Super Smash Bros. Brawl

Meta Knight (SSBB)/Forward tilt/Hit 1

For an overview of the overall natural combo, see here.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4% 0   14 88 0 4.0 Root 0.0 6.4 5.0 1.0x 1.0x 0%               Slash  
1 0 4% 0   8 88 0 5.0 Root 0.0 6.4 11.0 1.0x 1.0x 0%               Slash  
2 0 4% 0   8 88 0 5.0 Root 0.0 6.4 18.0 1.0x 1.0x 0%               Slash  

Timing

Hitbox 3
Earliest continuable frame 5
Continuation window 5-30
Animation length 23
                                                           
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point