Mythra (SSBU)
Mythra in Super Smash Bros. Ultimate | |
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Universe | Xenoblade Chronicles |
Shares character slot with | Pyra |
Availability | Downloadable |
Final Smash | Sacred Arrow |
“ | Mythra Awakens! | ” |
—Introduction tagline |
Mythra (ヒカリ, Hikari) is a playable character in Super Smash Bros. Ultimate. She was confirmed as a playable character alongside Pyra during the February 17th, 2021 Nintendo Direct, and is scheduled for release on March 4th, 2021 as part of Fighters Pass Vol. 2. Mythra is classified as Fighter #80.
Skye Bennett reprises her role as Mythra in English, while Shino Shimoji reprises her role in Japanese.
Known information
- Mythra is tied to Pyra as a two-in-one fighter, similar to how Zelda and Sheik worked in Melee and Brawl. She can transform into Pyra quickly using her down special, Swap to Pyra.
- Pyra and Mythra are semi-clones of each other, with all of their non-special moves having similar animations but different frame data, damage, and knockback. Following the archetypical traits of a transforming character, Pyra is the "slow but strong" of the duo while Mythra is the "fast but weak". In addition, their remaining special moves are all unique.
- Mythra has a fighter ability in Foresight, a tight dodge mechanic similar to Bayonetta's Bat Within mechanic, which is activated by dodging much like the latter.
Moveset
- Normals
- Dash attack - A running upward slash, similar to Ike.
- Up tilt - An overhead slash from behind her, similar to Cloud.
- Down tilt - An inward slash.
- Forward smash - A lunging two-handed sword slash, similar to Hero.
- Up smash - Throws the Aegis Sword above herself as it spins. Hits multiple times.
- Neutral aerial - A multi hitting move similar to Byleth's.
- Up aerial - An overhead somersaulting slash, resembling the up aerials of most of the Fire Emblem characters.
- Down aerial - Slashes downward in an arc, similar to Marth's down aerial in Melee and Brawl, as well as Meta Knight's.
- Back throw - Turns around and kicks the opponent, similar to Cloud.
- Mythra's special moves consist of her abilities as seen in Xenoblade Chronicles 2 and Xenoblade Chronicles 2: Torna - The Golden Country:
- Neutral special - Lightning Buster - A chargeable move where Mythra performs multiple slashes in quick succession. It can only hit directly in front of her. If charged up sufficiently, the move's range is increased and it gains an additional hit. The move provides intangibility to Mythra on startup.
- Side special - Photon Edge - Dashes forward and performs six slashes in quick succession, duplicating herself in the process. Resembles Sephiroth's Octaslash. Despite Mythra's appearance, the move does not appear to be too difficult to interrupt with opposing attacks, especially projectiles. It can be used as a horizontal recovery option. If Mythra uses the move on-stage, she will stop near a ledge, but only if the move wasn't used directly at the ledge.
- Up special - Ray of Punishment / Chroma Dust - A Dolphin Slash-esque upward slash followed by a projectile fired down and slightly forwards that explodes upon impact. If the button is held down or pressed repeatedly, Mythra will instead perform Chroma Dust, shooting five projectiles underneath her.
- Sacred Arrow - Mythra's Final Smash. Rex performs a slash attack that starts the cinematic. When the cinematic ends, the opponent hit is barraged by multiple light arrows before being launched.
Taunts
- Puts her sword down while turning her back to the player and looking behind her.
Victory poses
- Mythra briefly morphs into Pyra, who does a pose and spins around while morphing back into Mythra, who does a finishing pose by extending her sword out.
- Holds her sword to her side before doing two slashes. Rex will jump in next to her and hold a fist up.
- Warps around the stage while slashing, similar to Photon Edge, while Rex lands from above while holding his hand out.
Role in World of Light
Despite their status as downloadable content, Pyra and Mythra do have a legitimate role in World of Light, as they appear in the base game as spirits in the Light Realm and the Final Battle respectively, meaning that they were vaporized by Galeem. The Mythra spirit is called as reinforcements by Galeem and is placed directly in front of Palutena, making her an obligatory fight to achieve the true ending. Defeating this spirit does not unlock her and Pyra as a playable character; rather, they are unlocked after downloading them and defeating at least 10 other fighters from Galeem's control, just like other DLC characters.
Spirits
Mythra's fighter spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins, but only after she has been downloaded. Unlocking her in World of Light allows the player to preview the second spirit below in the Spirit List under the name .
Additionally, Mythra has a support spirit as part of Ultimate's base game.
Reveal trailer
Gallery
Artwork of Mythra and Pyra, as posted by the official Nintendo of America Twitter account.
With Pyra on Cloud Sea of Alrest.
Posing on Temple.
Using Lightning Buster on Dark Pit on Pirate Ship.
With Shulk and Rex on Palutena's Temple.
Trivia
- Mythra’s appearance is altered compared to her default appearance in Xenoblade Chronicles 2—she wears black spandex over her legs and back, and the normally open gap in the blouse of her dress is closed up. This design originally came from her spirit in the base game, which was changed due to age ratings—it was later added to Xenoblade Chronicles 2 as the “Massive Melee Mythra” costume, which means her design in Ultimate is based off a costume that was created directly from her appearance in Ultimate.
- Pyra and Mythra are the fourth team of characters to share a character slot via transformation, the first three being Zelda and Sheik in Melee and Brawl, Samus and Zero Suit Samus in Brawl, and Pokémon Trainer.
- Unlike Zelda and Sheik or the Pokémon Trainer, Pyra and Mythra have separate Final Smashes. The only other transforming characters with this distinction are Samus and Zero Suit Samus in Brawl, although their Final Smashes were the cause of their transformation. Zelda and Sheik in Brawl had the same Final Smash, but with slightly altered physics.
- They are the first DLC characters to be transformations.
- They are the first transforming characters to be semiclones of each other.
- Succeeding Min Min, Pyra and Mythra are the second and third characters that are both spirits and playable.
- Coincidentally, their games of origin were in consideration to have playable fighters for the base game, but the base game roster had already been finished by then, making the idea unfeasible.
- Pyra and Mythra's reveal trailer is the first one to not be directed by Masahiro Sakurai. Instead, it was outsourced to Monolithsoft.
- Pyra and Mythra mark the second time in Ultimate that multiple characters share the same slot in the character selection screen while having different Fighter Numbers, with the first being the Pokémon Trainer's Pokémon. The Mii Fighters could also follow this trend but can be separated.
- While most of Pyra and Mythra's specials are based directly off their Blade Specials as they appear in Xenoblade Chronicles 2, Chroma Dust is instead derived from one of Mythra's Blade Specials in the prequel expansion Torna ~ The Golden Country.
- Pyra and Mythra are the fourth and fifth characters to have a Smash 4-styled poster to promote their inclusion as a playable fighter, following Inkling, Terry, and Min Min.
Xenoblade Chronicles universe | |
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Fighters | Shulk (SSB4 · SSBU) · Pyra (SSBU) · Mythra (SSBU) |
Assist Trophy | Riki |
Stages | Gaur Plain · Cloud Sea of Alrest |
Other characters | Azurda · Dunban · Fiora · Metal Face · Nia · Rex |
Trophies and Spirits | Trophies · Spirits |
Music | SSB4 · Ultimate |