King K. Rool (SSBU)/Edge attack
Overview[edit]
King K. Rool claws his way back onto the stage with a swift swipe. This is one of the longest-ranged ledge attacks in the game; however, it is also one of the slowest, coming out on frame 24. The hitbox also does not quite match the animation, just barely missing his fist. However, regardless of this, this ledge attack is hugely important for disadvantage, catching charged smashes and some ledgetrap setups that would otherwise work on other characters. It also has 3 active frames, allowing for a higher chance to catch slight movements through the hitbox activity.
Hitboxes[edit]
Timing[edit]
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.
Intangibility (1st grab) | 1-26 |
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Intangibility (2nd grab) | 1-21 |
Intangibility (3rd grab) | 1-13 |
Hitbox | 24-26 |
Interruptible | 56 |
Animation length | 69 |
Hitbox | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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1st grab | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2nd grab | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3rd grab |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
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