Down smash/Knockback chart
This is a chart showing the KO percentages of every down smash as well as the base knockback and knockback scaling values of the strongest hitbox (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in Super Smash Bros. Brawl. The down smashes are given a general rank in power in comparison to other down smashes based on the knockback produced by their strongest hitbox at critical percentage.
Chart
The uncharged other hitboxes section shows the KO percentages of the other hitboxes of the down smash while uncharged. Note that if a down smash contains only one hitbox, this section will read NA. Uncharged strongest hitbox shows the KO percentage of the strongest hitbox of the down smash while uncharged. The fully charged other hitboxes section shows the KO percentages of the other hitboxes of the down smash while fully charged. The fully charged strongest hitboxes section shows the KO percentage of the strongest hitbox of the down smash while fully charged. Uncharged base knockback shows the base knockback value for the strongest hitbox of the down smash while uncharged, and fully charged base knockback shows this value for when the down smash is fully charged. Uncharged knockback scaling shows the knockback scaling value of the strongest hitbox of the down smash while uncharged, and fully charged knockback scaling shows this value for when the down smash is fully charged.
Note that base knockback is the knockback produce by the hitbox at 0%, while knockback scaling is the knockback increase per percentage for the hitbox.
Legend
- General
- bold = Indicates the strongest hitbox in the down smash.
- / = Indicates a different hitbox of the down smash.
- MH = Indicates that the character's down smash consists of two or more consecutive hits.
- w = sourspot
- s = sweet spot
- a = all hits of a multi-hit smash land.
- Lucario
- 0% = Lucario's damage at 0%
- 91% = Lucario's damage at 91%
- 182% = Lucario's damage at 182% (max power)
- Olimar:
- W = White Pikmin
- Y = Yellow Pikmin
- B = Blue Pikmin
- R = Red Pikmin
- P = Purple Pikmin
- Ice Climbers
- B = Both Climbers land their down smash
- S = Only Lead climber lands his/her down smash
Rank | Character | Uncharged other hitboxes | Uncharged strongest hitbox | Fully charged other hitboxes | Fully charged strongest hitbox | Uncharged base knockback | Fully charged base knockback | Uncharged knockback scaling | Fully charged knockback scaling |
---|---|---|---|---|---|---|---|---|---|
1. | Lucario 182% | NA | 97% | NA | 58% | 2328 | 3224 | 47.83 | 65.27 |
2. | Mr. Game & Watch | 146% | 89% s | 100% | 56% s | 3124 | 3684 | 39.62 | 53.68 |
3. | Donkey Kong | 118% w | 103% | 78% w | 65% | 2514 | 3243 | 45.12 | 61.47 |
4. | Lucas | 196% w / 143% | 106% s | 139% w / 97% | 67% s | 2481 | 3138 | 40.69 | 55.32 |
5. | Ike | 144% | 115% s | 99% | 75% s | 2265 | 2913 | 42.82 | 58.12 |
6. | Captain Falcon | 134% w | 116% | 88% w | 74% | 2223 | 2917 | 40.46 | 55.10 |
7.(MH) | Bowser | 127% | 113% a | 90% | 73% a | 2905 | 3599 | 36.51 | 48.56 |
8. | Olimar P | 160% w | 108% | 111% w | 70% | 2182 | 2753 | 40.43 | 54.78 |
9. | Link | 148% w / 134% | 119% s | 100% w / 88% | 77% s | 2085 | 2741 | 40.69 | 55.33 |
10. | Marth | 169% w / 137% / 122% | 117% s | 117% w / 92% / 79% | 75% s | 2720 | 3303 | 36.17 | 49.18 |
11. | Kirby | 160% w / 157% | 125% s | 113% w / 107% | 84% s | 2105 | 2604 | 38.04 | 51.43 |
12. | King Dedede | NA | 127% | NA | 84% | 2608 | 3076 | 33.15 | 44.92 |
13. | Wolf | 140% w | 130% | 96% w | 87% | 2313 | 2762 | 34.23 | 46.29 |
14. | Lucario 91% | NA | 133% | NA | 89% | 1932 | 2460 | 37.48 | 50.77 |
15. | Meta Knight | 149% | 131% s | 105% | 89% s | 2575 | 2959 | 32.27 | 43.27 |
16. | Luigi * | 148% | 136% | 98% | 90% | 2327 | 2845 | 34.26 | 46.50 |
17. | Olimar R | 186% w | 131% | 133% w | 89% | 2000 | 2420 | 34.58 | 46.64 |
18. | Sonic | 180% w | 137% | 130% w | 94% | 2287 | 2657 | 33.25 | 44.73 |
19.(MH) | Pikachu | 144% | 129% a | 115% | 95% a | 3652 | 3913 | 22.29 | 27.74 |
20. | Snake | NA | 131% | NA | 88% | 3559 | 3849 | 22.06 | 29.83 |
21. | Ice Climbers | 170% B / 160% S | 154% Ss | 105% B / 111% S | 107% Ss | 2015 | 2403 | 34.91 | 46.97 |
22.(MH) | Toon Link | 150% | 144% a | 105% | 96% a | 2176 | 2693 | 33.02 | 44.28 |
23. | Charizard | NA | 140% | NA | 93% | 2262 | 2748 | 32.12 | 43.59 |
24.(MH) | Ganondorf | 195% aw / 168% | 161% a | 132% aw / 116% | 109% a | 2936 | 3444 | 28.53 | 38.57 |
25. | Olimar B | 210% w | 137% s | 152% w | 95% s | 1965 | 2335 | 33.25 | 44.73 |
26. | Diddy Kong | 210% w | 151% | 149% w | 101% | 2223 | 2690 | 30.83 | 41.85 |
27. | Pit | 214% w / 174% | 155% s | 154% w / 122% | 107% s | 1926 | 2315 | 32.08 | 43.27 |
28. | Mario | 200% w | 159% | 141% w | 108% | 2176 | 2593 | 29.51 | 39.99 |
29. | Olimar Y | 232% w | 149% | 171% w | 105% | 1847 | 2160 | 30.86 | 41.38 |
30. | Zelda | 206% w | 152% | 148% w | 105% | 1593 | 1944 | 31.59 | 42.5 |
31. | Squirtle | 195% w | 157% | 138% w | 110% | 1631 | 1950 | 31.48 | 42.21 |
32. | Ness | NA | 181% | NA | 181% | 3538 | 3538 | 21.39 | 21.39 |
33. | Samus | 273% w | 160% | 193% w | 108% | 3507 | 3792 | 20.21 | 27.39 |
34. | Sheik | 257% w | 177% | 187% w | 123% | 1980 | 2326 | 28.52 | 38.46 |
35. | Wario | 389% w / 219% | 170% s | 298% w / 158% | 118% s | 1819 | 2165 | 28.52 | 38.46 |
36.(MH) | R.O.B. | 176% | 165% a | 134% | 122% a | 3744 | 3935 | 17.34 | 22.36 |
37. | Fox | NA | 163% | NA | 111% | 2350 | 2675 | 24.72 | 33.43 |
38. | Falco | NA | 178% | NA | 122% | 1495 | 1895 | 28.30 | 38.34 |
39. | Lucario 0% | NA | 203% | NA | 146% | 1612 | 4215 | 26.03 | 34.75 |
40. | Yoshi | 273% w / 254% w / 225% | 209% | 194% w / 179% w / 158% | 146% | 1683 | 1998 | 23.96 | 32.40 |
41. | Jigglypuff | NA | 206% | NA | 146% | 1754 | 1998 | 21.95 | 29.52 |
42. | Ivysaur | NA | 259% | NA | 191% | 1911 | 2047 | 18.95 | 25.07 |
43. | Olimar W | 396% w | 255% | 310% w | 192% | 1665 | 1763 | 18.9 | 24.64 |
44. | Zero Suit Samus | NA | 306% | NA | 222% | 1700 | 1854 | 15.28 | 20.49 |
45. | Peach ** | NA | 375% | NA | 288% | 1757 | 1813 | 13.21 | 17.04 |
- All data is from research carried out by SmashWiki user Omega Tyrant.
Notes
- * Luigi's down smash produces two different hitboxes, but both produce exactly the same amount of damage and knockback. However, they produce different trajectories, resulting in different KO percentages.
- ** Peach's down smash produces four separate hitboxes. However, the damage, knockback, and trajectory produced by each is exactly the same, and it's impossible at higher percentages to string multiples consecutive hits with the d-smash. As such, the data shown is for one hit from her d-smash only.