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Donkey Kong (SSBM)/Forward tilt

< Donkey Kong (SSBM)
Revision as of 13:40, January 22, 2022 by Mad4men (talk | contribs)
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Donkey Kong forward tilt hitbox visualizations
DonkeyKongFTiltUpSSBM.gif
DonkeyKongFTiltSSBM.gif
DonkeyKongFTiltDownSSBM.gif
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Overview

Donkey Kong does a backhanded slap. Despite being quite slow and not having exceptional knockback, this move is probably DK's best grounded poke, as down tilt has too little knockback and less range. Serves as an acceptable mid-range tool for catching people dashing forward, starting jumps, or whiff punishing some sloppily spaced moves at a distance. Generally too little knockback to kill, but has enough to setup up for DK's decent edgeguarding.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Angled up
0 0 11% 0   10 100 0 3.906 29 2.659986 0.0 0.0             Punch
1 0 11% 0   10 100 0 4.2966 30 3.1248 0.0 0.0             Punch
2 0 11% 0   10 100 0 2.7342 29 -0.99603 0.0 0.0             Punch
3 0 11% 0   10 100 0 3.5154 43 0.0 -2.3436 0.0             Punch
Angled forward
0 0 10% 0   10 100 0 3.906 29 2.659986 0.0 0.0             Punch
1 0 10% 0   10 100 0 4.2966 30 3.1248 0.0 0.0             Punch
2 0 10% 0   10 100 0 2.7342 29 -0.99603 0.0 0.0             Punch
3 0 10% 0   10 100 0 3.5154 43 0.0 -2.3436 0.0             Punch
Angled down
0 0 9% 0   10 100 0 3.991932 29 2.659986 0.0 0.0             Punch
1 0 9% 0   10 100 0 4.2966 30 3.1248 0.0 0.0             Punch
2 0 9% 0   10 100 0 2.7342 29 -0.99603 0.0 0.0             Punch
3 0 9% 0   10 100 0 3.5154 43 0.0 -2.3436 0.0             Punch

Timing

Hitboxes 8-11
Animation length 33
                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox