The Stage Builder in use in Brawl
An example of a stage created with the Stage Builder in Brawl.

The Stage Builder (ステージ作り, Stage Maker) is a feature in Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate that allows players to create their own custom stages by using the given stage parts, and in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate's case, drawing on the GamePad and the Nintendo Switch, respectively. Players can also choose from a variety of backgrounds and pick any song on the games' soundtracks.

In Super Smash Bros. Brawl

Builders must choose to create a small, medium, or large stage, which will affect the number of parts that can be placed and the location of blast lines. Next, the builder selects a theme: a mountain, a building in ruins, or a futuristic chamber. Each theme has its own set of special stage elements which allow for slight variations in stage design depending on what theme is used. The final step before building is picking music, which can be any track that has been unlocked. Only one track may be chosen per stage, though the player may change it to a different track after the stage has been built. Users must place a minimum of four horizontal areas (for spawning points) for the game to allow their stage to be saved.

There are different structures and building materials the player can use depending on the background chosen earlier. There are three different sizes for most of the structures, with the one exception being the ladder. The player can use a limited number of parts per stage (unless they remove the limit by hacking). Each piece used will use up a certain amount of memory for the map, and some pieces take up more memory than others. Once ready, the player can test the stage through the editor; however, the player is limited to using Mario with the default controls for the controller being used. One can also switch back to the editing screen to make more changes. Custom stages are compatible with SD cards. The limit to the number of custom stages a player can have depends on how much room one has in their internal Wii memory or SD card. The player can also send stages to their friends.

Types of parts the player can use in this mode come in three categories:

  • Standard pieces include objects such as like blocks, platforms, ramps, and stairs.
  • Structures include trees, mushrooms, crates, and rock arches.
  • Features include Drop Blocks, springs, ladders, and conveyor belts

Custom stages could be uploaded to a Brawl server, with players also receiving a random stage uploaded by a different player via the Smash Service.

The game comes with three sample stages to demonstrate how the Stage Builder works.

Stage Parts

There are three categories of parts: floors, structures, and features. The following table gives the name (unofficial), size, and description of each part.

Type Piece Name Sizes Description
Floors
      Platform 1x1; 2x1; 3x1 A drop-through platform.
      Diagonal Platform 1x2; 2x2; 3x2 A slanted drop-through platform.
      Short Platform 1x1; 2x1; 3x1 A half-sized drop-through platform. When placed in a line, small gaps are set in between each of these.
      Block 1x1; 2x2; 3x3 A normal block that has a ledge.
      Stair Block 1x2; 2x2; 3x2 A simple stair block.
      Ramp Block 1x2; 2x3; 3x4 A right-angle triangle-shaped block.
      Long Ramp Block 2x2; 3x2; 4x2 A larger version of the ramp block.
Structures

(Mountains)

  Stone Table 4x2; 5x2; 6x3 A short stone platform.
  Stump 3x2; 4x3; 5x4 A short, narrow tree stump.
  Hollow Tree 4x3; 5x4; 6x5 A hollow tree stump with a ceiling.
  Dead Tree 4x3; 5x4; 6x5 A dead tree with 2 walkable, drop-through branches.
  Mushrooms 4x3; 5x4; 6x5 A patch of 3 drop-through mushrooms of different heights. The stems act as walls.
  Stones 4x2; 5x3; 6x4 A structure of 2 stones, one larger than the other.
  Withered Cave 4x3; 5x4; 6x5 A cave with a ceiling.
  Baboon Statue 3x3; 4x4; 5x5 A tall statue of what appears to be a baboon.
Structures

(Ruins)

  Pillar 3x3; 4x4; 5x5 A tall, intact pillar.
  Rubble Heap 4x2; 5x2; 6x3 A big heap of rocks.
  Broken Lift 4x3; 5x4; 6x5 An old lift with a ceiling.
  Ancient Ramp 4x2; 5x2; 6x3 An old elevated ramp.
  Ramp-Pillar 4x2; 5x2; 6x3 A ramp hitting the ground right at the base of a pillar.
  Stacked Pillars 4x3; 5x4; 6x5 A set of 3 pillars, one resting on top of the flat surface that the other 2 make.
  Ancient Crate 4x3; 5x4; 6x5 An old crate resting on the side of a floor.
  Old Room 4x3; 5x4; 6x5 A piece of an old room, complete with structure supports and a drop-through ceiling.
Structures

(Chamber)

  Machine 4x2; 5x2; 6x3 A machine with a slight slant on one side.
  Tunnel 4x3; 5x4; 6x5 A tunnel with a ceiling.
  Watch Platform 4x2; 5x2; 6x3 An elevated platform with a ramp leading to it.
  Round Platform 3x2; 4x3; 5x4 A thick platform in the shape of a circle.
  Machine Crate 4x2; 5x2; 6x3 A platform with 2 elevated walls on either side.
  I-Frame 4x3; 5x4; 6x5 A tall frame in the shape of an I. The top is drop-through.
  Server Tower 3x3; 4x4; 4x5 A tall, thin machine tower.
  Machine Roof 4x2; 5x3; 6x3 A roof-like machine piece.
Features
  Horizontal Moving Platform 3x1; 4x1; 5x1 Drop-through platform that moves slowly left and right.
  Vertical Moving Platform 1x5; 2x6; 3x7 Drop-through platform that moves slowly up and down.
  Ice Block 1x1; 2x1; 3x1 Slippery block with no ledges.
  Drop Block 1x3; 2x4; 3x5 Block with no ledges that moves downwards when stood on for a certain period of time.
  Spikes 1x2; 2x2; 3x2 Causes 15% damage with set knockback when a character lands on it.
  Ladder 1x1 A climbable ladder with only one size.
    Spring 1x2; 2x2; 3x2 A spring that bounces characters upwards. Green or orange (green goes higher).
  Conveyor belt 2x2; 3x2; 4x2 Moving conveyor belt that moves all things in one direction.
  Rotating Platform 4x5; 5x6; 6x7 Spins four platforms in a Ferris Wheel motion.

Backgrounds

Unlockable Parts

There are also certain parts and features that can be unlocked to use in the Stage Builder.

  • Edit Parts A: Play 10 times or more on created stages.
    • Unlocks a new piece for every setting, as well as the spring.
  • Edit Parts B: Create 5 or more stages in Stage Builder (not including the 3 sample stages).
    • Unlocks a new piece for every setting, as well as the conveyor belt.
  • Edit Parts C: Create 15 or more stages in Stage Builder (not including the 3 sample stages).
    • Unlocks a new piece for every setting, as well as the rotating platform.

Use in modding

Because of how Stage Builder loads custom data, a common method to hacking the Wii console involves exploiting this loading mechanism. Referred to as the Smash Stack, forcing Stage Builder to load a file that is too large can allow for a user to load custom data; this method of hacking is common in order to add the Homebrew Channel to the Wii, and it is also the main method of loading gameplay mods.

In Super Smash Bros. for Wii U

 
The Stage Builder in Super Smash Bros. for Wii U

In Super Smash Bros. for Wii U, the Stage Builder was changed immensely. Players now have much more freedom when creating stages, with the ability to draw platforms of any shape using the Wii U's GamePad. An option is given to either make the platform grabbable by players or not. However, there are much less stage parts than Brawl, being limited to cannons, springs, moving platforms and magma. Jump-through platforms can be made by making a line, and tapping it. All objects' and platforms' locations snap to an invisible fine grid. A visible grid can be displayed by pressing the X button for easier alignment when placing or drawing. The visible grid has a "resolution" measured in units, while the invisible grid allows accuracy to one-fifth of a unit. The grid also shows where in-game boundaries will be, with a green border showing where the camera boundaries are, and a red border for the blast lines. Walk-off stages can be created because of their placement.

Custom Stages are not available in 8-Player Smash. All Custom Stages have Star KOs and Screen KOs, regardless of layout.

When testing a stage, pausing and pressing ZL or ZR on the GamePad will allow players to select their character, an opponent character (including a second player), and customized controls and names, with the exception of Mii Fighters.

The ability to download and share stages online became available with update 1.0.6, but can no longer be used after the shutdown of Miiverse.

Five new backgrounds share two textures that can be given to drawn platforms, whilst they have three unique textures of their own.

A cloudy sky, similar to the backgrounds of Battlefield and Temple. Floating pillars appear in the background. A rocky mountain area. A volcano is in the background and its lava flows all over the rock. A view of an ocean. Rocky structures appear in the water. An area in outer space. A giant space craft appears in the background. A modern city-like structure made of rounded shapes. The Super Smash Bros. logo acts as the sun.
Crate Type: Normal Crate Type: Normal Crate Type: Normal Crate Type: Futuristic Crate Type: Presents

There are four types of special features that can be inserted.

Image Name Information
Spring (small) Works just like the spring in the predecessor. Bounces players 17 units from spring's base. 2.2 units wide, 2.2 units tall.
Spring (large) A larger spring that bounces players higher. Bounces players 32 units from spring's base. 5 units wide, 3.2 units tall.
Cannon (weak) Similar to Barrel Cannons. When facing upward, launches players 25 units from bottom of cannon. Can be aimed in any direction. Launched players deal 4% upon contact. 5 units tall, 5 units wide, but may freely overlap platforms. A guide ring 7.6 units in diameter aids in placement and aiming.
Cannon (strong) A larger cannon that shoots players further. When facing upward, launches players 43 units from bottom of cannon. Launched players deal 8% upon contact. 3.8 units tall, 3.8 units wide, but may freely overlap platforms. A guide ring 7.6 units in diameter aids in placement and aiming.
Moving Platform (small) Slowly moves from one point to the other, with an unlimited path. 6 units wide. Moves 3 units/second. May overlap any object or platform, but endpoint must be at least 2 units away from start.
Moving Platform (large) Over three times longer than the small one. 20 units wide. Moves 2.25 units/second (will move 9 units in 4 seconds). May overlap any object or platform, but endpoint must be at least 2 units away from start.
Magma (thin) Painted over platforms, and damages 10% to players. Oddly, it can cause more weight depending on how much was drawn, no matter how much is used in the final result. Unlike Danger Zones, it doesn't instantly KO a fighter if they have over 100% Damage. 1.2 units thick.
Magma (thick) Works just like the thin one, but 2 units thick.
Shared Textures
Cloudy Textures
Volcanic Textures
Ocean Textures
Space Textures
City Textures

In Super Smash Bros. Ultimate

  This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
 
 
The Stage Builder in Ultimate.

On April 9th, 2019, an advertisement released by Nintendo discreetly revealed the Stage Builder icon on the menu, confirming that a stage builder mode was in development at the time of the advertisement's release.[1] A promotional video on April 16th confirmed the inclusion of Stage Builder in the version 3.0.0 update scheduled to release the following day.

The stage builder was greatly revamped since the Super Smash Bros. for Wii U iteration. Besides the player-accessible layer, terrain can be placed in three additional decorative layers. Various materials are accessible to be used. Instead of sets of moving platforms, rails can be freely placed by the player in order to make any platform follow it. Rotation effects can also be added to platforms, and both the rotation and travelling of platforms across rails can be toggled on or off mid-battle by placing switches. Many objects can be changed with a properties menu, allowing tweaks such as adjusting rail speed or enabling terrain gravity.

Unlike previous games, custom stages can support up to eight players by default, although that limit can drop back to four if the stage becomes too complex, as shown by a weight gauge at the top of the screen.

Stages created using the editor are able to be shared or downloaded on the online Shared Content page.

When testing stages, the default characters for player and CPU are two Marios. However, as in for Wii U the player may change the default fighters via the pause menu when testing, and are retained for all future uses of Stage Builder.

When creating a stage, the stage size (small, medium, and large) can be chosen, as well as the background. Neither can be changed later.

Backgrounds

Unlike the Stage Builder from Brawl and Super Smash Bros. for Wii U, the backgrounds available to choose from are from stages in the game itself, being:

These backgrounds are static, though, meaning that they do not have depth and things that normally move in their original stages do not move (clouds, water, etc).

Hazards and tools

Image Name Description Adjustable
Cannon Player will be launched out of the cannon in the direction it faces. Direction
Spring Player will bounce upwards. They will do a high jump if they time their jump correctly. Unable to be rotated. Has no effect on physics terrain, unless it is attached, in which it will only forbid rotation. None
Warp Zone Player will teleport to the pair Warp Zone. Has no effect on terrain. None
Bumper Player will be launched from the bumper. Has no effect on terrain. Rotation
Ladder Player can climb ladder. Unable to be rotated, even if attached to physics terrain, causing it to stay upright. Length
Bomb Block When attacked, it will explode, hitting nearby Bomb and Explosive Blocks. Rotation, respawn, grabbable edges
Explosive Block Will explode when nearby Bomb or Explosive Blocks explode nearby. Rotation, respawn, grabbable edges
Wind area Produces wind to push a player in a certain direction. Has no effect on terrain. Speed, direction, dimensions
Gear Rotates the attached terrain around the Gear as an axis. Direction, range, speed, smooth reverse
Rail Causes terrain to travel on a selected path. Path, speed, starting location, smooth movement, hinged terrain, return after collision, return at edge, show rail
Terrain Acts as ground, ceiling, and walls for players. Shape, material, dimensions, rotation, gravity, respawn, grabbable edges

Terrain material

Also unlike the Stage Builder from previous installments, the textures - now called terrain materials - are universal regardless of the background. Additionally, the ice block and magma are now treated as terrain material, rather than elements. Materials have varying frictions, elasticities, and gravity when in gravity mode.

Image Name Properties Falling speed ranking (Lower is faster)
Grass None 4
Dirt None 2
Sand None 3
Wood None 1
Steel None 1
Marble None 1
Rubber None 1
Denim None 3
Carpet None 2
Paper None 7
Yarn None 6
Sponge None 5
Bouncy Rubber Bounces off or causes to bounce from terrain in gravity mode, often with greater momentum than the original. 1
Ice Causes the player to slide. Also reduces friction between other terrain in gravity mode. 1
Lava Deal 14% damage to the player and knocks them away. 3


Trivia

  • In Brawl, the game does not load the custom stages at the same time that it loads the main menu, and thus the game does not let the player select custom stages from the stage select screen until they are done loading.
  • The futuristic chamber background image of Super Smash Bros. Brawl is similar to the background in the Subspace Emissary's Research Facility II where players fight the two False Samuses or when Samus first encounters Ridley. Similarly, the ruins background image can be seen in the distance behind part of The Ruins.
    • Unusually, the futuristic chamber in Stage Builder uses wooden crates and barrels instead of their futuristic counterparts.
  • In Brawl, if the player tests a stage, self-destructs, return to the Stage Builder menu before Mario respawns and quickly tests it again, Mario will spawn on-stage briefly and then disappear with the camera scrolling to where he self-destructed then reappear on a revival platform.
  • There are two glitches associated with the Drop Block in Brawl: The Flop Block and the Teleport glitch.
  • Prior to version 1.1.3 of Super Smash Bros. for Wii U, a regular Final Destination-like stage without any platforms filled with magma below (in a way that the magma seemingly covers the whole stage but doesn't hurt characters walking along the main ground) will cause all CPUs to indefinitely stand on place doing absolutely nothing, even at level 9, without even defending against attacks or recovering. This also works against amiibo. [1]
  • Unlike in Suzaku Castle, if the original Ryu Stage Type A or Ken Stage Type A songs from the Street Fighter series are selected, the music will not change regardless of the match's present situation.
  • In Super Smash Bros. for Wii U's Stage Builder, if start and select are pressed during testing (which will pause the game then go back to the Stage Builder menu if done correctly), nothing but the background music will be heard until the game is paused again.
  • In Ultimate, Wing Blitz allows Ridley to fly through thin walls drawn with the line tool.
  • In Ultimate, fighters with a run speed higher than 2 (Diddy Kong, everyone faster than him, and anyone with Speed Monado) can gain distance running against horizontal wind at maximum speed.
    • Most special moves will not gain distance against maximum speed horizontal wind over time, but Wario Bike completely ignores wind.
  • In Ultimate, terrain with gravity enabled will ignore players in its path. They will be unable to push or redirect terrain without the assistance of switches to toggle rails or gears.

See also

External links

References