Overview

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Throw data

ID Damage Angle BK KS FKV Bone SDIx FFx T% Type Effect Sound
0 5%   Forwards 65 50 0 0 1.0x 1.0x 0%       None
1 3%   Forwards 40 100 0 0 1.0x 1.0x 0%       None

Timing

The speed of this throw depends on the opponent's weight.

Baseline
Invincibility 1-8
Throw Release 16
Animation length 42
                                                                   
Invincible 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8
Throw 10.88 12 12.48 12.64 12.8 12.96 13.12 13.6 13.92 14.4 14.72 14.88 15.04 15.2 15.52 15.68 16 16.32 16.64 16.8 16.96 17.12 17.28 17.44 17.6 17.92 18.08 18.56 19.2
Animation length 28.56 31.5 32.76 33.18 33.6 34.02 34.44 35.7 36.54 37.8 38.64 39.06 39.48 39.9 40.74 41.16 42 42.84 43.68 44.1 44.52 44.94 45.36 45.78 46.2 47.04 47.46 48.72 50.4
Baseline                                                                                     
                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point