Template:CharacterPhysics: Difference between revisions

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{|class="messagebox cleanup plainlinks" style="background:#f45f42; border:2px solid #701e0e; width:60%;"
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|[[Image:Incomplete.png|50px]]
|[[Image:Incomplete.png|50px]]
|'''This template is nonfunctional and may not ever be used on the wiki. Please don't use it at this time, and don't edit it unless you know what you're doing. Refer to the [[Template talk:CharacterPhysics|talk page]] for discussion and more information.'''
|'''This template is still being worked on and may not ever be used on the wiki. Please don't use it at this time, and don't edit it unless you know what you're doing. Refer to the [[Template talk:CharacterPhysics|talk page]] for discussion and more information.'''
|}
|}


==Table A: Horizontal==
==Content==


{|class="wikitable" style="text-align:center"
{{#vardefine:NAME|{{{name|<noinclude>Mario (SSB4)</noinclude><includeonly>{{FULLPAGENAME}}</includeonly>}}}}}
! !! [[Walk]] !! [[Dash]] !! [[Traction]] !! [[Jumpsquat]] !! [[Air speed]] !! [[Air acceleration]] !! [[Air deceleration]] !! [[Air friction]] !! [[Falling speed]] !! [[Gravity]] !! [[Weight]] !! [[Jump]]s !! [[Wall jump]] !! [[Wall cling]] !! [[Crawl]] !! [[Glide]]
{{#vardefine:CHAR|{{#sub:{{#var:NAME}}|0|{{#pos:{{#var:NAME}}|(}}}}}}
|-
{{#vardefine:GAME|{{#switch:TRUE|{{#if:{{#pos:{{#var:NAME}}|(SSB)}}|TRUE}}=SSB|{{#if:{{#pos:{{#var:NAME}}|(SSBM)}}|TRUE}}=SSBM|{{#if:{{#pos:{{#var:NAME}}|(SSBB)}}|TRUE}}=SSBB|{{#if:{{#pos:{{#var:NAME}}|(SSB4)}}|TRUE}}=SSB4}}}}
!<includeonly>Value</includeonly><noinclude>Value</noinclude>
|{{{walk}}}||{{{dash}}}||{{{tract}}}||{{{jsq}}}||{{{airspd}}}||{{{airaccel}}}||{{{airdecel}}}||{{{airfric}}}||{{{fallspd}}}||{{{grav}}}||{{{weight}}}||{{{jumps}}}||rowspan="2"{{!}}{{{wjump}}}||rowspan="2"{{!}}{{{wcling}}}||rowspan="2"{{!}}{{{crawl}}}||rowspan="2"{{!}}{{{glide}}}
|-
!<includeonly>Rank</includeonly><noinclude>Rank</noinclude>
|{{{rwalk}}}||{{{rdash}}}||{{{rtract}}}||{{{rjsq}}}||{{{rairspd}}}||{{{rairaccel}}}||{{{rairdecel}}}||{{{rairfric}}}||{{{rfallspd}}}||{{{rgrav}}}||{{{rweight}}}||{{{rjumps}}}
|}


==Table B: Vertical==
{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
! !! Value !! Rank
! colspan=3|{{head|{{#var:CHAR}}|g={{#var:GAME}}|s=20px}} {{{{#var:GAME}}|{{#var:CHAR}}}}'s attributes
|-
|-
|'''[[Walk]]'''
! colspan=3|'''Abilities'''
|{{{walk}}}
|{{{rwalk}}}
|-
|-
|'''[[Dash]]'''
! [[Jump]]s
|{{{dash}}}
| colspan=2|{{{jumps}}}
|{{{rdash}}}
|-
|-
|'''[[Traction]]'''
{{#switch:{{lc:{{#var:GAME}}}}|ssbm|ssbb|ssb4 = ! [[Wall jump]]
|{{{tract}}}
{{!}}colspan=2{{!}}{{#if:{{{wjump|}}}|{{y}}|{{n}}}}
|{{{rtract}}}
{{!}}-
}}
{{#switch:{{lc:{{#var:GAME}}}}|ssbb|ssb4 = ! [[Wall cling]]
{{!}}colspan=2{{!}}{{#if:{{{wcling|}}}|{{y}}|{{n}}}}
{{!}}-
}}
{{#switch:{{lc:{{#var:GAME}}}}|ssbb|ssb4 = ! [[Crawl]]
{{!}}colspan=2{{!}}{{#if:{{{crawl|}}}|{{y}}|{{n}}}}
{{!}}-
}}
{{#switch:{{lc:{{#var:GAME}}}}|ssbb = ! [[Glide]]
{{!}}colspan=2{{!}}{{#if:{{{glide|}}}|{{y}}|{{n}}}}
{{!}}-
}}
!colspan=3|'''Statistics'''
|-
|-
|'''[[Jumpsquat]]'''
!Attribute!!Rank!!Value
|{{{jsq}}}
|{{{rjsq}}}
|-
|-
|'''[[Air speed]]'''
! [[Walk]]
|{{{airspd}}}
| {{{walk}}} || {{{rwalk}}}
|{{{rairspd}}}
|-
|-
|'''[[Air acceleration]]'''
! [[Dash]]
|{{{airaccel}}}
| {{{dash}}} || {{{rdash}}}
|{{{rairaccel}}}
|-
! [[Traction]]  
| {{{traction}}} || {{{rtraction}}}
|-
|-
|'''[[Air deceleration]]'''
! [[Jumpsquat]]
|{{{airdecel}}}
| {{{jsq}}} || {{{rjsq}}}
|{{{rairdecel}}}
|-
|-
|'''[[Air friction]]'''
! [[Jump|Ground jump height]]
|{{{airfric}}}
| {{{gjumpht}}} || {{{rgjumpht}}}
|{{{rairfric}}}
|-
|-
|'''[[Falling speed]]'''
! [[Short hop|Short hop height]]
|{{{fallspd}}}
| {{{shopht}}} || {{{rshopht}}}
|{{{rfallspd}}}
|-
|-
|'''[[Gravity]]'''
! [[Double jump|Double jump height]]
|{{{grav}}}
| {{{djumpht}}} || {{{rdjumpht}}}
|{{{rgrav}}}
|-
|-
|'''[[Weight]]'''
! [[Air speed]]  
|{{{weight}}}
| {{{airspd}}} || {{{rairspd}}}
|{{{rweight}}}
|-
|-
|'''[[Jump]]s'''
! [[Air acceleration]]
|{{{jumps}}}
| {{{airaccel}}} || {{{rairaccel}}}
|{{{rjumps}}}
|-
|-
|'''[[Wall jump]]'''
! [[Air deceleration]]
|colspan=2|{{{wjump}}}
| {{{airdecel}}} || {{{rairdecel}}}
|-
|-
|'''[[Wall cling]]'''
! [[Air friction]]
|colspan=2|{{{wcling}}}
| {{{airfric}}} || {{{rairfric}}}
|-
|-
|'''[[Crawl]]'''
! [[Falling speed]]
|colspan=2|{{{crawl}}}
| {{{fallspd}}} || {{{rfallspd}}}
|-
! [[Gravity]]  
| {{{grav}}} || {{{rgrav}}}
|-
|-
|'''[[Glide]]'''
! [[Weight]]  
|colspan=2|{{{glide}}}
| {{{weight}}} || {{{rweight}}}
|}
|}


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<pre>{{Character Physics
<pre>{{Character Physics
|walk      = Walk speed
|walk      = Walk speed
|rwalk    = Everything that starts with 'r' is the character's rank in that field among the cast, so for Mario this would be 30th-32nd
|dash      = Dash speed
|dash      = Dash speed
|rdash    = And this would be 28th-30th
|tract    = Traction
|tract    = Traction
|rtract    =
|jsq      = Jumpsquat; written as "[number] frames"
|jsq      = Jumpsquat; written as "[number] frames"
|rjsq      =
|gjumpht  = Grounded jump height
|rgjumpht  =
|shopht    = Short hop height
|rshopht  =
|djumpht  = Double jump height
|rdjumpht  =
|airspd    = Air speed
|airspd    = Air speed
|rairspd  =
|airaccel  = Air acceleration
|airaccel  = Air acceleration
|rairaccel =
|airdecel  = Air deceleration
|airdecel  = Air deceleration
|rairdecel =
|airfric  = Air friction
|airfric  = Air friction
|rairfric  =
|fallspd  = Falling speed
|fallspd  = Falling speed
|rfallspd  =
|grav      = Gravity
|grav      = Gravity
|rgrav    =
|weight    = yeah.
|weight    = yeah.
|rweight  =
|jumps    = Total number of jumps, not just midair ones. Mario would be 2 and not 1, Jigglypuff would be 6 and not 5
|jumps    = Total number of jumps, not just midair ones. Mario would be 2 and not 1, Jigglypuff would be 6 and not 5
|wjump    = Either yes or no, depending on whether character can wall jump
|wjump    = Either yes or no, depending on whether character can wall jump
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|crawl    = Same as above but with crawling
|crawl    = Same as above but with crawling
|glide    = Whether character can glide in Brawl.
|glide    = Whether character can glide in Brawl.
|rwalk    = Everything that starts with 'r' is the character's rank in that field among the cast, so for Mario this would be 30th-32nd
|rdash    = And this would be 28th-30th
|rtract    =
|rjsq      =
|rairspd  =
|rairaccel =
|rairdecel =
|rairfric  =
|rfallspd  =
|rgrav    =
|rweight  =
|rjumps    = You can't really rank anything beyond this point
}}</pre>
}}</pre>

Revision as of 13:03, July 8, 2017

Content

Mario (SSB4) Mario's attributes
Abilities
Jumps {{{jumps}}}
Wall jump No
Wall cling No
Crawl No
Statistics
Attribute Rank Value
Walk {{{walk}}} {{{rwalk}}}
Dash {{{dash}}} {{{rdash}}}
Traction {{{traction}}} {{{rtraction}}}
Jumpsquat {{{jsq}}} {{{rjsq}}}
Ground jump height {{{gjumpht}}} {{{rgjumpht}}}
Short hop height {{{shopht}}} {{{rshopht}}}
Double jump height {{{djumpht}}} {{{rdjumpht}}}
Air speed {{{airspd}}} {{{rairspd}}}
Air acceleration {{{airaccel}}} {{{rairaccel}}}
Air deceleration {{{airdecel}}} {{{rairdecel}}}
Air friction {{{airfric}}} {{{rairfric}}}
Falling speed {{{fallspd}}} {{{rfallspd}}}
Gravity {{{grav}}} {{{rgrav}}}
Weight {{{weight}}} {{{rweight}}}

(Intended) usage

Something to this effect:

{{Character Physics
|walk      = Walk speed
|rwalk     = Everything that starts with 'r' is the character's rank in that field among the cast, so for Mario this would be 30th-32nd
|dash      = Dash speed
|rdash     = And this would be 28th-30th
|tract     = Traction
|rtract    =
|jsq       = Jumpsquat; written as "[number] frames"
|rjsq      =
|gjumpht   = Grounded jump height
|rgjumpht  = 
|shopht    = Short hop height
|rshopht   = 
|djumpht   = Double jump height
|rdjumpht  = 
|airspd    = Air speed
|rairspd   =
|airaccel  = Air acceleration
|rairaccel =
|airdecel  = Air deceleration
|rairdecel =
|airfric   = Air friction
|rairfric  =
|fallspd   = Falling speed
|rfallspd  =
|grav      = Gravity
|rgrav     =
|weight    = yeah.
|rweight   = 
|jumps     = Total number of jumps, not just midair ones. Mario would be 2 and not 1, Jigglypuff would be 6 and not 5
|wjump     = Either yes or no, depending on whether character can wall jump
|wcling    = Same as above but with wall clinging
|crawl     = Same as above but with crawling
|glide     = Whether character can glide in Brawl.
}}