Falco (SSB4)/Back throw
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Overview
Throws the opponent back then fires a laser. At higher percents, the throw can be DI'd to the point where the laser is unable to hit the opponent, thus reducing damage and knockback. Without DI, it makes for a relatively weak kill throw. Mostly used to simply get an opponent offstage, as the throw itself still has decent knockback to put the opponent in a dangerous position offstage.
Throw and Hitbox Data
Throw
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 6% | ![]() |
Forwards | 80 | 60 | 0 | 0 | None | ![]() |
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1 | 3% | ![]() |
Forwards | 60 | 100 | 0 | 0 | None | ![]() |
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Laser
Timing
Invincibility | 1-18 |
---|---|
Throw Release | 9 |
Laser | 18 |
Interruptible | 42 |
Animation length | 59 |
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![]() Lag time |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Prop event |
![]() ![]() Throw point |
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