Sonic (universe)
Sonic (universe) | |
---|---|
Developer(s) | Sega Sonic Team Ancient Corp. Aspect Co. Ltd Dimps Traveller's Tales SIMS Co. Ltd. Orion Interactive Hudson Soft Jupiter Corporation Backbone Entertainment BioWare CRI Middleware Sumo Digital Big Red Button Entertainment Sanzaru Games Gameloft Christian Whitehead Headcannon PagodaWest Games Hardlight Hyperkinetic Studios Tantalus Media |
Publisher(s) | Sega |
Designer(s) | Yuji Naka Takashi Iizuka |
Genre(s) | Platformer Racing Puzzle Sports Party |
Console/platform of origin | Sega Genesis |
First installment | Sonic the Hedgehog (1991) |
Latest installment | Sonic Mania Plus (2018) |
Article on Wikipedia | Sonic (universe) |
The Sonic universe (ソニック, Sonic) refers to the Smash Bros. series' collection of characters, stages, and properties that hail from the world famous media franchise owned by Sega and centered on its company mascot, Sonic the Hedgehog. This had been easily the most anticipated new franchise for inclusion in the Nintendo-based fighting game series and is considered the biggest "rival" franchise to Mario. Its logo is a silhouette of Sonic's head, similar to the logo of Sonic Team.
Franchise description
By 1990, Sega had released its 16-bit successor to the Sega Master System, the Mega Drive, worldwide, and it was renamed the "Genesis" for its North American release (literally because Sega had been unable to secure legal rights to the Mega Drive name in North America). Nintendo's Mario franchise was at the height of its worldwide commercial success, with the recent release of Super Mario Bros. 3, and both the 1991 release of Nintendo's own 16-bit system, the Super Nintendo, and the launch title Super Mario World were coming up fast. Sega made a conscious effort to compete against Nintendo's powerful brand with a reliance on a new mascot for both the console and the company itself, one that would help sell systems, and began development of its own platformer in April 1990. The game placed an emphasis on horizontally-lengthy levels that could be navigated with a player-character that could run, roll, and bounce through at a high velocity, with movements that were dictated by elements of momentum-based physics. The screen famously scrolled as fast as it needed to keep up; it was a very technically difficult process to create the game's graphics engine so that it could allow this speed without sacrificing graphical clarity. The end result was the worldwide debut of the eponymous character Sonic the Hedgehog, whose game was released in mid-1991.
The game Sonic the Hedgehog was both a critical and commercial success, and greatly increased the popularity of the Sega Genesis in North America, especially when it replaced Altered Beast as the game bundled with the console. It was to the point that the Genesis outsold the Super Nintendo nearly two-to-one during the 1991 holiday season. The game, which would eventually sell 15 million copies and become the best-selling Genesis game in its lifespan, is credited as single-handedly changing the course of the 16-bit generation of video game consoles and providing a legitimate alternative to Mario in the eyes of many consumers, as well as influencing the development of various 2D video games in the following years (many of which were centered on their own mascots). For the first time since 1985, Nintendo was briefly overtaken as the leader in the console market. This subsequently gave way to one of the most endearing video game rivalries in the industry's history, the "Console Wars" of Nintendo's SNES versus Sega's Genesis, which were symbolized to some degree by the image of Mario versus Sonic. The stiff competition between the two 16-bit consoles arguably stimulated both companies' stables of video game franchises, and also spawned some famous historical pieces of marketing; the SNES was technically superior in every way except processing speed, and Sega capitalized on this by advertising how "Genesis does what Nintendon't" by having faster speeds in its games, but in place of reciting this technical difference in commercials, Sega marketed the Genesis' faster processing speed as "Blast Processing".
As would be expected, Sonic starred in many high-profile follow-ups, not just on Genesis, but on each of Sega's follow-up consoles and handhelds, in a similar pattern to Nintendo customarily releasing a game centered on or involving Mario at or near the launch of each of its own consoles or handhelds. Sonic the Hedgehog 2 was received as a marked improvement over its predecessor and is regarded as one of the best games on the Genesis, while Sonic & Knuckles became the only Genesis game that could have another Genesis cartridge inserted onto the top of it (marketed as "Lock-On Technology"), and this was used to turn the game into a physical expansion of the previous game Sonic the Hedgehog 3 when that was inserted. Following the Genesis, however, Sega's fortunes as a competitor in the console market began to buckle in as the company began to make a series of questionable decisions for its future hardware plans - two expensive, separate add-ons for the Genesis, the Sega CD and 32X, failed to attain their own significant libraries and stretched the company's resources thin, and what was intended to be the appropriate next-generation follow-up, the Sega Saturn, was infamously released four months earlier than anyone anticipated, including other game developers, in an attempt to gain an "edge" over Sony and its recent PlayStation console. Despite Sonic continuing to star in games intended to sell these consoles; Sonic the Hedgehog CD for the Sega CD is debated to be one of the best Sonic games in the series' history. Sega had soured many on its own company brand.
Sega's final console to be released, the Dreamcast, was released in the West on September 9th, 1999. As the first console of the sixth generation of video game hardware, it was widely hailed as ahead of its time, both technically and for its pioneering of online console gaming, and is retrospectively agreed to have been a much better-thought-out and executed system by Sega. The launch title that became the undisputed killer app for the console was Sonic Adventure, the first game in the series to feature free-roaming three-dimensional gameplay. It received glowing reviews for its successful transition of the fast Sonic style into three dimensions and became the best-selling Dreamcast game. But despite this success, Sega was in dire financial straits because of its failed hardware plans the previous years, and when the other high-profile consoles for the sixth generation were unveiled - the PlayStation 2, Xbox, and Nintendo GameCube - Sega discontinued the Dreamcast in the West early March 2001, a year and a half after its launch, and withdrew from the console hardware business altogether and restructured itself as a third-party developer.
As a third-party developer, Sega was now in a position to release its titles for consoles that were formerly its competitors. The first releases of Sonic games on systems owned by Nintendo, its former arch-rival, were widely publicized; these included ports of both Sonic Adventure and its sequel on the GameCube, as well as the Sonic Advance subseries on the Game Boy Advance. The Sonic franchise settled into a more stable release schedule, and the series continually branched out into a variety of genres for all of the competing platforms, though there were several releases that were met with notably mixed or negative reception; Sonic the Hedgehog, for the Xbox 360 and PlayStation 3 in 2006, was notorious for technical issues (resulting from it being rushed into the system's launch window), control problems, and a slant towards story and characterization that were negatively received as uncomfortably melodramatic, while Sonic Free Riders served to highlight control issues with the Kinect peripheral for Xbox 360. Nonetheless, there have also been commercially successful forays back into the series' platforming roots, such as with the episodic Sonic the Hedgehog 4 releases on modern consoles' downloadable services, as well as Sonic Generations for the Nintendo 3DS and other companies' consoles, which acknowledges the classic and modern design incarnations of Sonic and his games' 2D and 3D level design styles.
The legendary scenario of former video game arch-rivals Sonic and Mario crossing over in the same game was finally realized in late 2007 with the release of a game that pit the two against each other in a very unexpected scenario: a sports party game titled Mario & Sonic at the Olympic Games, where selectable characters from both the Sonic and Mario franchises compete against each other in all of the sporting competitions associated with the 2008 Summer Olympics held in Beijing, China. This became a subseries - developed by Sega, published by Nintendo, and officially licensed by the International Olympic Committee - that would regularly release new installments for both Nintendo's consoles and handhelds at a biennial rate to correspond to each of the subsequent Olympic seasons - the 2010 Winter Olympics held in Vancouver, British Columbia; the 2012 Summer Olympics held in London, England; the 2014 Winter Olympics held in Sochi, Russia; and the 2016 Summer Olympics held in Rio de Janeiro, Brazil. Meanwhile, Sonic was chosen as one of the first two third-party characters to co-star alongside Mario and many other Nintendo characters in the Super Smash Bros. fighting game series, in Super Smash Bros. Brawl.
