Super Smash Bros. Ultimate

Pikachu (SSBU)/Forward smash

Hitbox visualization showing Pikachu's forward smash.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit (early)
0 0 0 15.0% 0   Standard 50 73 0   2.5 top 0.0 7.0 9.2 1.0× 1.0× 0%               Electric   All All            
Early hit (late)
0 0 0 15.0% 0   Standard 50 73 0   2.5 top 0.0 7.0 11.2 1.0× 1.0× 0%               Electric   All All            
Clean hit (early)
0 0 0 18.0% 0   Standard 50 75 0   3.6 top 0.0 7.0 14.6 1.0× 1.0× 0%               Electric   All All            
Clean hit (late)
0 0 0 18.0% 0   Standard 60 75 0   3.6 top 0.0 7.0 18.6 1.0× 1.0× 0%               Electric   All All            
Late hit (early)
0 0 0 12.0% 0   Standard 40 102 0   5.2 top 0.0 7.0 23.0 1.0× 1.0× 0%               Electric   All All            
Late hit (late)
0 0 0 12.0% 0   Standard 40 102 0   4.0 top 0.0 7.0 25.0 1.0× 1.0× 0%               Electric   All All            

Timing

Charges between 9-10
Early hit (early, clean) 15, 16
Clean hit (early, clean) 17, 18-19
Late hit (early, clean) 20-23, 24-29
Interruptible 54
Animation length 61
                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible