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Recoil damage
From SmashWiki, the Super Smash Bros. wiki
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Introduced in Melee, some attacks and special moves have the recoil damage property, meaning that the user instantly receives damage when using a move under certain circumstances. While there are even more characters who have special moves that allow them to damage themselves, such as Snake's C4, that does not count as recoil damage.
List of moves with recoil damage
- Diddy Kong - Rocketbarrel Boost (when hitting a wall or ceiling)
- Ike - Eruption (fully charged)
- King Dedede - Jet Hammer (damages at 1% increments while holding a fully charged Jet Hammer; does not recoil when at 150% or above)
- Kirby - Can copy Eruption and Flare Blade
- Mr. Game & Watch - #1 Judge
- Pichu - All electric based moves: Thunder Jolt, Skull Bash, Agility, Thunder (when connecting with Pichu), forward smash, forward aerial, down aerial, pummel, and forward throw
- Roy - Flare Blade (fully charged)