Sonic the Hedgehog games are set in an Earth-like world populated by wildly anthropomorphized, colorful animal characters, but unlike Star Fox, humans are a feature in this world as well. The main character is Sonic, a blue hedgehog with an attitude and a pair of striped shoes as his only articles of clothing, and he has the capacity to run extremely fast and curl up into a rolling sphere. In a format similar to both Mario and Mega Man, Sonic's most persistent adversary is a mad human scientist bent on world domination named Dr. Ivo Robotnik (most commonly called "Eggman"), and Sonic speeds his way through levels to defeat him in his various combat machines and free innocent animals that have been transformed into robots by Eggman. Powerful jewels called Chaos Emeralds are both what Eggman covets for his schemes and what Sonic must collect to temporarily transform into an invincible "Super" mode that can help him defeat Eggman. Over the chronology of the Sonic games, Sonic has encountered a vastly-expanded cast of side characters, allies, rivals, and enemies, and has battled even greater threats to the world than Eggman himself in narratives that have become increasingly involved. Meanwhile, Sonic has starred in several animated TV series, an upcoming movie series distributed by Paramount Pictures, and an expanded alternate universe for Sonic has been the focus of a long-running comic book continuity published by Archie Comics, which holds the Guinness World Record for being the longest-running comic book based on a video game character.
In Super Smash Bros. Melee
It has been verified that nothing to do with Sonic or anything from his franchise exists in Melee at all, in spite of the infamous rumor detailed below. However, when Yuji Naka was asked if Sonic had appeared in Melee in an interview with Edge Magazine, he stated that "It was very close, but time constraints did not allow us to continue with the idea."
Sonic & Tails Rumor
In the April 2002 edition of the video game magazine EGM (Electronic Gaming Monthly), an Aprils Fool's claim was that Sonic and Tails, the two biggest mascots of the game company Sega, could be unlocked as playable characters in the game Super Smash Bros. Melee by defeating 20 or more Fighting Wire Frames in Cruel Melee.
Players have proven this rumor false both in premise and in practice. It would be highly unlikely that Sega (which, during Melee's development, was not yet a full-fledged third-party company, and thus was in competition with Nintendo) would sell its characters for use in a Nintendo game. There are no provisions to include Sonic and Tails in Melee's All-Star Mode (which showcases every playable character in the game), and an in-game message also indicates that Mr. Game & Watch is the last unlockable character (or whoever the player unlocks last). In addition, another message tells the player that they have unlocked every trophy. As beating single-player modes with Sonic and Tails would yield new trophies, this is impossible. Along with all of this, analyzing the game data reveals absolutely nothing of Sonic or Tails existing in the game.
Additionally, during an interview with someone at the head of SEGA claimed that they had talked to Sakurai about Sonic appearing in Super Smash Bros. Melee, but had ultimately decided not to put him in the game because the game was near complete in development and Sonic had no existing games on any Nintendo system at the current time, although Sonic Adventure 2: Battle was currently in development.
Additionally, Cruel Melee strategies showed very quickly that Sonic and Tails did not appear after obtaining 20 KOs - in particular, a video of a Japanese player KO'ing 565 Wire Frames with Pikachu, along with an older video of a Danish player getting 10,000 KOs with Samus disproved the rumor spectacularly. They can be seen here and here.
In Super Smash Bros. Brawl
The Sonic franchise makes a sensational debut in the Smash Bros. series in Super Smash Bros. Brawl.
Character
- Sonic: The eponymous star of the franchise was the most anticipated and requested third-party character for Brawl. His appearance is based off of the "modern" Sonic appearance in the later Sonic games, such as Sonic Adventure, Sonic Adventure 2, Sonic Heroes, Sonic the Hedgehog (2006) and Sonic Unleashed. Seemingly as expected, he is a character who emphasizes speed, and has been compared to Fox and Falco in Melee. His Final Smash is Super Sonic, which utilizes the seven Chaos Emeralds to transform him and fly around the stage, ramming into opponents at high speeds.
