Super Smash Bros. Ultimate

Mario (SSBU)/Neutral aerial

< Mario (SSBU)
Revision as of 21:05, June 5, 2022 by DrakRoar (talk | contribs) (→‎Landing lag: I don't know where these absurdly long animation lengths are coming from, but it's clearly not how long they last in-game. You can check by landing with a grabbed Assist Trophy or Hammer and counting how many frames it takes to start the activation.)
Hitbox visualization showing Mario's neutral aerial.
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Overview

An aerial kick, commonly referred to as a sex kick. The move is strongest at the start, with a long lasting weak hitbox. Both of which can be useful in combos depending on percentage.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 8.0% 0   Standard 20 100 0   4.0 kneer 0.8 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 8.0% 0   Standard 20 100 0   4.0 kneel 0.8 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 5.0% 0   Standard 13 90 0   2.8 legr 0.8 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 5.0% 0   Standard 13 90 0   2.8 kneel 0.8 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1-2
Clean hit 3-5
Late hit 6-27
Ending autocancel 39-
Interruptible 46
Animation length 53
                                                                                                         
                                                                                                         

Landing lag

Interruptible 7
Animation length 22
                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible