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Inhale (King Dedede)

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Revision as of 12:24, March 2, 2020 by Alex the weeb (talk | contribs) (This definitely isn't weight related, as weight independent moves are also affected, but base knockback isn't, so it's not a straight multiplier.)
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Inhale
King Dedede Neutral B SSBU.gif
The move in Ultimate.
User King Dedede
Universe Kirby
Article on WiKirby Inhaling
For Kirby's neutral special move of the same name, see Inhale (Kirby).
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Inhale (すいこみ, Suction) is King Dedede's neutral special move.

Overview

The attack is similar to Kirby's Inhale in appearance, but with slightly increased range and no copying ability. By pressing the special move button, Dedede will begin to inhale the air in front of him, creating a vortex. He will continue to inhale as long as the button is held down. If a character comes near him, they will automatically be sucked inside of him and will be trapped in his stomach.

When swallowed, Dedede's stomach enlarges to hold the victim, which hinders his mobility, disables dashing, and makes him only able to perform ground jumps. He also becomes monumentally more resistant to knockback scaling until Inhale ends, although oddly his vulnerability to base knockback remains unchanged. This can make King Dedede considerably harder to KO. For example, Joker's forward smash with Arsene active doesn't KO on the edge of Battlefield until 377.5% (with DI towards the stage). As a result, Inhale can be used as a niche survival measure in free for all or team battles. Dedede can spit the character back out when the attack button is pressed, unless they break free. Unlike Kirby, if the inhaled opponent is stagnant for whatever reason, Dedede will automatically spit them out after a short period of time. King Dedede also has 25 frames of invincibility after he inhales someone, with this being treated as grab invulnerability. If King Dedede is hit with a strong attack, Inhale will cancel while both characters are knocked back.

During Inhale, King Dedede becomes far slower, with an inability to dash and slower walk speed. His jumpsquat also becomes 15 frames as of Ultimate, with no action being able to be taken until then. His landing lag and air speed also substantially increase. While his fall speed is increased, it is very difficult for King Dedede to maneuver around while Inhale's grab is active. Due to this, it is very possible for a character to out-maneuver Dedede and exploit his compromised state. To offset this, it also isn't difficult to a character to hit the inhaled opponent as well as Dedede himself. As a result, in team battle situations, this can be exploited.

Other similarities to Kirby's Inhale include the ability to eat items, though unlike Kirby, he cannot recover damage from doing so. He can also perform a form of sacrificial KO, sometimes known as "Dededecide" or "Regicide." The Dededecide is more effective than the Kirbycide is in Brawl, as King Dedede is able to fast-fall while using the move, unlike Kirby. King Dedede also has a considerably higher falling speed than Kirby, even without fast-falling.

To compensate for not being able to copy abilities, Dedede's Inhale does more damage than Kirby's Inhale and lets him inhale projectiles. This attack does 12% when the opponent is exhaled (14.4% in 1v1 battles). Also, if the character-projectile hits someone, it does 9% to 20% to that person depending on the inhaled opponent; the heavier the inhaled opponent is, the higher the amount of damage it does. The projectile also deals more vertical knockback to opponents compared to when Kirby exhales the opponents, and is very capable of scoring a KO.

In Super Smash Bros. Ultimate, Dedede’s Inhale will spit out projectiles rather than swallow, acting as a reflector. This includes the Gordos thrown by Gordo Throw, letting him quickly reflect them back if they’re hit by or strike an opponent. It is also possible to set up Gordos for an Inhale, such as angling the swing up to put them into range. Unlike Kirby's Inhale, Dedede's Inhale fires back the projectile in its original form rather than as a star.

Collateral damage

Just like Kirby's Inhale, the damage dealt by a spit character is based on their weight. Both characters' Inhales deal the same damage in this respect. In Ultimate, the damage dealt is equal to 0.15w + 0.95 rounded down where w is the weight of the inhaled fighter.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Inhale 2. Dedede Storm 3. Taste Test
Inhale (King Dedede)
Dedede Storm
Taste Test
"Inhale opponents and spit them out as stars." "A cyclone from King Dedede's mouth that pulls foes in, hits repeatedly, and launches upward." "Inhale opponents quickly, and spit them out as stars immediately."
  1. Inhale: Default.
  2. Dedede Storm: A cyclone from King Dedede's mouth that pulls foes in, hits repeatedly, and launches upward. However, he doesn't have the ability to suck up anyone.
  3. Taste Test: Inhale opponents faster and instantly spit them out as stars. This means that Dedede can't move or turn around after inhaling enemies, but to compensate, the spit will deal 12% damage.

Glitches

Dedede's Inhale (and Kirby's copied Inhale) has several glitches, most of which are visual.

In Brawl, when Inhale is used on a mine from Snake's down smash, the explosion will go off continuously until it hits someone, Snake plants another mine, or Dedede stops Inhaling. When used on Ike in the middle of a Quick Draw, Ike will hit Dedede but continue past, often to his death. However, this is probably due to the vacuum effect created by the Inhale.

In Super Smash Bros. for 3DS, if King Dedede inhales another King Dedede, his feet will detach from his body.

In Ultimate, there is a visual glitch that forces King Dedede to permanently show his "pained" expression for the entire match. It involves using Inhale to grab a fighter who is holding a Bob-omb, and waiting for the bomb to explode within King Dedede.[1] This glitch was removed as of version 2.0.0.

Another glitch occurs when something interrupts King Dedede right before he is able to move with his victim inhaled; this will cause the inhaled fighter to get temporarily tethered within King Dedede until he performs Dede-Rush.[citation needed]


Origin

King Dedede spitting out Kirby in Kirby's Dream Land.

In nearly every Kirby game with King Dedede in it, King Dedede has shown the ability to Inhale, like Kirby. Unlike Kirby's Inhale, King Dedede cannot absorb an ability. The attack has remained mostly the same throughout the Kirby series, with the exception of Kirby's Dream Land 2, where King Dedede is able to inhale large amounts of air and spit it back at Kirby as a very powerful projectile.

Gallery

Trivia

  • Unlike Kirby and Wario, King Dedede won't recover health by eating items in Super Smash Bros. 4.
  • As with Kirby, King Dedede is unable to inhale enemies in Super Smash Bros. Brawl's Adventure Mode: The Subspace Emissary.
  • If viewing a character while they are in King Dedede's mouth but not quite in his stomach, one can see that the character's head and torso are dramatically decreased in size if the camera is angled right. This can also be seen with Kirby's Inhale, Wario's Chomp, and the vacuum portion of King K. Rool's Blunderbuss, and is done so the opponent's upper half doesn't clip back out of Dedede.
    • Coincidentally, the moves that share this property are all neutral special moves.
  • The “Smash Bros.” series are the only games where King Dedede can use his Inhale ability while playable.

External links

References