On the final character select screen (after all characters are unlocked), Sonic occupies the ninth column (miscellaneous characters) along with Mr. Game & Watch, Snake, and the random option.
Assist Trophy
- Shadow the Hedgehog: Shadow uses Chaos Control on the battlefield, which causes the movement of opponents to slow down in a more extreme way than the Timer, but it lasts shorter.
Stage
- Green Hill Zone: Based on the first level of Sonic the Hedgehog. The stage is based almost entirely around a huge crater-like formation at the center. The bottom areas of the dip are destructible and break away in squares. A checkpoint Star Post appears at certain places in random intervals which can be struck to make it spin, damaging enemies who touch it, other than the one that attacked it, unless it's a team battle, then it applies for all teammates. Also, Tails, Silver, and Knuckles make a cameo in the background of this stage.
Music
- Green Hill Zone - The theme of the first level, Green Hill Zone, from Sonic the Hedgehog for the Sega Genesis. It plays on its namesake, the Green Hill Zone stage.
- Angel Island Zone: The theme of Angel Island Zone from Sonic the Hedgehog 3, completely redone by Jun Senoue, the composer of the music for the Sonic Adventure titles. It is used in the Green Hill Zone stage. This is the only Sonic the Hedgehog remix made for Brawl.
- Scrap Brain Zone - The theme of the last level of Sonic the Hedgehog, Scrap Brain Zone. It is used in the Green Hill Zone stage.
- Emerald Hill Zone - The theme of the first level of Sonic the Hedgehog 2, Emerald Hill Zone. It is used in the Green Hill Zone stage.
- Sonic Boom - The main theme of the US version of Sonic the Hedgehog CD, which played during the opening movie. This song is taken directly from said game, as performed by Pastiche. It is used in the Green Hill Zone stage.
- Super Sonic Racing - The main theme taken directly from the lesser known Sonic racing game Sonic R performed by TJ Davis. It is used in the Green Hill Zone stage.
- Open Your Heart - The main theme of Sonic Adventure written and performed by Crush 40, this is a looped version of the very same song from said game performed by Crush 40. It is used in the Green Hill Zone stage.
- Live & Learn - The main theme of Sonic Adventure 2, it was written and performed by Crush 40, the same duo who performed Open Your Heart. It is used in the Green Hill Zone stage.
- Sonic Heroes - Also written and performed by the same band as the above two songs, this was the main theme of said game. It is used in the Green Hill Zone stage.
- Right There, Ride On - From the Nintendo DS title Sonic Rush, this is the music for the Leaf Storm level. This particular variant is the "Digital Remakin' Trax" from the game's soundtrack release. It is used in the Green Hill Zone stage.
- HIS WORLD (Instrumental) - An instrumental version of Sonic's theme from Sonic the Hedgehog (2006), more commonly known as Sonic '06, for the Xbox 360 and PlayStation 3. It is used in the Green Hill Zone stage. It is unlocked by playing in the Green Hill Zone stage 10 times.
- Seven Rings in Hand - Taken directly from Sonic's first Wii title, Sonic and the Secret Rings, this was the main theme of that game performed by Steve Conte. It is used in the Green Hill Zone stage. This song also plays during Sonic's Classic Mode credits.
- Sonic's victory theme - Sonic's victory fanfare is an orchestration of the one from various Sonic the Hedgehog titles, with it originating in Sonic the Hedgehog 3. This version, entitled Mission Clear, is taken directly from Sonic the Hedgehog (2006), more commonly known as Sonic 06, for the Xbox 360 and Playstation 3, making it the only victory music directly imported from another game.
Trophies
- Amy Rose
- Blaze the Cat
- Chao
- Cream the Rabbit
- Dr. Eggman
- Jet the Hawk
- Knuckles the Echidna
- Shadow the Hedgehog
- Silver the Hedgehog
- Sonic the Hedgehog
- Super Sonic
- Miles "Tails" Prower
Stickers
- Amy Rose
- Big the Cat
- Blaze the Cat
- Charmy Bee
- Chaos
- Chao
- Classic Sonic (Sonic the Hedgehog JP Ver.)
- Classic Sonic (Sonic the Hedgehog US Ver.)
- Cream the Rabbit and Cheese the Chao
- Dr. Eggman
- Emerl
- Erazor Djiin
- Espio the Chameleon
- Gamma (E-102)
- Jet the Hawk
- Knuckles the Echidna
- Metal Sonic
- Omega (E-123)
- Rouge the Bat
- Shadow the Hedgehog
- Shahra the Genie
- Silver the Hedgehog
- Sonic the Hedgehog
- Storm the Albatross
- Super Sonic
- Tails
- Tikal the Echidna
- Vector the Crocodile
- Wave the Swallow
Note: With the exception of the Classic Sonic stickers, Sharhra the Genie and Erazor Djiin stickers, all the sticker art is character artwork that originates from Sonic Channel, the official Japanese website for the Sonic franchise.
In Super Smash Bros. 4
Sonic the Hedgehog is the only third-party series introduced in Super Smash Bros. Brawl to return in Super Smash Bros. 4. Sonic is officially referred to as a "guest character". Content from Sonic games released between Brawl and Smash 4 - such as Sonic Generations and Sonic Lost World - is featured in the games.
Character
- Sonic: a speedy freedom fighter who foils the plans of the nefarious Dr. Eggman. He is an iconic video game character created by Sega during the console wars to compete with Nintendo's Mario. He was revealed in October 2013 during a Nintendo Direct highlighting a console-exclusive partnership between Nintendo and Sega. He has the same special moves from Brawl, as well as his Final Smash. In addition, Sonic has a new down smash and his dash attack was slightly changed: for his down smash he performs a split-kick, and for his dash attack he performs a scissor-kick at the end. His appearance is now based on his refined appearance that debuted in Sonic Unleashed and recently Sonic Lost World. Like in the source material, Sonic's mouth is now positioned on the side of his face.
Mii Fighter costumes
Costumes
- Tails Outfit (Gunner): the outfit is based on Miles "Tails" Prower, Sonic's sidekick from Sonic the Hedgehog 2. He otherwise appears in the background of the Green Hill Zone stage. The costume was released with a corresponding hat in Tails' likeness as downloadable content on February 3, 2016. The Mii wears a yellow, two-tailed fox suit and carries a ray gun unique to Smash 4, though Tails has been associated with similar weaponry since Sonic Championship.
- Knuckles Outfit (Brawler): the outfit is based on Knuckles the Echidna, an island guardian from Sonic the Hedgehog 3. He otherwise appears in the background of the Green Hill Zone stage. The costume was released with a corresponding hat in Knuckles' likeness as downloadable content on February 3, 2016. The Mii wears a red echidna suit and Knuckles' spiked gloves.
Hats
- Tails Hat (DLC)
- Knuckles Hat (DLC)
Assist Trophies
- Shadow the Hedgehog: Sonic's rival from Sonic Adventure 2 and the second most popular Sonic character. When summoned, Shadow harnesses the power of a Chaos Emerald to perform Chaos Control, which slows down all opponents in battle. He cannot be attacked and he does not slowdown the summoner.
Enemies
- Eggrobo: an ovate robot from Sonic & Knuckles armed with a large blaster. Its design derives from its appearance in Sonic Generations. It hovers around the stage and shoots bullet-like beams at opponents. It occasionally will fire a large, continuous beam similar to Samus' Zero Laser. It exclusively appears in Smash Run in the Nintendo 3DS version.
