Forum:Smash Arena Suggestions
This forum has the purpose of helping to select what battles will eventually take place in the Smash Arena. If you would like to make a suggestion, please feel free to leave it here. New suggestions are placed at the bottom of the page. Be sure to state your reason you suggested it and put the support, reject, and comments sections underneath it.
Like the idea? Be sure to give it your support. Note that this page is not to be used for the actual voting between fighters; that happens in the Arena itself. Remember, the combatants don't necessarily have to be able to fight each other normally in Smash Bros.
Rules
Posting suggestions
- Only Smash Bros.-related fights are permitted. Fights don't have to be between playable characters, but the combatants must have appeared in at least one Smash Bros. game.
- If there are already 10 open suggestions, you should probably reconsider adding a new one. If there are 15, it is highly recommended you do not. There is no limit to the number of open suggestions, but having too many clutters the page and makes it more difficult to keep track of.
- Check this list to view the fights that have been done. Repeat fights are permitted if they occurred 100 or more rounds ago. As matchups over 100 rounds ago are moved off that particular list, the list is the definitive source on what can't be repeated. Note that repeats close to this cutoff may still be valid if the queue is full enough that the fight's acceptance will allow it to be outside the 100-round zone.
- Do not post more than one suggestion at a time. Each user may post one suggestion per week (i.e. one every seven days).
- Sign your suggestions/votes/comments with ~~~~ and a # in front of it (you don't necessarily have to put # in the comments sections, but you do have to sign with ~~~~).
- Place new suggestions at the bottom of the page.
- You can retract and remove your own suggestion, but it still counts as your suggestion for that week.
- Similarly to the above, you cannot edit a suggestion once people have started to vote on it. Editing the description is fine; just don't replace, add, or remove combatants.
Voting and comments
- Don't vote for your own suggestion.
- Post why you support/oppose. Don't just say, "Oh, this is a cool idea". Explain why you like/don't like the fight. This is not required but adds credence to your opinion - remember, suggestions are not accepted or rejected based on a simple vote count.
- The comments section is to be used for relevant comments only.
- Do not use this page to argue with other users over their reasons and opinions. You can civilly point out an inconsistency or mistake in their description, but if you say things like, "That's stupid", that could potentially start an argument in the comments, you are breaching this rule.
- Do not make this page into the Smash Arena itself. This is for deciding what goes there, not voting on the winner.
Acceptance or rejection
- The SA operator(s) has final say over all the fights. Suggestions and comments are merely a way for the community to influence the fights, and can be used, edited, or ignored at the operator(s)'s discretion.
- Acceptance of fights is not based simply on votes. The votes are used to judge the community's opinion of the matchup; again it is solely the operator(s)'s decision on what the bouts are.
- Suggestions are purged every time a new Smash Arena round is posted. It is at this time they are either accepted and placed into the queue, or they are rejected. Not all suggestions are purged at once - only those that are both older than the rest and have higher vote counts. Usually suggestions need at least 5 votes to be decided upon, unless they are very old.
- In the vein of the above, do not repost a suggestion of yours that has been removed recently, since it's either already lined up or been rejected. See the Queue section for an idea of how long it may take for your suggestion to show up.
- If a suggestion of yours has been rejected in the past, you may repost it three months (90 days) after its rejection. However, it is unlikely for a rejected suggestion to be accepted in the future, so it is likely more productive to suggest something else.
- Descriptions are not guaranteed to be included as-is should a suggestion pass.
Tips
- In most cases, the combatants of a match should share similarities but have key differences. However, matchups between total opposites are also interesting. Avoid the middle ground where combatants have little in common but are also not polar opposites.
- Protagonist vs. antagonist matches (e.g. Mario vs. Bowser) are valid, and many of them succeed in the arena, but are usually pushed aside by the community in favour of matchups that are less "obvious". Matchups born from in-game events (e.g. Subspace Emissary groupings) or matchups that are big in their home universes but not necessarily in Smash Bros. (e.g. legendary Pokémon fights) tend to fall into this as well.
- While rematches are valid once 100 rounds have passed, do not expect much enthusiasm for them unless the original match was very close or a tie.
- Regular matches (one-on-one) are favoured far more than three-way fights. If you have an idea for a three-way fight, see if one of the three combatants is really necessary, and try to get it down to two. Fights of more than three participants have to be sock-knocking exceptional in order to be even considered - note that the only matchup so far with more than three participants was a special case - so unless you're convinced it will be very popular, turn your efforts to something else.
- The description can sway peoples' opinions of a matchup. While the most interesting suggestions can be accepted on their own merits, those in the middle can be made or broken by how you present them.
Queue
The current queue is as such:
257 | 258 | 259 | 260 | 261 | 262 | 263 | 264 | 265 |
Hover the cursor over a round number to see its predicted start date. Empty spots are shown in grey.
When the queue becomes full (all the grey spots are filled up), suggestions will be suspended. You may continue to vote on current suggestions, but no more may be proposed. Once the queue drains out to a size of one, suggestions will be re-opened.
The queue is not set in stone; new suggestions may appear before older ones and it may change at any time. The queue is designed to attempt to balance out fights so that participants or universes aren't used too much in a short time.
The contents of the queue are a secret to maintain mystery and intrigue.
Show Your Support
LADIES & GENTS! Come to the Smash Arena and vote on Round 132: Bayonetta vs. Sora! |
Template:-
{{SA Box}}
- Smash Arena userbox; originally by Squallinoa 08, modified by Toomai. If you wish, place it on your user page. It will tell you the new fights as they happen.
Suggestions
Roy vs. Ike
The Fire Emblem characters are at it again after a tie! Who will finally win? ShupaRoeh 12:50, 17 June 2012 (EDT)
Support
- Toast this is an interesting matchup. It would be a good idea to reintroduce it to the new users (like me and you). I'm pretty sure you did not vote for these matches even though you are rejecting them. LightningBlue: Summer with Melee and Brawl 21:49, 18 June 2012 (EDT)
- Yes! It'll be fun to see if the Melee original beats the Brawl replacement this time around. Toadat9021doh (talk) 16:58, 19 June 2012 (EDT)
- I'd like to see how this goes.--Bandit 13:43, 21 June 2012 (EDT)
- It is a nice idea. I should've thought of this.174.69.215.145 21:57, 22 June 2012 (EDT)
- Would like to rematch ties. Dots You can call me Pollyanna 20:46, 27 June 2012 (EDT)
Oppose
Comments
Fire vs. Spring Jump
These Up-Specials quickly bounces you up from the ground (or the air). You can still attack after the move since it doesn't put you in a completely helpless state. Which will you vote up? F1reBurn1ng (talk) 12:53, 17 June 2012 (EDT)
Support
- Actually, they're the only two up specials that involve using an item to bounce up (Sonic bounces on a spring, Game & Watch bounces up on a trampoline). I think this works. Dragonmience (talk) 01:18, 24 June 2012 (EDT)
- Per Dragon. Toadat9021doh (talk) 19:40, 28 June 2012 (EDT)
Oppose
- This doesn't fit. Why? The only common thing is that you aren't helpless after using it. Other attacks have this trait. Try again. ShupaRoeh 13:42, 17 June 2012 (EDT)
- It is not an interesting matchup. They are not very popular moves in themselves as as Roeh said the only similarity is the omitting of the helpless state, which in itself is not interesting. LightningBlue: Summer with Melee and Brawl 21:45, 18 June 2012 (EDT)
- It sucks--Bandit 13:43, 21 June 2012 (EDT)
- Too different. AirConditioner File:Accoolx.png 12:12, 23 June 2012 (EDT)
- Per above. Dots You can call me Pollyanna 20:46, 27 June 2012 (EDT)
Comments
Ganondorf vs. Crazy Hand
The powerfull hands collide! One hand is embedded with the Triforce of Power and at the other hand, Crazy Hand is pure destruction. So the question is? Which left hand has the right hand?86.82.234.185 11:38, 22 June 2012 (EDT)
Support
- This battle is worthy of happening. ShupaRoeh 11:42, 22 June 2012 (EDT)
- I see the connections between the two. They both wield the power of darkness in their attacks, and also have significance in their hands (i.e. The Triforce, being a hand in itself) Both are bosses in their games, and Crazy Hand is sometimes considered the greater evil than Master Hand, just as Ganondorf was the greater evil than Bowser in SSE. Not overwhelmingly similar, but the connections are there. Toast ltimatum 18:36, 27 June 2012 (EDT)
Oppose
- Too different to justify a fight--Bandit 11:22, 23 June 2012 (EDT)
- Per Bandit. AirConditioner File:Accoolx.png 12:12, 23 June 2012 (EDT)
- The Cheese says: Yeah, what they said. The Cheese 12:38, 26 June 2012 (EDT)
- I can see where you are coming from, but trying to piece together the connection is giving me a headache.ScoreCounter (talk) 17:13, 27 June 2012 (EDT)
- I get the point but not everybody will though. Dots You can call me Pollyanna 20:46, 27 June 2012 (EDT)
Comments
It was just a fight of men that use their evil powers in their hand. Ganondorf uses the Triforce of Power, which is 'stored' in the left hand. As Crazy hand is a left hand, the battle was born. They are also the only who use the Darkness effect in Brawl, aside from White Pikmin. The Darkness effect is by both characters emitted from their hands.86.82.234.185 06:18, 28 June 2012 (EDT)