Jet Hammer

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Revision as of 20:41, May 5, 2011 by Shaun's Wiji Dodo (talk | contribs) (adding aerial KO percents later)
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File:Jet.jpg
The mechanics of King Dedede's hammer can be seen when using or charging this special move.

Jet Hammer is King Dedede's down special move. If the player holds down the control stick and the special-move button simultaneously, they can charge up his hammer. The player can even walk around and jump with it charged up, but they can't save the charge with the shield button. If it is charged up too much, it will cause one percent of damage to King Dedede every second until the player activates the attack. However, once the damage reaches 150% and over, the player will be no longer be damaged by the minor damage. Fully charged, the hammer does massive damage and knockback. Although his forward smash has more knockback, range, and possibly damage, this attack allows the player to move, making it easier to edgeguard with it, or hit a falling enemy. In addition, it has much less windup lag, although, in return, like Quick Draw, it is easily telegraphed.

There is a glitch that increases the effectiveness of this move by allowing King Dedede to skid across the stage at incredible speeds while retaining a full charge. This is done by charging the hammer until Dedede begins damaging himself, and then tilting the control stick in the direction you want to move just barely enough to allow Dedede to move. If done properly, Dedede will continuously take only the first step in his walking animation and move across the ground at an incredible speed.

A little known fact is that an almost fully charged Jet Hammer (does 30% damage) has greater knockback than a fully charged one (which does 31%).

Note: in slower speeds, it can be clearly seen that the top end of the hammer disappears before the jet pops out.

Stages

In Brawl, Jet Hammer has stages of damage and knockback that are decided by the charge, there are ninteen stages of charge on the ground and another ninteen when in mid-air. Stages 1-18 are the charging stages while stage 19 is the fully charged stage.

Damage Percent that can KO
Stage 1 11% 173%
Stage 2 12% 149%
Stage 3 13% 143%
Stage 4 14% 131%
Stage 5 15% 119%
Stage 6 16% 114%
Stage 7 17% 107%
Stage 8 18% 102%
Stage 9 19% 92%
Stage 10 20% 88%
Stage 11 21% 81%
Stage 12 22% 72%
Stage 13 23% 69%
Stage 14 24% 65%
Stage 15 25% 62%
Stage 16 26% 56%
Stage 17 27% 55%
Stage 18 28% 49%
Stage 19 30% 60%
Stage 19, behind hit 20% 108%
Aerial stage 1 10%
Aerial stage 2 11%
Aerial stage 3 12%
Aerial stage 4 13%
Aerial stage 5 14%
Aerial stage 6 15%
Aerial stage 7 16%
Aerial stage 8 17%
Aerial stage 9 18%
Aerial stage 10 19%
Aerial stage 11 20%
Aerial stage 12 21%
Aerial stage 13 22%
Aerial stage 14 23%
Aerial stage 15 24%
Aerial stage 16 25%
Aerial stage 17 26%
Aerial stage 18 27%
Aerial stage 19 28%
Aerial stage 19, above hit 16%


Origin

Kirby is seen performing a similar move with the hammer in Kirby Super Star, Kirby & the Amazing Mirror, and Kirby: Squeak Squad. The jet engine inside the hammer is a new feature shown in Super Smash Bros Brawl. In a later Kirby installment, Kirby Super Star Ultra, King Dedede made an appearance with a new mechanical mallet, however its appearance is much more exaggerated. It had the ability to shoot missiles and spew fire, as well as being electrified. Since Kirby Super Star Ultra was released 6 months after Super Smash Bros. Brawl, the mechanical hammer was exclusive to Brawl. However, it is possible that this was inspired by Brawl.