Super Smash Bros. Ultimate

Young Link (SSBU)/Down special

From SmashWiki, the Super Smash Bros. wiki
< Young Link (SSBU)
Revision as of 00:54, July 11, 2022 by DrakRoar (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Update History

Super Smash Bros. Ultimate 1.2.0

  • Bug fix Fixed the Invisible Bomb glitch.

Hitboxes

Each hit has a base damage of 2%. Per the item throw damage formula, the damage of each hit from a thrown Bomb is equal to 2 + throw speed * 0.2.


Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Explosion hitbox data (missing from Ruben's script viewer)
You can discuss this issue on the talk page or edit this page to improve it.
ID Radius Bone Offset G A
Searchbox
0 2.0 top 0.0 0.0 0.0 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png

Timing

The Bomb cannot be pulled if Young Link is already holding an item.

Bomb pull

Bomb generated 17
Interruptible 40
Animation length 51
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png

Explosion

Hits 1-4 1-2, 3-4, 5-6, 7
FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(BlankPropS).pngFrameIcon(BlankPropE).png
Prop event
Interruptibility
Interruptible

Parameters

Up to two Bombs per player can be active at a time.

Hurtbox size 4
HP 6
Maximum time before exploding 220 frames
Flashing time before automatic explosion 154 frames
Throw speed multiplier 0.72
Size multiplier 0.6
Base damage modifier for item throw damage 0
Multiplier to item throw speed for additional damage 0.2
Gravity 0.049
Falling speed 2.3
Friction 0 (aerial)
0.03 (grounded)
Speed multiplier when bouncing off 0.4 (floor/wall/ceiling)
0.2 (target)
Added vertical speed when bouncing off wall 1.25
Minimum speed to bounce off terrain 0.1
Minimum vertical speed to explode on impact with ground 1.7
Collision detection box half-lengths 2 (horizontal)
2 (vertical)
Pickup detection box lengths 4 (horizontal)
4 (vertical)
Effect when shielded Bounces off