Stages
for Nintendo 3DS
- Green Hill Zone: staged in the eponymous zone from the original Sonic the Hedgehog. It is a hilly stage with walk-off boundaries and a mid-section that can give way to a bottomless pit. A Point Marker occasionally erupts from the ground. If struck, its head will spin and cause damage to any opponent within range. Tails, Knuckles, and Silver the Hedgehog occasionally make cameos in the background. This is one of the possible stages to appear in Level 4 of All-Star Mode as a home stage for Sonic. Its Ω form takes place on a plateau before the normal stage.
for Wii U
- Windy Hill Zone: staged on the eponymous zone from Sonic Lost World. It is a large floating platform flanked by giant bumpers. The bumpers will bounce away fighters on contact. A giant windmill is positioned stage left with a small wooden platform attached to each of its sails. As the windmill rotates, it can carry fighters past the blast zone. Windy Hill is slanted and has an unorthodox center-of-gravity, similar to Mario Galaxy. Animals from the original Sonic the Hedgehog and Lost World - Flicky, Pecky, Picky, Pocky, Cucky, Ricky, and Rocky - make cameos in the background of the stage. It is one of the possible stages to appear in Level 4 of All-Star Mode as a home stage for Sonic and it is large enough to accommodate 8-Player Smash. Its Ω form is columnar. This is the only stage in Smash 4 where the normal form is a floating platform but its Ω form is not.
Music
Returning tracks
Arrangements and remixes from previous Smash titles.
- Angel Island Zone: an arrangement of "Angel Island Act 1" and "Angel Island Act 2" from Sonic the Hedgehog 3 led by an electric guitar. It plays on Windy Hill Zone.
Source tracks
Compositions and arrangements directly sourced from the Sonic series with no alterations.
- Green Hill Zone: from the original Sonic the Hedgehog. It plays on Green Hill Zone and Windy Hill Zone.
- Open Your Heart: the main theme of Sonic Adventure. It plays in Windy Hill Zone.
- Escape from the City: "Escape from the City ...city escape" from Sonic Adventure 2. It plays on Windy Hill Zone.
- Live & Learn: the main theme of Sonic Adventure 2. It plays on Green Hill Zone and Windy Hill Zone.
- Sonic Heroes: the title track of Sonic Heroes. It plays in Windy Hill Zone. It is featured in the trailers "Sonic Joins the Battle!" and "Mii Fighters Suit Up for Wave Six".
- Right There, Ride On: from Sonic Rush. This rendition is the "Digital Remakin' Trax" from the soundtrack SONIC RUSH Original Groove Rush. It plays on Windy Hill Zone.
- His World (Instrumental): "Theme of Sonic the Hedgehog (2006 E3 Version)" from Sonic the Hedgehog (2006). It plays on Windy Hill Zone.
- Seven Rings in Hand: the main theme of Sonic and the Secret Rings. It plays on Windy Hill Zone.
- Knight of the Wind: the main theme of Sonic and the Black Knight. It plays on Windy Hill Zone.
- Reach for the Stars: the main theme of Sonic Colors. It plays on Windy Hill Zone.
- Rooftop Run: "Rooftop Run: Act 2" from Sonic Generations, itself an arrangement of "Rooftop Run - Day" from Sonic Unleashed. It plays on Windy Hill Zone.
- Wonder World: the main theme of Sonic Lost World. It plays on Windy Hill Zone.
- Windy Hill - Zone 1: from Lost World. It plays on Windy Hill Zone.
Victory fanfare
- Victory! Sonic: "Jingle: Mission Clear" from Sonic (2006), itself an arrangement of "Act Clear" from Sonic 3. It is the only fanfare not arranged specifically for Smash Bros.
Trophies
|
|
for Nintendo 3DS
|
|
for Wii U
- Super Sonic
- Animals of Windy Hill Zone
- The Deadly Six
Trophy Boxes
- Sonic & Friends
- Dr. Eggman's Ambitions
In Super Smash Bros. Ultimate
Characters
- Sonic: Sonic returns as an unlockable fighter and retains his Final Smash, Super Sonic.
Assist Trophies
- Knuckles the Echidna: Knuckles debuts as a new Assist Trophy. He attacks opponents using the Homing Attack, his fists and can also dig into the ground attacking with an uppercut.
- Shadow the Hedgehog: Sonic's rival from Sonic Adventure 2 and the second most popular Sonic character. When summoned, Shadow harnesses the power of a Chaos Emerald to perform Chaos Control, which slows down all opponents in battle. He cannot be attacked and he does not slowdown the summoner.
Stages
- Green Hill Zone: Sonic's stage from Brawl returns as a playable stage, with its design unchanged.
- Windy Hill Zone: Returns from Smash 4 as a retro stage.
Music
- "Green Hill Zone": taken directly from the original Sonic the Hedgehog. It is played during Sonic's showcase trailer.
- "Angel Island Zone": played during the Smash Bros. Invitational at E3 2018, during the Nintendo Treehouse streaming, and at Nintendo show floor.
Games with elements from or in Super Smash Bros.
Sonic the Hedgehog
- Playable Characters:
- Sonic the Hedgehog is a playable character in Super Smash Bros. Brawl, Super Smash Bros. 4 and Super Smash Bros. Ultimate.
- Sonic's dash attack in Brawl (and the spinning portion in Smash 4) is the Spin Attack that debuted in this game.
- A spring, an object that first appeared in this game, is incorporated into Sonic's moveset, as his up special move, Spring Jump.
- One of Sonic's idle animations, his crouching and edge teetering animations come directly from this game.
- Stages:
- Green Hill Zone makes an appearance in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate.
- Trophies and Stickers:
- Dr. Eggman, who originated in this game, appears as a trophy and a sticker.
- Animals, creatures who originated in this game, appear in the form of a trophy in Super Smash Bros. for Wii U.
- Music:
Sonic the Hedgehog 2
- Playable Characters:
- Sonic's side special move, Spin Dash, and his down special move, Spin Charge, originated from this game.
- Super Sonic, Sonic's Final Smash, first appeared in this game.
- Stage Elements:
- Tails, who originated in this title, appears in the background of Green Hill Zone.
- Trophies and Stickers:
- Music:
- DLC:
- Tails is the basis of a downloadable costume for the Mii Gunners.
Sonic the Hedgehog CD
- Playable Characters:
- Trophies and Stickers:
Sonic the Hedgehog 3 & Knuckles
- Stage Elements:
- Knuckles the Echidna appears in the background of the Green Hill Zone stage in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate.
- Music:
- DLC:
- Knuckles is the basis of a downloadable costume for the Mii Brawlers.
Knuckles' Chaotix
- Trophies and Stickers:
Sonic R
- Music:
Sonic the Fighters
Many elements from this game are used for Sonic in Super Smash Bros. Brawl.
- Sonic's Neutral attack is based on the "punch, punch, kick" (or "PPK" as Sakurai called it) move he used in this game.
- Sonic's Dash attack (in Brawl only) is based on a similar move from this game in which the player has to run and attack (Although that move is very similar to the Spin Attack from the original Sonic the Hedgehog).
- All of Sonic's tilts are based on moves he used in this game.
- Sonic's Neutral, Forward, and Down aerial attacks are based on moves he used in this game.
- Sonic's Forward smash is based on a move he used in this game.
- Sonic's Down smash (in Brawl only) is based on a move he used in this game.
- Sonic's Down throw is based on a move he used in this game.
- Sonic first wall-jumped in this game; thus, that ability is given to him in Brawl and SSB4.
Sonic Adventure
- Playable Characters:
- Sonic's neutral special move, Homing Attack, originated in this game (though there was a similar attack in the earlier Sonic 3D Blast).
- Trophies and Stickers:
- Music:
- "Open Your Heart", the game's main theme written and performed by Crush 40, appears as a song in Brawl and Super Smash Bros. for Wii U where they can be played on the stages Green Hill Zone and Windy Hill Zone, respectively.
Sonic Adventure 2
- Playable Characters:
- One of Sonic's custom moves for the Spin Dash, Burning Spin Dash, resembles the Fire Somersault technique from this game.
- Assist Trophies:
- Shadow the Hedgehog appears as an Assist Trophy in Super Smash Bros. Brawl and Super Smash Bros. 4.
