NES Zapper Posse
NES Zapper Posse | |
---|---|
User | Duck Hunt |
Universe | Duck Hunt Hogan's Alley Wild Gunman |
NES Zapper Posse (光線銃シリーズ, Beam Gun Series) is Duck Hunt's Final Smash.
Overview
When activated, a flock of eight pixelated ducks from the original Duck Hunt fly towards the background (in a similar fashion to Captain Falcon's Blue Falcon), trapping opponents in their way in the middle of a gun duel between the Wild Gunmen and the thugs from Hogan's Alley. After the pixelated dog from Duck Hunt appears and laughs, the Wild Gunmen will repeatedly shoot at the thugs and cans, launching the trapped opponents. Multiple opponents can be trapped into this attack.
NES Zapper Posse deals a total of 45% and KOs opponents at around 60%. Knockback-wise, it is the weakest trapping Final Smash in Ultimate that doesn't have the ability to Instant KO and its activation hitbox is fairly standard for cinematic Final Smashes, making it an ineffective Final Smash overall.
Instructional quote
Move List | A flock of ducks flies by, and any opponents hit by them are set up for five gunmen to fire at. If the ducks don't hit anyone, nothing at all happens. |
Trophy
The NES Zapper Posse trophy is part of the Light Gun Series Trophy Box. Interestingly, it features a white duck as part of the flock, which is the same color of the ducks projected from the projector of the Kôsenjû Duck Hunt light gun game released in 1976.
- NES Zapper Posse
- In this Final Smash, three games from the Light Gun Series team up: Duck Hunt, Hogan's Alley, and Wild Gunman. A flock of ducks fly by, warping anyone they hit to the Wild West. There, a posse of gunmen will use foes for target practice! If the ducks don't hit anyone, though, nothing happens besides some birds passing through.
- In this Final Smash, three games from the Light Gun Series team up: Duck Hunt, Hogan's Alley and Wild Gunman. It warps its victims to the Wild West, where a posse of gunmen are waiting to use them for target practice! But if the ducks that fly past at the start don't hit anyone, it'll be nothing but a flock of ducks passing by.
Origin
The series represented by the Final Smash are Duck Hunt, Hogan's Alley, and Wild Gunman, three of the more notable Light Gun games available on the NES playable only with the NES Zapper.
- The ducks which initiate the Final Smash and the ones at the end of the move are from Duck Hunt, whose objective is to shoot down the flying ducks that appear from the grass.
- The cardboard cutouts of the gangsters are from Hogan's Alley, where the player is tasked with shooting the gangsters before their cutouts flipped away, whilst avoiding shooting police officers and civilians. The cans are from the bonus round of the same game, where the player has to bounce a can across the screen and onto a ledge by shooting it before it falls below the screen boundary.
- The gunmen are from Wild Gunman, which puts the player in a showdown against a gunman; the player has to shoot the gunman as soon as he shouts "Fire!" before they are shot themselves. The reaction time of the opposing gunman quickens with each stage.
Every element of the Final Smash, including the dog, is represented in the same pixelated graphics as they appeared in their original games. The exception is the Hogan's Alley cans, which use the same model as the ones summoned by Trick Shot.
Gallery
NES Zapper Posse as shown by the Move List in Ultimate.
Names in other languages
Trivia
- In Ultimate, if Duck Hunt uses the move in the air, and then continuously buffers down specials when the move ends, he will float in the air for as long as he keeps it up uninterrupted.
- If NES Zapper Posse is used in the trees of Pac-Land, the ducks will appear as squares instead of silhouettes once they have passed into the background.
- Interestingly, the front opponent uses different animations from the other opponents during the cinematic if multiple opponents are hit.
- If one opponent is hit, the singular trapped opponent will use the front's animations.
- The sound effects during the first damaging portion of the cinematic will change depending on if one or multiple opponents are caught in the attack.