Olimar (SSBU)
Olimar in Super Smash Bros. Ultimate | |
---|---|
Universe | Pikmin |
Other playable appearances | in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | End of Day |
“ | Captain Olimar battles by issuing commands to various types of Pikmin under his control. Pikmin come in different colors that correspond to different abilities. Olimar's alternate appearance lets you play as Alph! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Olimar (ピクミン&オリマー, Pikmin & Olimar) is a playable character in Super Smash Bros. Ultimate. He was confirmed as a playable character on June 12th, 2018. In addition, Alph returns as an alternate costume for Olimar. Olimar is classified as fighter #40.
How to unlock
Complete one of the following:
- Play VS. matches, with Olimar being the 47th character to be unlocked.
- Clear Classic Mode with Mario in his unlock tree, being the last character unlocked.
- Have Olimar join the player's party in World of Light.
With the exception of the third method, Olimar must then be defeated on Garden of Hope.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Olimar's model features a more subdued color scheme.
- Alph's suit now features a lateral, zipper-like line down the center.
- Olimar's helmet cracks after taking a certain amount of damage, but will quickly be repaired. It also appears cracked when he is Screen KO'd.
- Pikmin now always face the screen regardless of which direction they turn.
- Pikmin now have trails that match their colors when attacking, like in the Pikmin games.
- Olimar now only jumps twice during his up taunt, shortening its duration.
Attributes
- Like all characters, Olimar's jumpsquat animation now takes three frames to complete (down from 5).
- Olimar walks faster (0.9 → 0.945).
- Olimar dashes much faster (1.47 → 1.617).
- Olimar's initial dash speed was slightly increased (1.6 → 1.606), however, It's the slowest initial dash speed in the game due to the rest of the cast having their initial dash speed been increased significantly more than Olimar's.
- Olimar's air speed is slightly higher (0.82 → 0.861).
- Health is lower for all Pikmin types (8 HP → 6 (RY), 11 HP → 8 (B), 7 HP → 5 (W), 13 HP → 11 (P).
- White Pikmin in particular have less notable uses than before, as a result of changes to Olimar's pummel.
Ground attacks
- Jab has slightly more end lag overall, meaning its harder to combo from it.
- Up tilt has slightly decreased end lag (frame 45 → 39).
- Up smash has significantly reduced end lag (frame 56 → 37) increasing its safety and giving it combo potential.
Aerial attacks
- All aerials have less landing lag (15 frames → 13 (neutral), 15 frames → 9 (forward/back), 30 frames → 18 (up/down)).
- All aerials involving Pikmin now have Transcendent priority.
- All aerials that use Pikmin have increased range.
- Up and down aerials auto-cancel one frame later (frame 30 → 31).
Throws/other attacks
- All Pikmin in Olimar's squad will be used at once for his grab, significantly improving its potential range. The more Pikmin he has, the greater the range.
- All grabs have slightly increased ending lag.
- Olimar's pummel is now a quick upward punch from Olimar himself. It is much faster than his previous pummel, but deals less damage.
- Olimar can no longer benefit from the high-damaging pummel of White Pikmin.
- Up throw has a more exaggerated animation.
- Up and back throws using Blue Pikmin deal much more knockback, being comparable to Mewtwo's throws.
- Olimar's down throw launches opponents at a larger horizontal distance, making follow-up less reliable.
Special Moves
- Pikmin Pluck executes much faster.
- Pikmin that latch onto opponents via Pikmin Throw now deal damage based on distance thrown, dealing more damage per hit the farther they are thrown before latching on.
- Red, Yellow, and Blue Pikmin deal more damage overall (1.1% → 1.3% base/2.5% maximum).
- White Pikmin have lower base damage, but significantly higher potential damage (3.7% → 2.5% base/6.5% maximum).
- Purple Pikmin thrown via Pikmin Throw deal damage based on distance thrown, dealing more damage the farther they are thrown before hitting; they have lower base damage (6.5% → 3.5% base/6.5% maximum).
- Pikmin Order is noticeably faster.
- Pikmin Order's whistling animation is less exaggerated.
- End of Day has been significantly sped up, with the Hocotate Ship crashing onto the stage almost immediately after the move's cutscene.
Update History
1.2.0 Olimar has been affected in the 1.2.0 update.
Classic Mode: Planetary Explorer
Olimar faces off against characters who are space travelers in their respective series.
Round | Opponent | Stage | Music | Notes |
---|---|---|---|---|
1 | Mario and Rosalina & Luma | Mario Galaxy | Super Mario Galaxy | |
2 | Wolf | Lylat Cruise | Star Wolf's Theme / Sector Z (for 3DS / Wii U) | |
3 | Kirby and King Dedede | Dream Land | Planet Popstar | This battle is a free-for-all. |
4 | Zero Suit Samus | Brinstar | Brinstar (Melee) | |
5 | Fox and Falco | Corneria | Corneria - Star Fox | |
6 | Alph | Distant Planet | Garden of Hope | When playing as Alph, the opponent is Olimar. |
Bonus Stage | ||||
Final | Master Hand | Final Destination | Master Hand | On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand, and the track Master Hand / Crazy Hand plays during the battle. |
Role in World of Light
Although Olimar does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (except Kirby) when Galeem unleashed his beams of light.
Olimar can be found in the mode by choosing to save Marth instead of Sheik or Villager. The spirit of a magician is needed in order to enlarge some mushrooms to reach him.
Alternate costumes
Gallery
Olimar using his forward smash on The Great Cave Offensive.
With Mario, Pac-Man, and Sonic on Gaur Plain.
Ascending with Winged Pikmin in his red costume with Alph on Wuhu Island.
Ascending with Winged Pikmin on Kongo Falls.
Idling with Luigi on Distant Planet.
The Red, Yellow, Blue, White, and Purple Pikmin on Distant Planet.
Pikmin with the Mii Fighters on Find Mii.
A Red Pikmin with Richter on Distant Planet.
Olimar getting attacked by the fish on Summit.
In his green costume on Temple.
Character Showcase Video
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Trivia
- During the official Ultimate website's launch on June 12th, 2018, Olimar's name was erroneously labeled as "OLIMER" in English variants of his fighter page. The typo was later corrected.
- The part of Olimar's showcase trailer where Alph crouches next to a prone Olimar is a reference to a scene in Pikmin 3 after Alph initially rescues Olimar from the Mysterious Life Form.
- Olimar's (and Alph's) official artwork resembles Brittany's pose in her Pikmin 3 artwork, albeit flipped.
- Oddly, in World of Light, Olimar and the Mii Fighters will never be spawned as a false character in battles with Galeem and Dharkon.
- While Kirby will also not appear, he is an exception, as Galeem never imprisoned him unlike all the other fighters.
Pikmin universe | |
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Fighter | Olimar (SSBB · SSB4 · SSBU) (Pikmin) (Alph) |
Assist Trophy | Burrowing Snagret |
Stages | Distant Planet · Garden of Hope |
Item | Hocotate Bomb |
Enemies | Bulborb · Iridescent Glint Beetle |
Other | Hocotate Ship · Peckish Aristocrab · Pellet · Plasm Wraith · Yellow Wollywog |
Trophies, Stickers and Spirits | Trophies (SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |