Captain Falcon (SSBU)/Neutral attack
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Overview
Captain Falcon's neutral attack consists of 2 jabs followed by either a knee strike or a flurry of punches. The rapid jab finisher is notably disjointed.
For the technical data of each individual hit, see:
- Captain Falcon (SSBU)/Neutral attack/Hit 1
- Captain Falcon (SSBU)/Neutral attack/Hit 2
- Captain Falcon (SSBU)/Neutral attack/Hit 3
- Captain Falcon (SSBU)/Neutral attack/Infinite
Quickest loop
The third jab and rapid jab have different continuability windows, with the latter being shorter and taking priority. The move transitions into the rapid jab if, since the start of the first jab and before the end of the rapid jab window, the attack button has been pressed at least 3 times and released at least 2 times. Otherwise, it transitions into the third jab.
Jab 1 | 3 |
---|---|
Consecutive jab | 7 |
Jab 2 | 9 |
Jab 3 | 17-18 |
Rapid jab | 15, 17, 19, 21, 23, 25, 27, 29 |
Rapid jab finisher | 35-36 |
Interruptible | 18, 23, 44, 79 |
Animation lengths | 39, 40, 51, 78 |
Lag time |
Hitbox |
Loop point |
Earliest continuable point |
Interruptible |
|