Zelda (SSBM)/Grab
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Overview
Hitboxes
Standing grab
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 0% | 0 | 0 | 100 | 0 | 3.906 | 0 | 0.0 | 9.3744 | 7.0308 | Kick | ||||||
1 | 0 | 0% | 0 | 0 | 100 | 0 | 3.1248 | 0 | 0.0 | 9.3744 | 1.5624 | Kick |
Dash grab
Timing
Standing grab
Grab | 12-13 |
---|---|
Animation length | 30 |
Dash grab
Grab | 12-13 |
---|---|
Animation length | 40 |
Lag time |
Grab |