Sheik (SSBU)/Neutral special
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Overview
Hitboxes
Timing
Charge
Charge-canceling the move incurs 4 frames of lag before the selected action.
Charges between | 7-8 |
---|---|
Needle addition frames | 8, 23, 38, 53, 68, 83 |
Interruptible | 87 |
Animation length (grounded) | 108 |
Animation length (aerial) | 101 |
Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Aerial |
Attack
Charges between | 7-8 |
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Needles (clean hits) | 11-15, 14-18, 17-21, 20-24, 23-27, 26-30 |
Needles (late hits) | 16-19, 19-22, 22-25, 25-28, 28-31, 31-34 |
Interruptible (grounded) | 49 |
Animation length (grounded) | 69 |
Interruptible (aerial) | 43 |
Animation length (aerial) | 47 |
Needle 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Needle 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Needle 3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Needle 4 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Needle 5 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Needle 6 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Landing
Animation length | 12 |
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Lag time |
Charge interval |
Hitbox |
Hitbox change |
State change |
Prop event |
Interruptible |
Differences for Kirby's Copy Ability
- The charging animation is shorter (108 frames → 99 (grounded), 101 → 95 (aerial)), reducing the time before Kirby can fast fall, grab ledges, or activate a held Assist Trophy after it.
Parameters
Move
Charging speed multiplier | 1.2 (3.0.0 onward) 1 (before 3.0.0) |
---|---|
Maximum needles | 6 |
Grounded needle X/Y offsets | [0, 0.1] |
Aerial needle X/Y offsets | [10, 7] |
Aerial needle shot angle | -35° |
Landing lag | 12 frames (7.0.0 onward) 16 frames (before 7.0.0) |
Needles
Travel speed | 10 |
---|---|
Lifetime | 9 frames |
Lifetime after sticking to a surface | 120 frames |
Height randomness | 0.5 |
Can pierce opponents? | No |
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