Super Smash Bros. Ultimate

Pikachu (SSBU)/Forward aerial

< Pikachu (SSBU)
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Hitbox visualization showing Pikachu's forward aerial.
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Overview

Pikachu rotates its body while pointing its electrically-charged head forward, damaging opponents multiple times, dealing a maximum of 11.8% if all six hits connect. Minimal horizontal and almost inexistent vertical range, but its low ending and landing lag make it effective in combos when used properly.

Update History

  9.0.0

  •   Forward aerial's looping hits launch slightly more inward with their upper hitboxes (310°/290° → 290°/280°), causing it to connect more reliably if Pikachu is moving downward or relatively slowly, but less reliably if moving too fast upward and/or forward.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits
0 0 3 1.4% 0   Forward 0 100 50   1.7 top 0.0 1.5 9.5 to 8.0 0.5× 1.3× 0%               Electric   All All            
1 0 3 1.4% 0   Forward 0 100 45   1.7 top 0.0 9.5 9.5 to 8.0 0.5× 1.3× 0%               Electric   All All            
2 0 3 1.4% 0   Forward 0 100 35   1.7 top 0.0 1.5 13.0 to 9.5 0.5× 1.3× 0%               Electric   All All            
3 0 3 1.4% 0   Forward 0 100 35   1.7 top 0.0 9.5 13.0 to 9.5 0.5× 1.3× 0%               Electric   All All            
Final hit
0 0 0 4.8% 0   Forward 40 154 0   7.0 top 0.0 5.5 11.0 to 9.0 1.5× 1.0× 0%               Electric   All All            

Timing

Attack

Initial autocancel 1-4
Multihits 11-25 (rehit rate: 3)
Final hit 27
Ending autocancel 32-
Interruptible 42
Animation length 53
                                                                                                         
                                                                                                         

Landing lag

Interruptible 13
Animation length 22
                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible