spikes opponents Meteor smashes opponents

Mewtwo

1.0 NTSC 1.1 NTSC 1.2 NTSC PAL
Shadow glitch Can perform Cannot perform

Mr. Game & Watch

All NTSC PAL
Bowser's down throw Undamaged by it Will take damage from it

Ness

1.0 NTSC 1.1 NTSC 1.2 NTSC PAL
PK Thunder Stays active when Ness is hit Despawns if Ness is hit while PK Thunder is being turned Despawns if Ness is hit
  • There is a long standing rumor that Ness can charge his Yo-Yos over an edge in 1 of the versions and not others. This rumor is false, in all versions of melee, Ness cannot charge his smashes over an edge.

Peach

1.0 NTSC 1.1 NTSC 1.2 NTSC PAL
Turnip freeze Can perform Cannot perform

Samus

All NTSC PAL
Grapple Beam Can use Extended Grapple and can bomb jump after grapple is used in midair Cannot use Extended Grapple and cannot bomb jump out of grapple beam

Sheik

All NTSC PAL
Up smash Deals 17% sweetspotted uncharged. 105 Knockback Growth Deals 16% sweetspotted uncharged. 103 Knockback Growth.
Up aerial Deals 12% and has 120 knockback growth Deals 10% and has 110 knockback growth
Down throw Trajectory is 80 degrees, allowing guaranteed followup into many other moves Trajectory is 60 degrees, only allowing guaranteed followup into dash attack

Yoshi

All NTSC PAL
Weight 108 111
Forward smash Deals 16% Deals 17%
Up smash Deals 14% Deals 15%
Down aerial Deals 51% (all hits) Deals 38% (all hits)

Young Link

1.0 NTSC 1.1 NTSC 1.2 NTSC PAL
Boomerang superjump Can perform Cannot perform
Boomerang Catching the boomerang while airborne cancels the grapple animation, allowing Link to use Spin Attack Catching the boomerang does not cancel the grapple animation

Language

  • PAL
  • The NTSC version allows changing between English and Japanese, while the PAL covers 5 languages: English, French, German, Spanish and Italian.
  • Names can now include upper and lower case letters; Japanese characters, however, are no longer usable.
  • The Motion Sensor Bomb is called the Proximity Mine.
  • Distances are always measured in metres, due to the European Union's use of the metric system.
  • Snag the Trophies is called "Grab a Trophy".
  • Rainbow Cruise changed to "Rainbow Ride".
  • In the NTSC version, the text at the top of the Lottery screen reads "Chance of getting a new trophy"; in the PAL version, it simply reads "New trophy chance".

Trophies

  • PAL
  • None of the trophies have release dates.
  • Kirby Super Star is referred to as Kirby's Fun Pak.
  • Star Fox is referred to as Starwing; Star Fox 64 is referred to as Lylat Wars
  • The NES game Yoshi is referred to as Mario & Yoshi..
  • Helirin is erronously referred to as Heririn in NTSC games. This is fixed in the PAL version.
  • The EarthBound trophies have "Not released in Europe".
  • The GameCube's trophy has May 3, 2002, its release date in the PAL region.
  • The Tamagon trophy is completely removed and unobtainable altogether.

Character names

The character selection screen in Japanese.
The character selection screen in English.

All the characters' names are the same in English, Italian and Spanish. Characters not mentioned are the same as in English.

English French German
Young Link Link Enfant Junger Link
Mewtwo MEWTWO Mewtu
Jigglypuff RONDOUDOU Pummeluff
Pikachu PIKACHU Pikachu
Pichu PICHU Pichu

When selecting Jigglypuff in German or French, its name is said by another announcer.

In addition, "DK" is displayed as "D. KONG" on the Japanese character selection screen.

Notes

  • The Japanese discs also have three different known versions, although there are some aesthetic differences exclusive to the Japanese release. This includes graphical changes such as the title screen, certain videos, seal Toppis rather than yeti, and some references to Perfect Dark (such as the Proximity Mine design). In addition, the language is set to Japanese on default with only minor alterations in the English setting's text, and the Tamagon Trophy was originally available in-game.
  • In the French versions of both Super Smash Bros. Melee and Super Smash Bros. Brawl, Pokémon names are in all caps, as well as being changed. In the PAL version of Super Smash Bros. Brawl, the names of the Pokémon are in all caps in all languages.

See also

External links