Super Smash Bros. 4

Lucina (SSB4)/Up special/Default

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Dolphin Slash.
Hitbox visualization showing Lucina's grounded Dolphin Slash.
Hitbox visualization showing Lucina's aerial Dolphin Slash.

Overview

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
  This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Update history

1.0.8

  •   Knockback scaling increased: 68 → 74.
  •   Hitlag increased: 0.5x → 0.7x.
  •   Lucina now occasionally vocalizes when using Dolphin Slash.

1.1.0

  •   Landing lag decreased: 23 frames → 20.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 11% 0   70 74 0 4.0 0 0.0 8.0 8.0 1.0x 0.7x 0%               Slash  
1 0 11% 0   70 74 0 4.0 0 0.0 8.0 4.0 1.0x 0.7x 0%               Slash  
Late hit
0 0 7% 0   20 90 0 5.0 1002 0.0 0.0 4.5 1.0x 1.0x 0%               Slash  
1 0 7% 0   20 90 0 5.0 1002 0.0 0.0 -1.5 1.0x 1.0x 0%               Slash  
2 0 6% 0   20 90 0 4.0 3 0.0 0.0 2.0 1.0x 1.0x 0%               Punch  

Timing

Clean hit 5-6
Late hit 6-11
Intangibility (air) 1-5
Intangibility (ground) 4-5
Animation length 39
Attack                                                                              
Intangibility (air)                                                                              
Intangibility (ground)                                                                              
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible