From SmashWiki, the Super Smash Bros. wiki
Hitbox visualization showing Falco's Fire Bird.
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Hitboxes
Looping hit hits up to 7 times.
ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
SDIx |
H× |
T% |
Clang |
Rebound |
Type |
Effect |
G |
A |
Sound |
Direct
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Charge (hits 1-7)
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0 |
0 |
2% |
0 |
|
40 |
40 |
0 |
6.0 |
0 |
0.0 |
8.0 |
0.0 |
1.0x |
1.0x |
0% |
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Burn |
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Attack (hit 1 (clean))
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0 |
0 |
3% |
0 |
|
30 |
50 |
0 |
4.0 |
3 |
4.2 |
-3.1 |
-1.5 |
0.8x |
1.0x |
0% |
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Burn |
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Attack (hit 1 (late) + hits 2-7)
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0 |
0 |
2% |
0 |
|
30 |
50 |
0 |
4.0 |
3 |
4.2 |
-3.1 |
-1.5 |
0.8x |
1.0x |
0% |
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Burn |
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Attack (hit 8)
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0 |
0 |
2% |
0 |
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70 |
90 |
0 |
10.0 |
3 |
4.2 |
-3.1 |
-1.5 |
0.8x |
1.0x |
0% |
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Kick |
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Timing
Looping hits (Charge)
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20, 22, 24, 26, 28, 30, 32
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Hit 1 (Attack)
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43-46
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Looping hits (Attack)
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47, 49, 51, 53, 55, 57, 59
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Final hit
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61
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Animation length
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90
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