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Bayonetta (SSBU)/Down throw
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Bayonetta down throw hurtbox and hitbox visualization | ||||
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Overview
Stomps the opponent into the ground. Due to its high ending lag, it is unreliable as a combo starter, unlike most other down throws. It does have unusually high knockback growth, however, enabling it to kill off the top when not in position for forward throw to do so, though it is also ineffective for this regard unless Bayonetta is on an elevated platform. Based on the final hit of Bayonetta's Punch + Punch + Punch + Kick + Kick + Kick (PPPKKK) combo while wielding Love is Blue.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 5.0% | Forward | 26 | 136 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing
Invincibility | 1-21 |
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Hitbox | 20 |
Throw Release | 21 |
Interruptible | 47 |
Animation length | 60 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
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