Super Smash Bros. Ultimate

Daisy (SSBU)/Dash attack

< Daisy (SSBU)
Revision as of 16:41, January 30, 2022 by Zeckemyro (talk | contribs)
Hitbox visualization showing Daisy's dash attack.

Overview

Daisy creates magical sparks in her hands. She strikes with both arms extended forward, then quickly spreads her arms out. Dash attack's first hit deals 4% damage and the second hit deals 6% damage.

Daisy runs forward when performing a dash attack making the move unsafe on shields. Dash attack is relatively quick with good range that can serve as a situational KO move at higher percents. Dash attack is an out of shield option but can be used after a perfect shield. After performing a combo from down tilt to multiple float-cancelled neutral aerials, Daisy can finish the combo with a dash attack. Down tilt, float-cancelled neutral aerial or float-cancelled back aerial can combo into dash attack at low percentages.

Update History

  1.1.0

  •   Dash attack has reduced knockback scaling (140 → 130).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Hit 1
0 0 0 4.0% 0   Forward 0 100 55   3.0 top 0.0 7.0 5.5 1.0× 1.0× 0%               Magic   All All             2.9x
1 0 0 4.0% 0   Forward 0 100 40   4.0 top 0.0 7.0 10.5 1.0× 1.0× 0%               Magic   All All             2.9x
2 0 0 4.0% 0   Forward 0 100 45   3.0 top 0.0 7.0 5.5 1.0× 1.0× 0%               Magic   All All             2.9x
3 0 0 4.0% 0   Forward 0 100 25   4.0 top 0.0 7.0 10.5 1.0× 1.0× 0%               Magic   All All             2.9x
Hit 2
0 0 0 6.0% 0   Forward 50 130 0   5.0 top 0.0 8.0 11.2 1.2× 1.0× 0%               Magic   All All            
1 0 0 6.0% 0   Forward 50 130 0   4.5 top 0.0 8.0 6.5 1.2× 1.0× 0%               Magic   All All            

Timing

Hit 1 6-9
Hit 2 17-19
Interruptible 38
Animation length 51
                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible