Super Smash Bros. Melee

Bowser (SSBM)/Neutral attack/Hit 2

< Bowser (SSBM)‎ | Neutral attack
Revision as of 04:34, June 13, 2020 by Plague von Karma (talk | contribs) (→‎Overview: added an overview)
Hitbox visualization showing Bowser's second jab.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Bowser performs a claw swipe. It deals a good bit of hitstun, allowing for potential frame traps, but little else. Due to this coupled with the knockback, however, it has a niche for resetting neutral. The hitbox goes a bit beyond Bowser's model, giving it a minor disjoint; coupled with the large active frames this can be useful for Bowser. Its FAF is also decently low, being one of the safest moves Bowser has on whiff. It also has some KO potential if the opponent DIs poorly, KOing Mario at 183% at the edge of Battlefield. However, the KO percentages go above 200% with good DI, making this less useful given the rest of Bowser's kit KOs relatively well.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 6% 0   30 110 0 4.2966 65 0.0 0.0 0.0             Slash
1 0 6% 0   30 110 0 3.906 61 0.0 0.0 0.0             Slash
2 0 6% 0   30 110 0 1.953 61 0.0 0.0 0.0             Slash

Timing

Hitboxes 8-10
Interruptible 26
Animation length 30
                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible