Bayonetta (SSBU)/Forward tilt
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Overview
Bayonetta performs three consecutive kicks, as it name implies. It is Bayonetta's slowest tilt attack, with its first hit at frame 12. While it has decent range, its endlag is too high to combo at past low percents, and its knockback growth is too low to kill at reasonable percents. However, at high percents the first hit can lead into a dash grab. Due to the aforementioned issues, very niche uses, and the fact that her down tilt heavily outclasses her forward tilt, the use of this move is strongly discouraged. At close ranges, the first or second hit may fail to connect into the next. It deals a total of 13.0%.
For the technical data of each individual hit, see:
- Bayonetta (SSBU)/Forward tilt/Hit 1
- Bayonetta (SSBU)/Forward tilt/Hit 2
- Bayonetta (SSBU)/Forward tilt/Hit 3
Quickest loop
Hit 1 | 12 |
---|---|
Hit 2 | 27 |
Hit 3 | 44-45 |
Interruptible | 32, 55, 70 |
Animation lengths | 63, 76, 108 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|