Super Smash Bros.
Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. 4
Super Smash Bros. Ultimate

List of firearms

From SmashWiki, the Super Smash Bros. wiki
Revision as of 11:04, December 5, 2021 by CanvasK (talk | contribs) (These don't even need to exist. Same for on the fighter pages, but too late for me to care)
Jump to navigationJump to search
Many playable characters in Smash wield firearms as their primary weapons.

The following is a list of all firearms used by playable characters as weapons in the Super Smash Bros. series.

Peanut Popgun

The Peanut Popgun trophy in SSB4.

In Smash, Diddy Kong uses the Peanut Popgun in all of his playable appearances as part of his neutral special and his Final Smash in Brawl and SSB4. In his home series, the Peanut Popgun is a firearm created by Funky Kong, first introduced in Donkey Kong 64 and has been an iconic Diddy Kong-related item in the series ever since. With it, Diddy is capable of attacking enemies from a distance, triggering switches on walls, and popping balloons. As the game progresses, players are able to increase the amount of ammo it can carry, add on a sniper scope to enable the first-person mode to shoot farther distances, and also gain a homing feature so all of Diddy's peanuts will automatically fly towards enemies.

Unlike the Smash incarnation, Diddy is not capable of eating the ammo of the gun in his home series. The homing feature, conversely, is not present in Smash.

Kirby can also use the Peanut Popgun if he copies Diddy's neutral special.

Blunderbuss

King K. Rool's Blunderbuss in Ultimate.
See also: Blunderbuss

The Blunderbuss is a comically oversized musket that has been first used by Kaptain K. Rool, King K. Rool's pirate alter ego in Donkey Kong Country 2: Diddy's Kong Quest. In Smash, King K. Rool uses the Blunderbuss as part of his neutral special, which allows him to shoot a Kannonball and vacuum the Kannonball or opponents inside the gun in order to reshoot them. In its original appearance, the Blunderbuss was a far more versatile weapon, being capable to shoot spiked balls, barrels, and poisonous mist that would have adverse effects on Diddy Kong and Dixie Kong, such as slowing them down, freezing them or reversing the inputs from the player. In contrast, the vacuum couldn't be used to suck Diddy and Dixie inside the Blunderbuss, merely dragging them towards Kaptain K. Rool, and vacuuming a Kannonball would damage K. Rool instead of allowing him to reshoot it.

Arm Cannon

Samus carrying the Arm Cannon in Ultimate.

The Arm Cannon is Samus and Dark Samus's main weapon. It fires shots of energy that can be charged up, as well as missiles. While Samus's cannon is used in conjunction with her Power Suit, Dark Samus's cannon appears to be a natural part of her body. In SSB4, Dark Samus uses her Arm Cannon as an Assist Trophy to fire blasts of Phazon. Mii Gunners can also wield the Arm Cannon as part of the costume based on Samus.

Paralyzer

Zero Suit Samus using the Paralyzer in SSBU.
See also: Paralyzer and Plasma Whip

In Smash, Zero Suit Samus uses the Paralyzer in both of her playable appearances as part of her neutral special and side special, as well as her down smash, up smash, neutral air, grab, throws. It also has the ability to form an energy whip to physically attack enemies, a trait exclusive to the Smash Bros. series. The weapon itself was first introduced in the Metroid series in Zero Mission, and remained unnamed up until its appearance in Other M, a game made after Brawl, officially being called the Paralyzer.

Kirby can also use the Paralyzer if he copies Samus's neutral special.

Blaster

Fox carrying the blaster in Ultimate.

The blaster is an energy-firing pistol shared between Fox, Falco and Wolf. Fox and Falco's blasters have identical appearances, but function differently: Fox's blaster rapid-fires red lasers that don't flinch opponents, while Falco's fires slower, blue lasers that cause opponents to flinch. Wolf's blaster has a unique design, with a small bayonet below its barrel enabling him to deal physical damage to an enemy should they be right next to him when he uses it. Its fire is green in Brawl and purple in Ultimate; while even slower than Falco's, the shots do considerable damage. Each character uses their Blaster for their respective neutral specials, though Fox and Falco also use theirs for some of their throws.

Kirby can also use the Blaster if he copies Fox's, Falco's, or Wolf's neutral specials. Mii Gunners can also wield the Fox's Blaster as part of the costume based on Fox.

Dark Pit Staff

Dark Pit holding the Dark Pit Staff in SSBU.
See also: Dark Pit Staff

In Smash, Dark Pit uses the Dark Pit Staff as part of his Final Smash. In the Kid Icarus series despite being called a Staff, all weapons of its type are divine projectile weapons, designed for long-range confrontation. They are designed, shaped, held, and used like long-range rifles or sniper rifles. The further one is away from their enemy, the more damage they deal against them. The Dark Pit Staff is the second strongest staff in Uprising, with only the Thanatos Staff outranking it in power and ability. The Dark Pit Staff though has the unique trait of being the only staff whose long-ranged and short-ranged attacks are equal in power.

Inkling's Arsenal

Female Inkling with the Splattershot stocked with Orange Ink.

In Smash, Inkling has access to a plethora of ink-spewing weapons, many of which are firearms. In the Splatoon series, these weapons are made for spraying ink onto inkable terrain and dealing damage to one's opponents, which will "splat" said opponents if their health gets depleted. In Smash, fighters covered in Ink from any ink-spewing moves, will take up to 1.5x damage from every attack until the ink deteriorates. Kirby can also use the Splattershot if he copies an Inkling's neutral special.

  • The Splattershot for their neutral special and neutral attack.
  • The Blaster for their Up smash.
  • The Killer Wail for their Final Smash.

Snake's Arsenal

The RGB6 Grenade Launcher from Snake's Final Smash in Brawl, as seen in Metal Gear Solid 2.

In Smash, Snake has access to a plethora of military-grade weapons, many of which are firearms, provided to him by the organization he works for in his many stealth missions.

  • A Remote Missile for his Side Special.
  • An RPG-7 Rocket Launcher for his Forward Smash.
  • A Mortar that fires an explosive shell into the air for his Up Smash.
  • An RGB6 Grenade Launcher as part of his Final Smash in Brawl.
  • A handgun strapped to his right thigh but never used.

Each weapon is designed to work in specific situations Snake may find himself in when he's forced to fight an enemy during a stealth mission, such as remote missiles to take out an enemy in a specific location, as well as act as decent distractions far from a hiding place.

Mega Buster

Mega Man using his Mega Buster in Ultimate.

The Mega Buster is Mega Man's most basic weapon, an arm cannon that fires shots of energy. Mega Man can use the Buster while standing, walking, and jumping; it can also be charged to fire a more powerful shot. When using the Variable Weapons System, the Mega Buster can also adapt to fire other kinds of projectiles. Either of Mega Man's hands can transform into Mega Busters, though using both simultaneously causes him to overheat, requiring him to cool down afterward.

In addition, MegaMan Volnutt, MegaMan.EXE and Star Force Mega Man also use weapons known as Mega Busters, though they are different from Mega Man's. Mii Gunners can also wield the Mega Buster as part of the costume based on MegaMan.EXE.

Bayonetta's Handguns

Bayonetta holding Love is Blue in SSBU.

In Smash, Bayonetta uses two sets of four guns, each set named after a tragic love song. In her default costumes, she wields Love is Blue as her primary means of attack. When using Bayonetta's "A Witch With No Memories" costume, Love is Blue is replaced with Scarborough Fair, with no difference in function. For both sets, each individual gun has its own name and color-coded gem; for Love is Blue, the handle of each gem has a color-coded jeweled charm hanging from its grip, engraved with a certain flower that has a meaning tied to its name. In Smash, Bayonetta uses the guns for her neutral special, as well as Bullet Arts, which allows her to stand in place and fire one of her four guns after nearly all of her moves. Kirby can also use the Love is Blue set of guns if he copies Bayonetta's neutral special.

Along with its flower-engraved gems, the individual guns in Love is Blue—named after musical terms—are:

  • "Prelude", engraved "An Endless Life", its flower a Muscari (otherwise known as grape hyacinth) symbolizing frustration; her left-hand gun with the white gem.
  • "Toccata", engraved "Eye of the Overseer", its flower a marigold symbolizing sorrow; her right-hand gun with the red gem.
  • "Minuet", engraved "A Jealous Lover", its flower cyclamen symbolizing jealousy; her left-heel gun with the green gem.
  • "Nocturne", engraved "The Darkest Night", its flower an Erica (otherwise known as heath or heather) symbolizing solitude; her right-heel gun with the black gem.

The individual guns in Scarborough Fair—named after the lyrics to the eponymous ballad—are:

  • "Parsley, ever Joyous", her right-hand gun with the green gem.
  • "Sage, ever Strong", her left-hand gun with the red gem.
  • "Rosemary, ever Reminiscent", her right-heel gun with the blue gem.
  • "Thyme, ever Courageous", her left-heel gun with the white gem.

Created by the famed angel-turned-demon weaponsmith Rodin, Bayonetta actually uses them mostly for melee strikes, pistol-whipping her enemies with every punch and kick she performs. She is capable of creating small explosions while pulling the trigger during impacts, and if held she will pause mid-combo and begin shooting, performing her Bullet Arts technique. The guns are made from a special demonic alloy that, according to Rodin, "the Devil himself would do anything to get his hands on", making them very rare and valuable, and possibly even indestructible. The gemstones embedded into the chambers of each gun house the spirits of demonic fairies from Hell; with their magic, each gun contains an infinite number of auto-loading magical bullets.

Tkachev

Joker with the Tkachev in Ultimate.
See also: Gun

For Joker's neutral special in Ultimate he wields a hand pistol, the Tkachev. He is capable of using it in a variety of ways, standard shots, shooting while moving along the ground, and while in the air he can shoot while spinning 360 degrees or rain a barrage of bullets straight down at his enemies. Kirby can also use the Tkachev if he copies Joker's neutral special.

Kazooie

Banjo & Kazooie using Breegull Blaster in Ultimate.

The second half of Banjo & Kazooie's neutral special in Ultimate, Breegull Blaster, is performed if the button is held. In this state, Banjo utilizes Kazooie as an egg-firing gun, inspired by the first-person shooter segments in Banjo-Tooie. These shots are quicker than the standard Egg Firing shots but become weaker over time. Kirby can also use Breegull Blaster, albeit with a plush Kazooie, if he copies Banjo & Kazooie's neutral special.

Mii Gunner guns

The standard gun in Ultimate.

Mii Gunners can use many different guns (and other similar weapons), depending on their outfit:

Other guns

The following other guns appear in notable gameplay roles:

Trivia

  • Kazooie is the only living being who is used as a firearm.
  • Captain Falcon carries a gun, though it is not used in his moveset and instead remains holstered on his right hip at all times.