King K. Rool (SSBU)/Pummel
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Overview
A simple headbutt. Pummeling opponents prior to using down throw is especially crucial for King K. Rool's success, as well as after a dash grab to make use of the long lunge. This is because down throw uses all damage prior to the throw itself to calculate the bury frames. It is also one of the most damaging pummels in the game, with surprisingly little lag for its damage as well.
However, King K. Rool's pummel has a tendency to suffer from glancing blows against characters with specific grabbed animations. As a result, it is not always consistent.
Hitboxes
Timing
Hitbox | 2 |
---|---|
Interruptible | 8 |
Animation length | 23 |
Lag time |
Hitbox |
Interruptible |
|