Captain Falcon (SSBU)/Final Smash
Overview
Calls in the Blue Falcon, which flies through the stage in front of him. If the Blue Falcon hits any opponents, a short cutscene plays where Captain Falcon is seen piloting the Blue Falcon, and he then runs over the caught opponents and sends them flying. Characters who are not hit during a successful attempt will stay in place (as they cannot be visible at this time) until the end of the move. Like certain other Final Smashes, if no one is hit when the Blue Falcon appears, the attack fails. Deals 40% if all hits connect. Compared to most Final Smashes, the Blue Falcon requires significantly more precision, as its small hitbox and tight timing can lead to Falcon accomplishing nothing should he miss the hit. Although it still possesses strong knockback, its more linear trajectory can offset foes who are at mid to low percents, causing them to DI and survive, which requires Falcon to rack up more damage beforehand to secure more reliable KOs or to perform it towards the blast zones.
Hitboxes
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||||||||||||||||||||
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Blue Falcon hit | |||||||||||||||||||||||||||||||||||||||||
Final Smash | 0 | 20.0% | Forward | 90 | 80 | 1 | 0.0× | Kick | |||||||||||||||||||||||||||||||||
Final launch | |||||||||||||||||||||||||||||||||||||||||
Final Smash | 0 | 10.0% | Forward | 100 | 135 | 0 | 0.0× | None |
Timing
Hitboxes | 28-30 |
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Animation length | 97 |
Lag time |
Hitbox |
Interruptible |
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