- Trophies and Stickers:
- Music:
- The songs "Live and Learn", the main theme, and "Escape from the City" from the City Escape stage can be heard in Super Smash Bros. Brawl and Super Smash Bros. for Wii U. "Live and Learn" can also be heard in Super Smash Bros. for Nintendo 3DS. Shadow the Hedgehog appears as a sticker in Super Smash Bros. Brawl.
Sonic Advance 2
- Trophies and Stickers:
Sonic Battle
- Stickers:
Sonic Heroes
- Trophies and Stickers:
- Music:
- "Sonic Heroes", the main theme written and performed by Crush 40, appears as a song in Super Smash Bros. Brawl and Super Smash Bros. for Wii U, playable on the stages Green Hill Zone and Windy Hill Zone, respectively.
Shadow the Hedgehog
Sonic Rush
- Trophies and Stickers:
- Music:
Sonic Riders
- Trophies and Stickers:
Sonic the Hedgehog (2006)
- Stage Elements:
- Trophies and Stickers:
- Music
- An instrumental version of the main theme, "His World" is available in Super Smash Bros. Brawl and Super Smash Bros. for Wii U as a track that can be heard on the stages Green Hill Zone and Windy Hill Zone, respectively.
- Sonic's victory theme comes from this game, which itself is a remix of the fanfare that plays when Sonic passes an Act in Sonic the Hedgehog 3.
Sonic and the Secret Rings
- Playable Characters:
- Music:
Sonic Unleashed
- Playable Characters:
- One of Sonic's custom moves for the Homing Attack, Stomp, is a reference to a move of the same name from this game.
- Sonic's dash attack resembles his Slide ability that was introduced in this game.
Sonic and the Black Knight
- Music:
Sonic Colors
- Music:
Sonic Generations
- Playable Characters:
Sonic Lost World
- Playable Characters:
- Stages:
- The first Zone in the game, Windy Hill Zone, appears as a stage in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate.
- Music:
Other games
The Brawl version of "Angel Island Zone" was included in a compilation album titled True Blue: The Best of Sonic the Hedgehog. This version also appears in Mario & Sonic at the Olympic Winter Games, Mario & Sonic at the London 2012 Olympic Games and Mario & Sonic at the Sochi 2014 Olympic Winter Games.
Sonic's artwork for Super Smash Bros. Brawl is reused four times in the Sonic series:
- In Sonic and the Black Knight, Sonic uses an oil canvas version on the character selection screen.
- In Mario & Sonic at the Olympic Winter Games, a Sonic snow statue appears in the same pose.
- In Sonic Generations and Sonic Forces, when clearing a level with a B rank as Classic Sonic, he will pose like his artwork.
In a similar way, the pose for Sonic's artwork in Super Smash Bros. 4 is used in a figurine of Sonic in the Sonic Boom episode "Eggheads" (albeit modified for his redesign).
The crossover toys-to-life game Lego Dimensions features Sonic as a playable character, with the tagline for his Level Pack being "Sonic's the name, speed's my game", one of his victory quotes from Brawl. Sonic also incorporates several of his attacks from Smash Bros. into his combat style in this game.
Trivia
- Brawl refers to the Sonic the Hedgehog universe completely in capital letters, for example, naming the musical category SONIC THE HEDGEHOG in the Sound Test. This is likely a reference to most Sonic the Hedgehog games being capitalized in full.
- This is a similar case to how SSB4 refers to the Final Fantasy VII universe being completely in capital letters in both the trophies gallery and in the stage builder music selection.
- The Sonic the Hedgehog universe is the only third party universe to have more than one stage in a single game.
Sonic the Hedgehog universe | |
---|---|
Fighter | Sonic (SSBB · SSB4 · SSBU) |
Assist Trophies | Shadow · Knuckles |
Stages | Green Hill Zone · Windy Hill Zone |
Enemy | Eggrobo |
Other Characters | Tails |
Trophies, Stickers and Spirits | Trophies (SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |